Pokémon GO

Pokémon GO Raid Counters

The best attackers against any raid boss, ranked by damage.

Kyogre
Kyogre (Primal)Water
Mega & Primal
Shadow
Elite TM Moves
Sort By
#AttackerMoveset
1ChesnaughtChesnaughtMegaBase19.3High20.3Max21.4Super Max22.8GrassVine WhipGrassSeed Bomb+21.423.5603+0.7%
2ZekromZekromShadowElectricCharge BeamElectricWild Charge20.823.7455+0.5%
3RaichuRaichuMega YBase19.6High19.6Max20.7Super Max22.4ElectricThunder ShockElectricZap Cannon+20.725.1287+0.3%
4SceptileSceptileMegaBugFury CutterGrassFrenzy PlantE20.523.3521+0.5%
5MewtwoMewtwoMega YBase20.1High20.1Max20.1Super Max21.4PsychicPsycho CutElectricThunderbolt20.122.7433+0.4%
6MewtwoMewtwoMega XBase19.6High19.6Max19.6Super Max19.8PsychicPsycho CutElectricThunderbolt19.622.1415+0.3%
7ZeraoraZeraoraElectricVolt SwitchElectricPlasma Fists19.422.4354+0.3%
8RaikouRaikouShadowElectricThunder ShockElectricWild Charge19.322.6324+0.2%
9RaichuRaichuMega XBase16.8High17.7Max18.9Super Max22.1ElectricThunder ShockElectricVolt Tackle+18.922.4302+0.2%
10KartanaKartanaGrassRazor LeafGrassLeaf Blade18.621.8317+0.2%
11VenusaurVenusaurMegaGrassVine WhipGrassFrenzy PlantE18.520.6457+0.3%
12ElectivireElectivireShadowElectricThunder ShockElectricWild Charge18.322.3253+0.1%
13XurkitreeXurkitreeElectricThunder ShockElectricDischarge18.321.9272+0.1%
14ManectricManectricMegaElectricThunder FangElectricWild Charge18.221.5290+0.1%
15RegielekiRegielekiNormalLock-OnElectricThunder CageE18.021.9251+0.1%
16MagnezoneMagnezoneShadowElectricSparkElectricWild Charge18.021.1306+0.1%
17ChesnaughtChesnaughtShadowGrassVine WhipGrassFrenzy PlantE17.920.6360+0.2%
18RayquazaRayquazaMegaDragonDragon TailFlyingDragon AscentK17.920.4402+0.2%
19ZarudeZarudeGrassVine WhipGrassPower Whip17.819.8467+0.2%
20EternatusEternatusPoisonPoison JabDragonDynamax CannonE17.619.4471+0.2%

Gain compares each attacker with Rillaboom, the best attacker against this boss that isn’t a Mega, a Shadow or a Legendary. It is the extra damage the attacker does before it faints, as a percent of the boss’s HP. A Gain of +2.0% means that each time you send one out, it takes about 2% more off the boss than Rillaboom would have. A negative Gain means Rillaboom does more.

How This Works

Pick a raid boss to see the best attackers against it. Bosses in raids right now come up first when you search, and you can pick any other Pokémon to plan ahead.

  1. Choose the boss, then its tier. The tier sets the boss’s CP and HP, so it changes the order as well as the numbers.
  2. Turn off Megas or Shadows if you don’t have them.
  3. Set Mega Level to the level your Megas are at. It starts on Max. Where the level makes a difference, a Mega also shows its number at the other levels.

The list starts sorted by eDPS. You can sort it by DPS or TDO instead.

eDPS is the boss’s HP divided by the time it takes to win, counting the time lost when your attackers faint and you rejoin. A hard hitter that faints fast scores lower for it. DPS is damage per second while the attacker is standing, and TDO is the total damage one attacker deals before it faints.

Gain is what one of these adds to a team you already have. It compares one attacker with the best everyday attacker for the same boss, one that isn’t a Mega, a Shadow or a Legendary, on the moves it learns today. The extra damage is counted for as long as the attacker stays standing, as a percent of the boss’s HP. A hard hitter that faints in seconds gains little. A slightly weaker one that lasts three times as long can gain more.

Attackers are ranked at level 40 with 15/15/15 IVs, in a party of six, with no weather boost and no dodging. The boss attacks the way a raid boss does. It waits a moment after each move and doesn’t always use a charged move the second it can. Tier 1 to 3 fights are too short for averages, so those are worked out move by move. Party Power is off unless you set the size of your Party Play group. A full gauge doubles one charged move, and it fills after 18 of your fast moves in a party of two, 9 in a party of three and 6 in a party of four. The damage model comes from GamePress and DialgaDex.

A letter after a move means it is outside the Pokémon’s current move pool: E needs an Elite TM, L can no longer be learned, and K is taught by the Pokémon’s own item.

Mega Level raises a Mega move’s power by up to 1.3× in raids, and a Super Max Mega also gains two CP levels. A Mega’s boost to other trainers isn’t counted, because it does nothing for the Mega’s own trainer.