Malamar #0687


The Overturning Pokémon



ChampionsSee this Pokémon's data in Champions
TypingDarkPsychic
Abilities
Contrary - Ability 1
Suction Cups - Ability 2
Infiltrator - Hidden
ClassificationThe Overturning Pokémon
National ID#0687
Regional ID#0081

Type Effectiveness

Weak x4
Bug
Weak x2
Fairy
Immune x0
Psychic
View all Typings:
This page displays data from The Indigo Disk (Violet) (the most recent standard appearance of this Pokémon). To view data from other games, use the game selector in the sidebar.

Official Artwork

Malamar(malamar) official artwork

Base Stats

StatAmountStat Range
HP86
146193
Attack92
87158
Defense88
83154
Sp. Attack68
65132
Sp. Defense75
72139
Speed73
70137
Total482Calculated Stat Range
HP86Atk92Def88Spe73SpD75SpA68
Calculated stats: Lv. 50Lv. 100Nature details:

Evolutionary Family

Inkay official artwork
Inkay
DarkPsychic
At Level 30

(Hold console upside down)
Malamar official artwork
Malamar
DarkPsychic

Breeding and Species Information

Egg Group(s)
Water 2
Water 1
Egg Cycles20
Egg Steps
5120 - Generations II, III, and VII
5100 - Generations IV
5140 - Generations V and VI
5100 - Brilliant Diamond and Shining Pearl
2560 - Sword, Shield, Scarlet, and Violet
Gender Ratio
50.00%
50.00%
Height0.2 m (0'8")
Weight4.7 kg (10.4 lbs.)

Battle Information

EV Yield
2 Attack
Base Exp. Yield169
Catch Rate80
Catch Chance
Exp. Growth RateMedium Fast
Base Friendship50
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Pokédex Entries

"Its hypnotic powers are dangerously strong. Anyone who falls under Malamar’s control loses their memories surrounding the event."

"It flashes the luminescent spots on its body to hypnotize its opponents, gaining total control over them."

"Gazing at its luminescent spots will quickly induce a hypnotic state, putting the observer under Malamar’s control."

"It’s said that Malamar’s hypnotic powers played a role in certain history-changing events."

"When it comes to strong hypnosis, there’s an endless number of people who utilize Malamar for their nefarious deeds."

"It flashes the pattern on its torso to control its prey and draw them in. The edges of its fins are supremely sharp."

"It wields the most compelling hypnotic powers of any Pokémon, and it forces others to do whatever it wants."

"It lures its prey close with hypnotic motions, then wraps its tentacles around it before finishing it off with digestive fluids."

"It lures its prey close with hypnotic motions, then wraps its tentacles around it before finishing it off with digestive fluids."

"It wields the most compelling hypnotic powers of any Pokémon, and it forces others to do whatever it wants."

Learnset

Learnset via Level-up

The following moves are learned by Malamar via level-up in Pokémon The Indigo Disk (Violet):
Level
Name
Power
Acc.
Type
Cat.
160PsychicStat.
135100FlyingPhys.
11100FightingPhys.
140100NormalPhys.
11590NormalPhys.
950100DarkPhys.
1260100FlyingPhys.
1565100PsychicSpec.
1885NormalStat.
2170100NormalPhys.
2470100DarkPhys.
2770100PsychicPhys.
33100DarkStat.
3795100DarkPhys.
42DarkStat.
47120100FightingPhys.

Pre-evolution Moves

The following moves are learned by Malamar via a pre-evolution:
Name
Power
Acc.
Type
Cat.
NormalStat.
GhostStat.
100NormalStat.

Learnset via TM

The following moves are learned by Malamar via TM in Pokémon The Indigo Disk (Violet):
TM
Name
Power
Acc.
Type
Cat.
TM003100DarkStat.
TM006100NormalStat.
TM007NormalStat.
TM01665100PsychicSpec.
TM01860100DarkPhys.
TM02050100GrassPhys.
TM02570100NormalPhys.
TM02760FlyingPhys.
TM03260NormalSpec.
TM04120100PsychicSpec.
TM0431100DarkPhys.
TM047NormalStat.
TM049FireStat.
TM050WaterStat.
TM05480100PsychicSpec.
TM06295100DarkPhys.
TM070NormalStat.
TM074PsychicStat.
TM075PsychicStat.
TM085PsychicStat.
TM0867590RockPhys.
TM087100DarkStat.
TM09480100DarkSpec.
TM098PsychicStat.
TM103NormalStat.
TM109100PsychicStat.
TM11085100WaterPhys.
TM12090100PsychicSpec.
TM12590100FireSpec.
TM12690100ElectricSpec.
TM129PsychicStat.
TM130NormalStat.
TM132NormalStat.
TM1341100FightingPhys.
TM140DarkStat.
TM15215090NormalPhys.
TM161PsychicStat.
TM16315090NormalSpec.
TM17180100NormalSpec.
TM177100GhostStat.
TM178PsychicStat.
TM18165100DarkPhys.
TM18580100BugPhys.
TM19975100DarkPhys.
TM203NormalStat.
TM217120100PsychicSpec.
TM21880100PsychicSpec.
TM22180100DarkPhys.
TM22875100PsychicSpec.

How to Obtain

Available In

Generation VI

X

Evolve

Y

Evolve

Omega Ruby

Transfer

Generation VII

Sun

Transfer

Moon

Transfer

Ultra Sun

Evolve

Generation VIII

Sword

PokeballCatchable

Shield

PokeballCatchable

The Isle of Armor (Sword)

PokeballCatchable

The Crown Tundra (Sword)

PokeballCatchable

The Crown Tundra (Shield)

PokeballCatchable

Generation IX

Scarlet

Transfer

Violet

Transfer

The Indigo Disk (Scarlet)

PokeballCatchable

The Indigo Disk (Violet)

PokeballCatchable

Legends: Z-A

PokeballCatchable

Generation Champions

Champions

Transfer
What does each category mean?

Catchable Can be caught in the base game without special requirements. It spawns somewhere in game.

Obtainable Available only through an in-game gift, such as a starter or in-game trade with an NPC.

Evolve Only available through evolution. A pre-evolution is available for catching or obtaining.

Event Only available through some sort of event or distribution.

Transfer Exists within the game's data, but can only be obtained via a trade with another player (version exclusive) or transfer through another means like Pokémon HOME.

In-Game Images

Standard Sprites

  • Main Sprite

    Main Sprite

Shiny Sprites

  • Main Sprite

    Main Sprite

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