Calculate the Chance of Catching a Pokémon in Scarlet and Violet


This tool does all of the math to calculate your likelihood of catching a Pokémon in Scarlet and Violet (the Generation 9 games), including their DLC (The Teal Mask and The Indigo Disk). You can select any Pokémon available in these games and any Poké Ball you wish. Simply fill out the rest of the information and it'll do all of the hard work for you.

Please note that this calculator only works for Pokémon Scarlet and Violet and its DLC additions, no other Pokémon are included in the selection dropdown. Additional calculators for other games are planned soon! If you find any errors or have any issues, feel free to join our Discord server to let us know!




100% remaining

If you used a move like False Swipe, move the bar to the far left.






This "backstrike" bonus also includes Pokémon caught "unaware" such as Snorlax.


To get this value, open your Pokédex and check the total number. If you have the shiny charm, you will have 400. The game caps this bonus at 400 entries (even with the DLC dexes!), but this calculator can handle higher values for theoretical calculations.


Check this if facing a Box Legend, Ruin Legend, ex-Titan, Gimmighoul, The Loyal Three (in the DLC), returning Legends in the DLC, or story-only Pokémon (i.e. fake Tatsugiri). Note: if you are playing before version 3.0.0, sandwich bonuses did not affect static encounters, so set the Catching Power Bonus to "No Catching Power."


Check this if you have the Catching Charm. The Indigo Disk DLC added the item back into the game.


Select a Pokémon to start calculating catch rate!

Select a Poké Ball to start calculating catch rate!


Additional Notes

Catch mechanics have remained largely unchanged since Sword and Shield. However, Scarlet and Violet have removed a few things. There is no longer a difficulty modifier for raids as all Raid Pokémon are a guaranteed catch and they removed the penalty for having a lower-level Pokémon on the field. Fortunately, the DLC has added the catching charm back into the game.

They have also added a few new mechanics through Sandwich Powers, made a penalty system based on obtained badges and obedience level caps, added a bonus for Backstrike, and made Sandwich Powers and Backstrike not count for static encounters.

A more detailed post regarding these mechanics will be made in the future.