Beheeyem #0606
| Typing | Psychic |
| Abilities | Telepathy - Ability 1 Synchronize - Ability 2 Analytic - Hidden |
| Classification | The Cerebral Pokémon |
| National ID | #0606 |
Type Effectiveness
Official Artwork

Base Stats
| Stat | Amount | Stat Range | |
| HP | 75 | 135—182 | |
| Attack | 75 | 72—139 | |
| Defense | 75 | 72—139 | |
| Sp. Attack | 125 | 117—194 | |
| Sp. Defense | 95 | 90—161 | |
| Speed | 40 | 40—101 | |
| Total | 485 | Calculated Stat Range |
Breeding and Species Information
| Egg Group(s) | Human-Like |
| Egg Cycles | 20 |
| Egg Steps | 5120 - Generations II, III, and VII 5100 - Generations IV 5140 - Generations V and VI 5100 - Brilliant Diamond and Shining Pearl 2560 - Sword, Shield, Scarlet, and Violet |
| Gender Ratio | 50.20% 49.80% |
| Height | 1.0 m (3'3") |
| Weight | 34.5 kg (76.1 lbs.) |
Battle Information
Pokédex Entries
"Whenever a Beheeyem visits a farm, a Dubwool mysteriously disappears." "Sometimes found drifting above wheat fields, this Pokémon can control the memories of its opponents." | |
"With its psychic powers, it rewrites its opponents’ memories. You, too, may have already had your memories rewritten." "It has strong psychic powers. Using its fingers that flash three different colors, it controls its opponents and rewrites their memories." | |
"Apparently, it communicates by flashing its three fingers, but those patterns haven’t been decoded." "It uses psychic power to control an opponent’s brain and tamper with its memories." | |
"It uses psychic power to control an opponent’s brain and tamper with its memories." "Apparently, it communicates by flashing its three fingers, but those patterns haven’t been decoded." | |
"It can manipulate an opponent’s memory. Apparently, it communicates by flashing its three different-colored fingers." "It uses psychic power to control an opponent’s brain and tamper with its memories." | |
Learnset
Learnset via Level-up
Level | Name | Power | Acc. | Type | Cat. |
|---|---|---|---|---|---|
| 1 | 50 | 100 | Psychic | Spec. | |
| 1 | — | 100 | Normal | Stat. | |
| 1 | — | — | Psychic | Stat. | |
| 1 | — | — | Psychic | Stat. | |
| 1 | — | — | Psychic | Stat. | |
| 18 | 65 | 100 | Psychic | Spec. | |
| 24 | — | — | Psychic | Stat. | |
| 24 | — | — | Psychic | Stat. | |
| 30 | 70 | 100 | Normal | Phys. | |
| 36 | 80 | 90 | Psychic | Phys. | |
| 45 | — | — | Normal | Stat. | |
| 52 | — | — | Psychic | Stat. | |
| 60 | — | — | Psychic | Stat. | |
| 68 | 90 | 100 | Psychic | Spec. |
Egg Moves
Name | Power | Acc. | Type | Cat. |
|---|---|---|---|---|
| 30 | 100 | Ghost | Phys. | |
| — | — | Ghost | Stat. | |
| — | 100 | Normal | Stat. | |
| — | — | Normal | Stat. |
Tutor Moves
Name | Power | Acc. | Type | Cat. |
|---|---|---|---|---|
| 80 | 100 | Psychic | Spec. | |
| 120 | 90 | Rock | Spec. |
Tutor moves can only be learned by visiting a special Move Tutor.
Learnset via TM
TM | Name | Power | Acc. | Type | Cat. |
|---|---|---|---|---|---|
| TM008 | 150 | 90 | Normal | Spec. | |
| TM008 | 90 | 100 | Electric | Spec. | |
| TM009 | 150 | 90 | Normal | Phys. | |
| TM011 | 90 | 100 | Psychic | Spec. | |
| TM012 | — | — | Psychic | Stat. | |
| TM014 | — | 90 | Electric | Stat. | |
| TM016 | — | 85 | Normal | Stat. | |
| TM017 | — | — | Psychic | Stat. | |
| TM018 | — | — | Psychic | Stat. | |
| TM019 | — | — | Normal | Stat. | |
| TM019 | 80 | 100 | Normal | Spec. | |
| TM020 | — | — | Normal | Stat. | |
| TM021 | — | — | Psychic | Stat. | |
| TM022 | 75 | 90 | Rock | Phys. | |
| TM023 | 60 | 100 | Dark | Phys. | |
| TM024 | 50 | 100 | Normal | Spec. | |
| TM025 | — | — | Normal | Stat. | |
| TM025 | 80 | 100 | Psychic | Spec. | |
| TM026 | — | — | Normal | Stat. | |
| TM027 | — | — | Normal | Stat. | |
| TM030 | 70 | 90 | Steel | Phys. | |
| TM031 | — | 100 | Normal | Stat. | |
| TM033 | — | — | Water | Stat. | |
| TM033 | 80 | 100 | Ghost | Spec. | |
| TM034 | 120 | 100 | Psychic | Spec. | |
| TM035 | 90 | 100 | Normal | Spec. | |
| TM038 | — | 100 | Psychic | Stat. | |
| TM039 | 70 | 100 | Normal | Phys. | |
| TM040 | — | — | Psychic | Stat. | |
| TM044 | — | — | Psychic | Stat. | |
| TM044 | — | — | Psychic | Stat. | |
| TM048 | 60 | 95 | Rock | Phys. | |
| TM049 | — | — | Psychic | Stat. | |
| TM058 | 80 | 100 | Dark | Spec. | |
| TM060 | — | — | Psychic | Stat. | |
| TM061 | — | — | Psychic | Stat. | |
| TM065 | 90 | 100 | Grass | Spec. | |
| TM068 | — | — | Dark | Stat. | |
| TM069 | 80 | 90 | Psychic | Phys. | |
| TM070 | 80 | 100 | Steel | Spec. | |
| TM070 | — | — | Psychic | Stat. | |
| TM071 | — | — | Psychic | Stat. | |
| TM076 | 60 | 100 | Normal | Spec. | |
| TM082 | 20 | 100 | Psychic | Spec. | |
| TM083 | — | — | Psychic | Stat. | |
| TM091 | — | — | Psychic | Stat. |
Transfer Moves
Name | Origin Games | Power | Acc. | Type | Cat. |
|---|---|---|---|---|---|
B2W2 ORAS USUM | — | — | Normal | Stat. | |
BW B2W2 ORAS XY SM USUM | — | — | Psychic | Stat. | |
BW B2W2 ORAS XY SM USUM | 50 | 90 | Electric | Spec. | |
ORAS XY SM USUM | — | — | Normal | Stat. | |
BW B2W2 ORAS XY SM USUM | — | — | Normal | Stat. | |
BW B2W2 ORAS XY SM USUM | 100 | 100 | Psychic | Spec. | |
BW B2W2 ORAS XY SM USUM | 40 | 100 | Normal | Spec. | |
BW B2W2 ORAS XY SM USUM | — | 100 | Dark | Stat. | |
BW B2W2 ORAS XY | — | 100 | Normal | Stat. | |
BW B2W2 ORAS XY SM USUM | 1 | 100 | Normal | Phys. | |
B2W2 ORAS USUM | — | — | Psychic | Stat. | |
BW B2W2 ORAS XY SM USUM | — | 100 | Psychic | Stat. | |
BW B2W2 ORAS XY SM USUM | 60 | 100 | Normal | Spec. | |
B2W2 ORAS USUM | — | — | Psychic | Stat. | |
BW B2W2 ORAS XY SM USUM | — | — | Psychic | Stat. | |
B2W2 ORAS USUM | — | — | Normal | Stat. | |
B2W2 ORAS USUM | — | — | Normal | Stat. | |
BW B2W2 ORAS XY SM USUM | 1 | 100 | Normal | Phys. | |
B2W2 ORAS USUM | — | — | Psychic | Stat. | |
ORAS | 70 | 100 | Normal | Phys. | |
ORAS USUM | 60 | — | Electric | Spec. | |
B2W2 ORAS USUM | 75 | 100 | Bug | Spec. | |
BW B2W2 ORAS XY SM USUM | — | 100 | Normal | Stat. | |
B2W2 ORAS USUM | — | — | Dark | Stat. | |
BW B2W2 ORAS XY SM USUM | — | 85 | Normal | Stat. | |
BW B2W2 ORAS XY SM USUM | 120 | 100 | Psychic | Spec. | |
BW B2W2 USUM | — | — | Psychic | Stat. | |
BW B2W2 ORAS XY SM USUM | — | 90 | Poison | Stat. |
Transfer moves require transferring the Pokémon from a previous generation where it could learn the move.
How to Obtain
Available In
Generation V
Generation VI
Generation VII
Generation VIII
Sword
CatchableShield
CatchableThe Isle of Armor (Sword)
CatchableThe Isle of Armor (Shield)
CatchableThe Crown Tundra (Sword)
CatchableThe Crown Tundra (Shield)
CatchableWhat does each category mean?
Catchable Can be caught in the base game without special requirements. It spawns somewhere in game.
Obtainable Available only through an in-game gift, such as a starter or in-game trade with an NPC.
Evolve Only available through evolution. A pre-evolution is available for catching or obtaining.
Event Only available through some sort of event or distribution.
Transfer Exists within the game's data, but can only be obtained via a trade with another player (version exclusive) or transfer through another means like Pokémon HOME.
In-Game Images
Standard Sprites

Main Sprite
Shiny Sprites

Main Sprite