TM012

TMs and HMs

Moves it Teaches

GenGamesMove
9Legends: Z-ARock SlideRock
Sc/ViLow KickFighting
8BD/SPTauntDark
Sw/ShSolar BladeGrass
7LGP/LGEFacadeNormal
S/MUS/UMTauntDark
6X/YOR/ASTauntDark
5B/WB2/W2TauntDark
4D/PPlatinumHG/SSTauntDark
3R/SFR/LGEmeraldColosseumXD: Gale of DarknessTauntDark
2G/SCrystalSweet ScentNormal
1R/BYellowWater GunWater

Where to Find

PlaceEmeraldR/S
Route 110 Trick House EndGiven✓✓
Route 110 Trick House EntranceGiven✓✓
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Description History

Sw/ShBD/SP

“In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn.”

LGP/LGE

“This attack move doubles its power if the user is poisoned, burned, or paralyzed.”

B/WB2/W2X/YOR/ASS/MUS/UM

“The target is taunted into a rage that allows it to use only attack moves for three turns.”

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