Marshtomp #0259


The Mud Fish Pokémon


TypingWaterGround
Abilities
Damp - Hidden
ClassificationThe Mud Fish Pokémon
National ID#0259
Regional ID#0189

Type Effectiveness

Weak x4
Grass
Resists x½
PoisonRockSteelFire
Immune x0
Electric
View all Typings:
This page displays data from The Indigo Disk (Violet) (the most recent standard appearance of this Pokémon). To view data from other games, use the game selector in the sidebar.

Official Artwork

Marshtomp(marshtomp) official artwork

Base Stats

StatAmountStat Range
HP70
130—177
Attack85
81—150
Defense70
67—134
Sp. Attack60
58—123
Sp. Defense70
67—134
Speed50
49—112
Total405Calculated Stat Range
HP70Atk85Def70Spe50SpD70SpA60
Calculated stats: Lv. 50Lv. 100Nature details:

Evolutionary Family

Breeding and Species Information

Egg Group(s)
Monster
Water 1
Egg Cycles20
Egg Steps
5120 - Generations II, III, and VII
5100 - Generations IV
5140 - Generations V and VI
5100 - Brilliant Diamond and Shining Pearl
2560 - Sword, Shield, Scarlet, and Violet
Gender Ratio
89.00%
11.00%
Height0.1 m (0'4")
Weight2.8 kg (6.2 lbs.)

Battle Information

EV Yield
2 Attack
Base Exp. Yield142
Catch Rate45
Catch Chance
Exp. Growth RateMedium Slow
Base Friendship50
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Pokédex Entries

"Living on muddy ground that provides poor footing has served to train its lower body and caused it to develop sturdy legs."

"It is at its best when on muddy ground that offers poor footing. It quickly overwhelms opponents that are bogged down and unable to move."

"Its sturdy legs give it sure footing, even in mud. It burrows into dirt to sleep."

"Its sturdy legs give it sure footing, even in mud. It burrows into dirt to sleep."

"Living on muddy ground that provides poor footing has made its legs sturdy."

"Marshtomp is much faster at traveling through mud than it is at swimming. This Pokémon’s hindquarters exhibit obvious development, giving it the ability to walk on just its hind legs."

"The surface of Marshtomp’s body is enveloped by a thin, sticky film that enables it to live on land. This Pokémon plays in mud on beaches when the ocean tide is low."

"Its sturdy legs give it sure footing, even in mud. It burrows into dirt to sleep."

"Its sturdy legs give it sure footing, even in mud. It burrows into dirt to sleep."

"Its sturdy legs give it sure footing, even in mud. It burrows into dirt to sleep."

"Its sturdy legs give it sure footing, even in mud. It burrows into dirt to sleep."

"Living on muddy ground that provides poor footing has made its legs sturdy."

"The surface of MARSHTOMP’s body is enveloped by a thin, sticky film that enables it to live on land. This POKéMON plays in mud on beaches when the ocean tide is low."

"MARSHTOMP is much faster at traveling through mud than it is at swimming. This POKéMON’s hindquarters exhibit obvious development, giving it the ability to walk on just its hind legs."

"It is at its best when on muddy ground with poor footing. It quickly overwhelms foes struggling in mud."

"Its toughened hind legs enable it to stand upright. Because it weakens if its skin dries out, it replenishes fluids by playing in mud."

Learnset

Learnset via Level-up

The following moves are learned by Marshtomp via level-up in Pokémon The Indigo Disk (Violet):
Level
Name
Power
Acc.
Type
Cat.
1—100NormalStat.
140100NormalPhys.
140100WaterSpec.
95090RockPhys.
12——NormalStat.
15—55NormalStat.
2060100WaterSpec.
257590RockPhys.
309085NormalPhys.
35——PsychicStat.
409085WaterSpec.
45—85NormalStat.
501100NormalPhys.
5511080WaterSpec.

Learnset via Evolution

The following moves are learned by Marshtomp upon evolution:
Name
Power
Acc.
Type
Cat.
5595GroundSpec.

Pre-evolution Moves

The following moves are learned by Marshtomp via a pre-evolution:
Name
Power
Acc.
Type
Cat.
60100RockSpec.
60100DarkPhys.
1100FightingPhys.
1100PsychicSpec.
65100PoisonSpec.
65100NormalPhys.
——RockStat.
——NormalStat.

Learnset via TM

The following moves are learned by Marshtomp via TM in Pokémon The Indigo Disk (Violet):
TM
Name
Power
Acc.
Type
Cat.
TM0019085NormalPhys.
TM00520100GroundSpec.
TM007——NormalStat.
TM01160100WaterSpec.
TM0121100FightingPhys.
TM02250100WaterSpec.
TM02570100NormalPhys.
TM02860100GroundPhys.
TM0345595IceSpec.
TM0355595GroundSpec.
TM0366095RockPhys.
TM0431100DarkPhys.
TM04660100IcePhys.
TM047——NormalStat.
TM050——WaterStat.
TM05580100GroundPhys.
TM05875100FightingPhys.
TM06685100NormalPhys.
TM06975100IcePhys.
TM070——NormalStat.
TM07780100WaterPhys.
TM085——PsychicStat.
TM0867590RockPhys.
TM103——NormalStat.
TM11085100WaterPhys.
TM116——RockStat.
TM12390100WaterSpec.
TM128——PsychicStat.
TM130——NormalStat.
TM13390100GroundSpec.
TM13590100IceSpec.
TM14211080WaterSpec.
TM14311070IceSpec.
TM14580100WaterSpec.
TM149100100GroundPhys.
TM17180100NormalSpec.
TM172——NormalStat.
TM1763585GroundPhys.
TM19190100NormalSpec.
TM192150100FightingPhys.
TM204120100NormalPhys.
TM2051100NormalPhys.
TM2083585WaterSpec.
TM2099085WaterSpec.
TM21495100PoisonSpec.
TM224——GhostStat.

Reminder Moves

The following moves are learned by Marshtomp as Reminder Moves in Pokémon The Indigo Disk (Violet):
Name
Power
Acc.
Type
Cat.
40100FightingPhys.

Reminder moves can only be learned by going to a Move Reminder (Generations I-VIII) or using the Pokémon menu (Legends: Arceus and later).

How to Obtain

Available In

Generation III

Ruby

Evolve

Sapphire

Evolve

FireRed

Transfer

LeafGreen

Transfer

Emerald

Evolve

Generation IV

Diamond

Transfer

Pearl

Transfer

Platinum

Transfer

HeartGold

Evolve

Generation V

Black

Transfer

White

Transfer

Black 2

Transfer

White 2

Transfer

Generation VI

X

Transfer

Y

Transfer

Generation VII

Sun

Transfer

Moon

Transfer

Ultra Sun

PokeballCatchable

Ultra Moon

PokeballCatchable

Generation VIII

Sword

Transfer

Shield

Transfer

The Crown Tundra (Sword)

PokeballCatchable

The Crown Tundra (Shield)

PokeballCatchable

Generation IX

What does each category mean?

Catchable Can be caught in the base game without special requirements. It spawns somewhere in game.

Obtainable Available only through an in-game gift, such as a starter or in-game trade with an NPC.

Evolve Only available through evolution. A pre-evolution is available for catching or obtaining.

Event Only available through some sort of event or distribution.

Transfer Exists within the game's data, but can only be obtained via a trade with another player (version exclusive) or transfer through another means like Pokémon HOME.

In-Game Images

Standard Sprites

  • Main Sprite

    Main Sprite

Shiny Sprites

  • Main Sprite

    Main Sprite

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