Houndour #0228



The data on this page are from Legends: Z-A, the most recent appearance of Houndour. Use the left menu (blue tab) to see data from other games!

TypingDarkFire
Abilities
Early Bird - Ability 1
Flash Fire - Ability 2
Unnerve - Hidden
ClassificationThe Dark Pokémon
National ID#0228

Type Effectiveness

Weak x2
Fighting
Ground
Rock
Water
Resists x½
Ghost
Steel
Fire
Grass
Ice
Dark
Immune x0
Psychic
View all Typings:

Official Artwork

Houndour(houndour) official artwork

Base Stats

StatAmountNegativeNeutralPositive
HP45
105152
Attack60
581006511271123
Defense30
317335823890
Sp. Attack80
761188513293145
Sp. Defense50
49915510260112
Speed65
631057011777128
Total330Calculated Stat Range Based on Nature
Calculated stats: Lv. 50Lv. 100

Evolutionary Family

Breeding and Species Information

Egg Group(s)
Field
Egg Cycles20
Egg Steps
5120 - Generations II, III, and VII
5100 - Generations IV
5140 - Generations V and VI
5100 - Brilliant Diamond and Shining Pearl
2560 - Sword, Shield, Scarlet, and Violet
Gender Ratio
50.00%
50.00%
Height0.6 m (2'0")
Weight10.8 kg (23.8 lbs.)

Battle Information

EV Yield
1 Sp. Attack
Base Exp. Yield66
Catch Rate120
Catch Chance~24.92% Success
Exp. Growth RateSlow
Base Friendship35

Learnset via Level-up

The following moves are learned by Houndour via level-up in Pokémon Legends: Z-A:

LevelNamePowerAcc.TypeCat.
1Leer100NormalStat.
1Ember40100FireSpec.
6Tackle40100NormalPhys.
13RoarNormalStat.
16Bite60100DarkPhys.
24Take Down9085NormalPhys.
28Fire Fang6595FirePhys.
44Flamethrower90100FireSpec.
49Crunch80100DarkPhys.
52Nasty PlotDarkStat.

Learnset via TM

The following moves are learned by Houndour via TM in Pokémon Legends: Z-A:

TMNamePowerAcc.TypeCat.
TM001Headbutt70100NormalPhys.
TM005RoarNormalStat.
TM014Fire Fang6595FirePhys.
TM017ProtectNormalStat.
TM025Crunch80100DarkPhys.
TM033Body Slam85100NormalPhys.
TM035EndureNormalStat.
TM038Fire Blast11085FireSpec.
TM046Mud Shot5595GroundSpec.
TM050Overheat13090FireSpec.
TM053Sludge Bomb90100PoisonSpec.
TM056Double-Edge120100NormalPhys.
TM057Will-O-Wisp85FireStat.
TM062Flamethrower90100FireSpec.
TM064Solar Beam120100GrassSpec.
TM068Heat Wave9590FireSpec.
TM071Hyper Voice90100NormalSpec.
TM072Fire Spin3585FireSpec.
TM074Shadow Ball80100GhostSpec.
TM083Nasty PlotDarkStat.
TM085SubstituteNormalStat.
TM090Dark Pulse80100DarkSpec.
TM095Taunt100DarkStat.
TM104Flare Blitz120100FirePhys.

How to Obtain

Available In

Generation II

Gold

PokeballCatchable

Silver

PokeballCatchable

Crystal

PokeballCatchable

Generation III

Ruby

Transfer

Sapphire

Transfer

FireRed

Transfer

LeafGreen

Transfer

Emerald

PokeballCatchable

Generation IV

Diamond

Transfer

Pearl

Obtainable

Platinum

PokeballCatchable

HeartGold

PokeballCatchable

SoulSilver

PokeballCatchable

Generation V

Black

PokeballCatchable

White

Transfer

Black 2

Transfer

White 2

Transfer

Generation VI

X

PokeballCatchable

Y

Transfer

Omega Ruby

Transfer

Generation VII

Sun

Transfer

Moon

Transfer

Ultra Sun

PokeballCatchable

Ultra Moon

Transfer

Generation VIII

Shining Pearl

Obtainable

Generation IX

Scarlet

PokeballCatchable

Violet

PokeballCatchable

The Teal Mask (Scarlet)

PokeballCatchable

The Teal Mask (Violet)

PokeballCatchable

Legends: Z-A

PokeballCatchable
What does each category mean?

Catchable Can be caught in the base game without special requirements. It spawns somewhere in game.

Obtainable Available only through an in-game gift, such as a starter or in-game trade with an NPC.

Evolve Only available through evolution. A pre-evolution is available for catching or obtaining.

Event Only available through some sort of event or distribution.

Transfer Exists within the game's data, but can only be obtained via a trade with another player (version exclusive) or transfer through another means like Pokémon HOME.

In-Game Images

Standard Sprites

  • Main Sprite

    Main Sprite

Shiny Sprites

  • Main Sprite

    Main Sprite