Pokémon GO

Pokémon GO Raid Counters

The best attackers against any raid boss, ranked by damage.

Tapu Fini
Tapu FiniWaterFairy
Mega & Primal
Shadow
Elite TM Moves
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#AttackerMoveset
1RaichuRaichuMega YBase24.1High25.5Max27.1Super Max29.1ElectricThunder ShockElectricZap Cannon+27.130.2611+1.4%
2RaichuRaichuMega XBase20.9High22.3Max23.8Super Max25.6ElectricThunder ShockElectricVolt Tackle+23.826.1615+1.0%
3ZekromZekromShadowElectricCharge BeamElectricFusion BoltE23.425.5694+1.1%
4SceptileSceptileMegaGrassBullet SeedGrassFrenzy PlantE23.325.4767+1.3%
5ChesnaughtChesnaughtMegaBase20.4High21.5Max22.6Super Max24.0GrassVine WhipGrassSeed Bomb+22.624.1956+1.4%
6RegielekiRegielekiNormalLock-OnElectricThunder CageE22.625.3502+0.7%
7VictreebelVictreebelMegaBase19.9High21.1Max22.3Super Max24.3GrassMagical LeafEPoisonAcid Spray+22.324.0731+1.0%
8GengarGengarMegaGhostLickEPoisonSludge Bomb22.023.9672+0.9%
9MewtwoMewtwoMega YBase21.6High21.6Max21.7Super Max23.3PsychicPsycho CutPsychicFuture Sight+21.723.1811+1.0%
10ZeraoraZeraoraElectricVolt SwitchElectricPlasma Fists21.423.4599+0.7%
11RaikouRaikouShadowElectricThunder ShockElectricWild Charge21.423.5573+0.7%
12KartanaKartanaGrassRazor LeafGrassLeaf Blade21.423.2646+0.7%
13ElectivireElectivireShadowElectricThunder ShockElectricWild Charge21.423.9469+0.5%
14XurkitreeXurkitreeElectricThunder ShockElectricDischarge20.923.1519+0.5%
15MewtwoMewtwoMega XBase20.9High20.9Max20.9Super Max21.1PsychicPsycho CutElectricThunderbolt20.922.5721+0.7%
16BeedrillBeedrillMegaBase20.9High20.9Max20.9Super Max21.1PoisonPoison JabPoisonSludge Bomb20.923.2481+0.5%
17ThundurusThundurusTherian FormeElectricVolt SwitchElectricWildbolt StormE20.823.1496+0.5%
18EternatusEternatusPoisonPoison JabPoisonSludge Bomb20.722.0872+0.8%
19ManectricManectricMegaElectricThunder FangElectricWild Charge20.722.8535+0.5%
20MagnezoneMagnezoneShadowElectricVolt SwitchElectricWild Charge20.722.5621+0.6%

Gain compares each attacker with Roserade, the best attacker against this boss that isn’t a Mega, a Shadow or a Legendary. It is the extra damage the attacker does before it faints, as a percent of the boss’s HP. A Gain of +2.0% means that each time you send one out, it takes about 2% more off the boss than Roserade would have. A negative Gain means Roserade does more.

How This Works

Pick a raid boss to see the best attackers against it. Bosses in raids right now come up first when you search, and you can pick any other Pokémon to plan ahead.

  1. Choose the boss, then its tier. The tier sets the boss’s CP and HP, so it changes the order as well as the numbers.
  2. Turn off Megas or Shadows if you don’t have them.
  3. Set Mega Level to the level your Megas are at. It starts on Max. Where the level makes a difference, a Mega also shows its number at the other levels.

The list starts sorted by eDPS. You can sort it by DPS or TDO instead.

eDPS is the boss’s HP divided by the time it takes to win, counting the time lost when your attackers faint and you rejoin. A hard hitter that faints fast scores lower for it. DPS is damage per second while the attacker is standing, and TDO is the total damage one attacker deals before it faints.

Gain is what one of these adds to a team you already have. It compares one attacker with the best everyday attacker for the same boss, one that isn’t a Mega, a Shadow or a Legendary, on the moves it learns today. The extra damage is counted for as long as the attacker stays standing, as a percent of the boss’s HP. A hard hitter that faints in seconds gains little. A slightly weaker one that lasts three times as long can gain more.

Attackers are ranked at level 40 with 15/15/15 IVs, in a party of six, with no weather boost and no dodging. The boss attacks the way a raid boss does. It waits a moment after each move and doesn’t always use a charged move the second it can. Tier 1 to 3 fights are too short for averages, so those are worked out move by move. Party Power is off unless you set the size of your Party Play group. A full gauge doubles one charged move, and it fills after 18 of your fast moves in a party of two, 9 in a party of three and 6 in a party of four. The damage model comes from GamePress and DialgaDex.

A letter after a move means it is outside the Pokémon’s current move pool: E needs an Elite TM, L can no longer be learned, and K is taught by the Pokémon’s own item.

Mega Level raises a Mega move’s power by up to 1.3× in raids, and a Super Max Mega also gains two CP levels. A Mega’s boost to other trainers isn’t counted, because it does nothing for the Mega’s own trainer.