Petilil #0548
| Typing | Grass |
| Abilities | Chlorophyll - Ability 1 Own Tempo - Ability 2 Leaf Guard - Hidden |
| Classification | The Bulb Pokémon |
| National ID | #0548 |
| Regional ID | #0066 |
Type Effectiveness
Official Artwork

Base Stats
| Stat | Amount | Stat Range | |
| HP | 45 | 105—152 | |
| Attack | 35 | 36—95 | |
| Defense | 50 | 49—112 | |
| Sp. Attack | 70 | 67—134 | |
| Sp. Defense | 50 | 49—112 | |
| Speed | 30 | 31—90 | |
| Total | 280 | Calculated Stat Range |
Evolutionary Family
Breeding and Species Information
| Egg Group(s) | Grass |
| Egg Cycles | 20 |
| Egg Steps | 5120 - Generations II, III, and VII 5100 - Generations IV 5140 - Generations V and VI 5100 - Brilliant Diamond and Shining Pearl 2560 - Sword, Shield, Scarlet, and Violet |
| Gender Ratio | 100.00% |
| Height | 0.5 m (1'8") |
| Weight | 6.6 kg (14.6 lbs.) |
Battle Information
Pokédex Entries
"The leaves on its head grow right back even if they fall out. These bitter leaves refresh those who eat them." "If the leaves on its head are pruned with regularity, this Pokémon can be grown into a fine plump shape." | |
"Petilil appears around sources of clean water. Boiling leaves from this Pokémon’s head results in a liquid that’s sometimes used as a bug repellent." "The deeper the color of a Petilil’s leaves, the healthier the Pokémon is. Petilil sometimes makes its home in a well-tended field or flowerbed." | |
"The leaves on its head are highly valued for medicinal purposes. Dry the leaves in the sun, boil them, and then drink the bitter decoction for remarkably effective relief from fatigue." | |
"Although the leaves on its head are bitter enough to cause dizziness, they provide relief from weariness—even more so when boiled." "By pruning the leaves on its head with regularity, this Pokémon can be grown into a fine plump shape." | |
"Some say if you dry the leaves on its head, boil them down, and drink the infusion, your vigor will return, so Petilil is popular with the elderly." "They prefer clean water and soil. When the environment they live in turns bad, the whole bunch will up and move to a new area." | |
"The leaves on its head are very bitter. Eating one of these leaves is known to refresh a tired body." "Since they prefer moist, nutrient-rich soil, the areas where Petilil live are known to be good for growing plants." | |
"Since they prefer moist, nutrient-rich soil, the areas where Petilil live are known to be good for growing plants." "The leaves on its head are very bitter. Eating one of these leaves is known to refresh a tired body." | |
"The leaves on its head are very bitter. Eating one of these leaves is known to refresh a tired body." "Since they prefer moist, nutrient-rich soil, the areas where Petilil live are known to be good for growing plants." | |
Learnset
Learnset via Level-up
Level | Name | Power | Acc. | Type | Cat. |
|---|---|---|---|---|---|
| 1 | 20 | 100 | Grass | Spec. | |
| 1 | — | — | Normal | Stat. | |
| 3 | — | — | Normal | Stat. | |
| 6 | — | 75 | Grass | Stat. | |
| 9 | 40 | 100 | Grass | Spec. | |
| 12 | — | 100 | Fairy | Stat. | |
| 15 | 60 | — | Grass | Spec. | |
| 18 | — | 75 | Grass | Stat. | |
| 21 | 75 | 100 | Grass | Spec. | |
| 24 | — | 90 | Grass | Stat. | |
| 27 | — | — | Normal | Stat. | |
| 30 | 90 | 100 | Grass | Spec. | |
| 33 | — | — | Grass | Stat. | |
| 36 | — | — | Fire | Stat. | |
| 39 | — | 100 | Normal | Stat. | |
| 42 | 130 | 90 | Grass | Spec. |
Egg Moves
Name | Power | Acc. | Type | Cat. |
|---|---|---|---|---|
| — | — | Psychic | Stat. | |
| — | — | Grass | Stat. | |
| — | 100 | Normal | Stat. | |
| — | 100 | Grass | Stat. |
Learnset via TM
TM | Name | Power | Acc. | Type | Cat. |
|---|---|---|---|---|---|
| TM002 | — | 100 | Fairy | Stat. | |
| TM007 | — | — | Normal | Stat. | |
| TM020 | 50 | 100 | Grass | Phys. | |
| TM025 | 70 | 100 | Normal | Phys. | |
| TM033 | 60 | — | Grass | Spec. | |
| TM047 | — | — | Normal | Stat. | |
| TM049 | — | — | Fire | Stat. | |
| TM056 | 25 | 100 | Grass | Phys. | |
| TM070 | — | — | Normal | Stat. | |
| TM071 | 80 | 100 | Grass | Phys. | |
| TM081 | 1 | 100 | Grass | Spec. | |
| TM085 | — | — | Psychic | Stat. | |
| TM103 | — | — | Normal | Stat. | |
| TM111 | 75 | 100 | Grass | Spec. | |
| TM119 | 90 | 100 | Grass | Spec. | |
| TM122 | — | 100 | Normal | Stat. | |
| TM130 | — | — | Normal | Stat. | |
| TM131 | 90 | 100 | Bug | Spec. | |
| TM159 | 130 | 90 | Grass | Spec. | |
| TM168 | 120 | 100 | Grass | Spec. | |
| TM171 | 80 | 100 | Normal | Spec. | |
| TM194 | 55 | 100 | Grass | Phys. |
How to Obtain
Available In
Generation V
Generation VI
Generation VII
Generation VIII
Sword
TransferShield
TransferThe Isle of Armor (Sword)
CatchableThe Isle of Armor (Shield)
CatchableLegends: Arceus
CatchableGeneration IX
What does each category mean?
Catchable Can be caught in the base game without special requirements. It spawns somewhere in game.
Obtainable Available only through an in-game gift, such as a starter or in-game trade with an NPC.
Evolve Only available through evolution. A pre-evolution is available for catching or obtaining.
Event Only available through some sort of event or distribution.
Transfer Exists within the game's data, but can only be obtained via a trade with another player (version exclusive) or transfer through another means like Pokémon HOME.
In-Game Images
Standard Sprites

Main Sprite
Shiny Sprites

Main Sprite

