Buneary #0427
Type Effectiveness
Official Artwork

Base Stats
| Stat | Amount | Stat Range | |
| HP | 55 | 115—162 | |
| Attack | 66 | 63—129 | |
| Defense | 44 | 44—105 | |
| Sp. Attack | 44 | 44—105 | |
| Sp. Defense | 56 | 54—118 | |
| Speed | 85 | 81—150 | |
| Total | 350 | Calculated Stat Range |
Evolutionary Family
Breeding and Species Information
| Egg Group(s) | Field Human-Like |
| Egg Cycles | 20 |
| Egg Steps | 5120 - Generations II, III, and VII 5100 - Generations IV 5140 - Generations V and VI 5100 - Brilliant Diamond and Shining Pearl 2560 - Sword, Shield, Scarlet, and Violet |
| Gender Ratio | 50.20% 49.80% |
| Height | 0.4 m (1'4") |
| Weight | 5.5 kg (12.1 lbs.) |
Battle Information
Pokédex Entries
"If both of Buneary’s ears are rolled up, something is wrong with its body or mind. It’s a sure sign the Pokémon is in need of care." "Buneary can attack by rolling up their ears and then striking with the force created by unrolling them. This attack becomes stronger with training." | |
"It slams foes by sharply uncoiling its rolled ears. It stings enough to make a grown-up cry in pain." "When it senses danger, it perks up its ears. On cold nights, it sleeps with its head tucked into its fur." | |
"My hypothesis as to why Buneary rolls up its ears is that its hearing is far too keen. I surmise that the Pokémon protects its hearing by limiting the sound that may enter its ears." | |
"Its arms and legs are weak, but when it rolls its ears up tight and then unleashes them with its full force, it can smash boulders to dust." "The reason it keeps one ear rolled up is so it can launch a swift counterattack if it’s attacked by an enemy." | |
"Its ears are always rolled up. They can be forcefully extended to shatter even a large boulder." "When it senses danger, it perks up its ears. On cold nights, it sleeps with its head tucked into its fur." | |
"When it senses danger, it perks up its ears. On cold nights, it sleeps with its head tucked into its fur." "Its ears are always rolled up. They can be forcefully extended to shatter even a large boulder." | |
"It slams foes by sharply uncoiling its rolled ears. It stings enough to make a grown-up cry in pain." "When it senses danger, it perks up its ears. On cold nights, it sleeps with its head tucked into its fur." | |
"Its ears are always rolled up. They can be forcefully extended to shatter even a large boulder." | |
"You can tell how it feels by the way it rolls its ears. When it’s scared, both ears are rolled up." |
Learnset
Learnset via Level-up
Level | Name | Power | Acc. | Type | Cat. |
|---|---|---|---|---|---|
| 1 | 40 | 100 | Normal | Phys. | |
| 1 | — | — | Normal | Stat. | |
| 4 | — | — | Normal | Stat. | |
| 8 | — | 100 | Fairy | Stat. | |
| 12 | — | — | Normal | Stat. | |
| 16 | 40 | 100 | Normal | Phys. | |
| 20 | 30 | 100 | Fighting | Phys. | |
| 24 | — | 100 | Fairy | Stat. | |
| 28 | — | — | Normal | Stat. | |
| 32 | 70 | 100 | Normal | Phys. | |
| 36 | — | — | Psychic | Stat. | |
| 40 | — | 100 | Normal | Stat. | |
| 44 | — | 100 | Dark | Stat. | |
| 48 | 85 | 85 | Flying | Phys. | |
| 52 | — | — | Psychic | Stat. |
Egg Moves
Name | Power | Acc. | Type | Cat. |
|---|---|---|---|---|
| 60 | 90 | Fighting | Phys. | |
| — | — | Normal | Stat. | |
| — | — | Psychic | Stat. | |
| 35 | 90 | Normal | Phys. | |
| — | 100 | Normal | Stat. | |
| 40 | 100 | Normal | Phys. | |
| — | 100 | Dark | Stat. | |
| 75 | 100 | Fire | Phys. | |
| 1 | 100 | Normal | Phys. | |
| 75 | 100 | Ice | Phys. | |
| 1 | 100 | Fighting | Phys. | |
| 40 | 100 | Fighting | Phys. | |
| — | 75 | Fairy | Stat. | |
| — | 100 | Dark | Stat. | |
| — | 100 | Normal | Stat. | |
| 75 | 100 | Electric | Phys. |
Learnset via TM
TM | Name | Power | Acc. | Type | Cat. |
|---|---|---|---|---|---|
| TM001 | 150 | 100 | Fighting | Phys. | |
| TM003 | 60 | 100 | Water | Spec. | |
| TM010 | — | — | Normal | Stat. | |
| TM011 | — | — | Fire | Stat. | |
| TM013 | 90 | 100 | Ice | Spec. | |
| TM017 | — | — | Normal | Stat. | |
| TM018 | — | — | Water | Stat. | |
| TM022 | 120 | 100 | Grass | Spec. | |
| TM023 | 100 | 75 | Steel | Phys. | |
| TM024 | 90 | 100 | Electric | Spec. | |
| TM027 | 65 | 100 | Fighting | Phys. | |
| TM028 | 80 | 100 | Ground | Phys. | |
| TM030 | 80 | 100 | Ghost | Spec. | |
| TM032 | — | — | Normal | Stat. | |
| TM034 | 60 | — | Electric | Spec. | |
| TM042 | 70 | 100 | Normal | Phys. | |
| TM044 | — | — | Psychic | Stat. | |
| TM045 | — | 100 | Normal | Stat. | |
| TM056 | 1 | 100 | Dark | Phys. | |
| TM057 | 50 | 90 | Electric | Spec. | |
| TM058 | — | — | Normal | Stat. | |
| TM060 | 75 | 100 | Fighting | Phys. | |
| TM066 | 50 | 100 | Dark | Phys. | |
| TM073 | — | 90 | Electric | Stat. | |
| TM082 | — | — | Normal | Stat. | |
| TM086 | 1 | 100 | Grass | Spec. | |
| TM087 | — | 85 | Normal | Stat. | |
| TM090 | — | — | Normal | Stat. | |
| TM093 | 50 | 95 | Normal | Phys. | |
| TM098 | 40 | 100 | Fighting | Phys. |
How to Obtain
Available In
Generation IV
Generation V
Generation VI
Generation VII
Generation VIII
Sword
TransferShield
TransferThe Isle of Armor (Sword)
CatchableThe Isle of Armor (Shield)
CatchableBrilliant Diamond
CatchableShining Pearl
CatchableLegends: Arceus
CatchableGeneration IX
Legends: Z-A
CatchableWhat does each category mean?
Catchable Can be caught in the base game without special requirements. It spawns somewhere in game.
Obtainable Available only through an in-game gift, such as a starter or in-game trade with an NPC.
Evolve Only available through evolution. A pre-evolution is available for catching or obtaining.
Event Only available through some sort of event or distribution.
Transfer Exists within the game's data, but can only be obtained via a trade with another player (version exclusive) or transfer through another means like Pokémon HOME.
In-Game Images
Standard Sprites

Main Sprite
Shiny Sprites

Main Sprite

