Lugia Raid Counters

The best attackers against any raid boss, ranked by damage.

Lugia
LugiaPsychicFlying
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#AttackerMoveset
1RaichuRaichuMega YBase19.9High20.9Max22.2Super Max23.9ElectricThunder ShockElectricZap Cannon+22.224.9479+1.0%
2NecrozmaNecrozmaDawn WingsGhostShadow ClawGhostMoongeist Beam21.623.1716+1.3%
3ChandelureChandelureMegaBase18.8High19.7Max20.9Super Max22.6GhostHexGhostOminous Wind+20.923.3484+0.8%
4KyuremKyuremWhiteIceIce FangIceIce Burn20.322.0630+1.0%
5GengarGengarMegaGhostLickEGhostShadow Ball20.222.8415+0.6%
6HoundoomHoundoomMegaBase17.8High18.9Max20.0Super Max22.0DarkSnarlDarkDark Pulse+20.021.9582+0.9%
7ZekromZekromShadowElectricCharge BeamElectricFusion BoltE19.821.7530+0.8%
8ManectricManectricMegaBase17.5High18.6Max19.8Super Max21.8DarkSnarlElectricDischarge+19.821.9486+0.7%
9KyuremKyuremBlackGhostShadow ClawIceFreeze Shock19.621.2607+0.8%
10DarkraiDarkraiShadowDarkSnarlDarkFoul Play19.521.4511+0.7%
11RaichuRaichuMega XBase17.0High18.2Max19.4Super Max21.0ElectricThunder ShockElectricVolt Tackle+19.421.5485+0.7%
12RegielekiRegielekiElectricThunder ShockElectricThunder CageE19.121.5406+0.5%
13AbsolAbsolMegaDarkSnarlDarkBrutal SwingE18.921.3414+0.5%
14TyranitarTyranitarMegaRockSmack DownEDarkBrutal Swing18.719.7936+1.1%
15MewtwoMewtwoMega YBase18.7High18.7Max18.7Super Max19.8PsychicPsycho CutGhostShadow BallE18.719.9694+0.8%
16HydreigonHydreigonShadowDarkBiteDarkBrutal SwingE18.420.0539+0.6%
17TyranitarTyranitarShadowRockSmack DownEDarkBrutal Swing18.419.8645+0.7%
18RampardosRampardosShadowRockSmack DownRockRock Slide18.220.9337+0.3%
19ZeraoraZeraoraElectricSparkElectricPlasma Fists17.919.6496+0.5%
20GreninjaGreninjaMegaBase17.9High17.9Max17.9Super Max18.1DarkFeint AttackDarkBrutal Swing17.919.4555+0.5%
–TyranitarTyranitarBaselineDarkBiteDarkBrutal Swing15.316.46100.0%

Gain compares each attacker with the baseline, Tyranitar, the best attacker against this boss that isn’t a Mega, a Shadow or a Legendary. It is the extra damage the attacker does before it faints, as a percent of the boss’s HP. A Gain of +2.0% means that each time you send one out, it takes about 2% more off the boss than Tyranitar would have. A negative Gain means Tyranitar does more.

How This Works

Pick a raid boss to see the best attackers against it. Bosses in raids right now come up first when you search, and you can pick any other Pokémon to plan ahead.

  1. Choose the boss, then its tier. The tier sets the boss’s CP and HP, so it changes the order as well as the numbers.
  2. Turn off Megas or Shadows if you don’t have them.
  3. Set Mega Level to the level your Megas are at. It starts on Max. Where the level makes a difference, a Mega also shows its number at the other levels.

The list starts sorted by eDPS. You can sort it by DPS or TDO instead.

eDPS is the boss’s HP divided by the time it takes to win, counting the time lost when your attackers faint and you rejoin. A hard hitter that faints fast scores lower for it. DPS is damage per second while the attacker is standing, and TDO is the total damage one attacker deals before it faints.

Gain is what one of these adds to a team you already have. It compares one attacker with the baseline for the same boss, which is the best attacker that isn’t a Mega, a Shadow or a Legendary, on the moves it learns today. You’ll find the baseline highlighted in the table, and Pin Baseline moves it to the top. The extra damage is counted for as long as the attacker stays standing, as a percent of the boss’s HP. A hard hitter that faints in seconds gains little. A slightly weaker one that lasts three times as long can gain more.

Attackers are ranked at level 40 with 15/15/15 IVs, in a party of six, with no weather boost and no dodging. The boss attacks the way a raid boss does. It waits a moment after each move and doesn’t always use a charged move the second it can. Tier 1 to 3 fights are too short for averages, so those are worked out move by move. Party Power is off unless you set the size of your Party Play group. A full gauge doubles one charged move, and it fills after 18 of your fast moves in a party of two, 9 in a party of three and 6 in a party of four. The damage model comes from GamePress and DialgaDex.

A letter after a move means it is outside the Pokémon’s current move pool: E needs an Elite TM, L can no longer be learned, and K is taught by the Pokémon’s own item.

Mega Level raises a Mega move’s power by up to 1.3× in raids, and a Super Max Mega also gains two CP levels. A Mega’s boost to other trainers isn’t counted, because it does nothing for the Mega’s own trainer.