Trapinch #0328
| Typing | Ground |
| Abilities | Hyper Cutter - Ability 1 Arena Trap - Ability 2 Sheer Force - Hidden |
| Classification | The Ant Pit Pokémon |
| National ID | #0328 |
| Regional ID | #0044 |
Type Effectiveness
Official Artwork

Base Stats
| Stat | Amount | Stat Range | |
| HP | 45 | 105—152 | |
| Attack | 100 | 94—167 | |
| Defense | 45 | 45—106 | |
| Sp. Attack | 45 | 45—106 | |
| Sp. Defense | 45 | 45—106 | |
| Speed | 10 | 13—68 | |
| Total | 290 | Calculated Stat Range |
Evolutionary Family
Breeding and Species Information
| Egg Group(s) | Bug Dragon |
| Egg Cycles | 20 |
| Egg Steps | 5120 - Generations II, III, and VII 5100 - Generations IV 5140 - Generations V and VI 5100 - Brilliant Diamond and Shining Pearl 2560 - Sword, Shield, Scarlet, and Violet |
| Gender Ratio | 50.00% 50.00% |
| Height | 0.1 m (0'4") |
| Weight | 1.5 kg (3.3 lbs.) |
Battle Information
Pokédex Entries
"This Pokémon lives in arid deserts. It patiently awaits prey inside its funnel- shaped nest." "As it digs through the sand, its giant jaws crush any rocks that obstruct its path. It builds a funnel-shaped nest." | |
"Its nest is a sloped, bowl-like pit in the desert. Once something has fallen in, there is no escape." "It makes an inescapable conical pit and lies in wait at the bottom for prey to come tumbling down." | |
"It makes a conical pit in desert sand and lies in wait at the bottom for prey to come tumbling down." | |
"It can live for a week without eating a thing. It waits patiently at the bottom of its nest for prey to appear." "As it digs through the sand, its giant jaws crush any rocks that obstruct its path. It builds a funnel-shaped nest." | |
"Its jaws are strong enough to crush rocks but so heavy that it can’t get up if it flips over. Sandile seize those moments as their chance." "It builds nests that double as traps, lying in wait for its prey to get caught. When night falls, it digs itself a spot beneath the sand to sleep." | |
"It lives in arid deserts. It makes a sloping pit trap in sand where it patiently awaits prey." "It makes an inescapable conical pit and lies in wait at the bottom for prey to come tumbling down." | |
"Trapinch is a patient hunter. It digs an inescapable pit in a desert and waits for its prey to come tumbling down. This Pokémon can go a whole week without access to any water." "Trapinch’s nest is a sloped, bowl-like pit dug in sand. This Pokémon patiently waits for prey to tumble down the pit. Its giant jaws have enough strength to crush even boulders." | |
"It makes a conical pit in desert sand and lies in wait at the bottom for prey to come tumbling down." | |
"Its nest is a sloped, bowl-like pit in the desert. Once something has fallen in, there is no escape." | |
"TRAPINCH’s nest is a sloped, bowl-like pit dug in sand. This POKéMON patiently waits for prey to tumble down the pit. Its giant jaws have enough strength to crush even boulders." "TRAPINCH is a patient hunter. It digs an inescapable pit in a desert and waits for its prey to come tumbling down. This POKéMON can go a whole week without access to any water." | |
"Its big jaws crunch through boulders. Because its head is so big, it has a hard time getting back upright if it tips over onto its back." |
Learnset
Learnset via Level-up
Level | Name | Power | Acc. | Type | Cat. |
|---|---|---|---|---|---|
| 1 | 30 | 100 | Ghost | Phys. | |
| 1 | — | 100 | Ground | Stat. | |
| 8 | 60 | 100 | Dark | Phys. | |
| 12 | 20 | 100 | Ground | Spec. | |
| 16 | 35 | 85 | Ground | Phys. | |
| 20 | 60 | 100 | Ground | Phys. | |
| 24 | 80 | 100 | Ground | Phys. | |
| 28 | 80 | 100 | Dark | Phys. | |
| 32 | — | — | Rock | Stat. | |
| 36 | 90 | 100 | Ground | Spec. | |
| 40 | 100 | 100 | Ground | Phys. | |
| 44 | 120 | 100 | Fighting | Phys. | |
| 48 | 1 | 30 | Ground | Phys. |
Egg Moves
Name | Power | Acc. | Type | Cat. |
|---|---|---|---|---|
| 60 | 100 | Bug | Phys. | |
| 30 | 100 | Normal | Phys. | |
| 90 | 100 | Bug | Phys. | |
| 1 | 100 | Normal | Phys. | |
| 40 | 95 | Bug | Phys. | |
| 40 | 100 | Flying | Spec. | |
| 40 | 100 | Normal | Phys. |
Learnset via TM
TM | Name | Power | Acc. | Type | Cat. |
|---|---|---|---|---|---|
| TM001 | 90 | 85 | Normal | Phys. | |
| TM005 | 20 | 100 | Ground | Spec. | |
| TM007 | — | — | Normal | Stat. | |
| TM015 | 50 | 100 | Bug | Spec. | |
| TM025 | 70 | 100 | Normal | Phys. | |
| TM028 | 60 | 100 | Ground | Phys. | |
| TM035 | 55 | 95 | Ground | Spec. | |
| TM036 | 60 | 95 | Rock | Phys. | |
| TM047 | — | — | Normal | Stat. | |
| TM049 | — | — | Fire | Stat. | |
| TM051 | — | — | Rock | Stat. | |
| TM055 | 80 | 100 | Ground | Phys. | |
| TM066 | 85 | 100 | Normal | Phys. | |
| TM070 | — | — | Normal | Stat. | |
| TM085 | — | — | Psychic | Stat. | |
| TM086 | 75 | 90 | Rock | Phys. | |
| TM103 | — | — | Normal | Stat. | |
| TM108 | 80 | 100 | Dark | Phys. | |
| TM111 | 75 | 100 | Grass | Spec. | |
| TM116 | — | — | Rock | Stat. | |
| TM133 | 90 | 100 | Ground | Spec. | |
| TM149 | 100 | 100 | Ground | Phys. | |
| TM150 | 100 | 80 | Rock | Phys. | |
| TM163 | 150 | 90 | Normal | Spec. | |
| TM171 | 80 | 100 | Normal | Spec. | |
| TM176 | 35 | 85 | Ground | Phys. | |
| TM182 | 60 | 100 | Bug | Phys. | |
| TM215 | 70 | 100 | Ground | Spec. |
How to Obtain
Available In
Generation III
Generation IV
Generation V
Generation VI
Generation VII
Generation VIII
Sword
CatchableShield
CatchableThe Isle of Armor (Sword)
CatchableThe Isle of Armor (Shield)
CatchableBrilliant Diamond
CatchableShining Pearl
CatchableGeneration IX
What does each category mean?
Catchable Can be caught in the base game without special requirements. It spawns somewhere in game.
Obtainable Available only through an in-game gift, such as a starter or in-game trade with an NPC.
Evolve Only available through evolution. A pre-evolution is available for catching or obtaining.
Event Only available through some sort of event or distribution.
Transfer Exists within the game's data, but can only be obtained via a trade with another player (version exclusive) or transfer through another means like Pokémon HOME.
In-Game Images
Standard Sprites

Main Sprite
Shiny Sprites

Main Sprite


