All Abilities

Every ability in the series and what it does in battle.

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317 of 317 abilities

ID
Ability Name
Description
091AdaptabilityBoosts the power of moves of the same type as the Pokémon by 100% instead of 50%.
184AerilateThe Pokémon's Normal-type moves become Flying-type moves and their power is boosted by 20%.
106AftermathAttackers that knock out the Pokémon with a contact move take damage equal to 1/4 of their max HP.
076Air LockEliminates the effects of weather.
148AnalyticBoosts the power of the Pokémon's moves by 30% when the Pokémon is the last to move that turn.
083Anger PointBoosts the Pokémon's Attack stat to its sixth stage when the Pokémon takes a critical hit.
271Anger ShellWhen an attack causes its HP to drop to half or less, the Pokémon gets angry. This lowers its Defense and Sp. Def stats but boosts its Attack, Sp. Atk, and Speed stats.
107AnticipationWhen the Pokémon enters a battle, it senses whether the opponents know any one-hit KO moves or moves that are super effective against it.
071Arena TrapPrevents opposing Pokémon from fleeing from battle.
296Armor TailOpponents are unable to use priority moves against the Pokémon or its allies.
165Aroma VeilThe Pokémon and its allies cannot gain the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, or Encore statuses.
266As One (Chilling Neigh)This Ability combines the effects of both Calyrex's Unnerve Ability and Glastrier's Chilling Neigh Ability.
267As One (Grim Neigh)This Ability combines the effects of both Calyrex's Unnerve Ability and Spectrier's Grim Neigh Ability.
188Aura BreakThe effects of “Aura” Abilities are reversed to lower the power of affected moves.
319Aura Guard—
123Bad DreamsDamages opposing Pokémon that are asleep.
237Ball FetchIf the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.
217BatteryPowers up ally Pokémon's special moves.
004Battle ArmorAttacks landed on the Pokémon will never be critical hits.
210Battle BondWhen the Pokémon knocks out a target, its bond with its Trainer is strengthened, and its Attack, Sp. Atk, and Speed stats are boosted.
287Beads of RuinThe power of the Pokémon's ruinous beads lowers the Sp. Def stats of all Pokémon except itself.
224Beast BoostThe Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
201BerserkBoosts the Pokémon's Sp. Atk stat by 1 stage when an attack causes its HP to drop to 1/2 or less of its max.
145Big PecksThe Pokémon's Defense stat cannot be lowered by other Pokémon's moves or Abilities.
066BlazeBoosts the power of the Pokémon's Fire-type moves by 50% when its HP drops to 1/3 or less of its max.
171BulletproofThe Pokémon is immune to ball and bomb moves.
167Cheek PouchThe Pokémon has 1/3 of its max HP restored when it eats a Berry, in addition to the Berry's usual effect.
264Chilling NeighWhen the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat.
034ChlorophyllDoubles the Pokémon's Speed stat in harsh sunlight.
029Clear BodyThe Pokémon's stats cannot be lowered by other Pokémon's moves or Abilities.
013Cloud NineEliminates the effects of weather.
016Color ChangeThe Pokémon’s type becomes the type of the move used on it.
213ComatoseThe Pokémon is always drowsing and will never wake up. It can attack while in its sleeping state.
279CommanderWhen the Pokémon enters a battle, it goes inside the mouth of an ally Dondozo if one is on the field. The Pokémon then issues commands from there.
172CompetitiveWhen the Pokémon has any of its stats lowered by an opponent, its Sp. Atk stat is boosted by 2 stages.
014Compound EyesBoosts the accuracy of the Pokémon's moves by 30%.
126ContraryReverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them—and attempts to lower its stats will boost them.
212CorrosionThe Pokémon can poison or badly poison targets even if they're Steel or Poison types.
294CostarWhen the Pokémon enters a battle, it copies an ally's stat changes.
238Cotton DownWhen the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokémon except itself.
291Cud ChewIf the Pokémon eats a Berry, it will eat that same Berry once more at the end of the next turn.
261Curious MedicineWhen the Pokémon enters a battle, it removes all stat changes from its allies.
130Cursed BodyWhen the Pokémon takes damage from a move, the attacker has a 30% chance of gaining the Move Disabled status for 4 turns.
056Cute CharmWhen the Pokémon is hit by a contact move, the attacker has a 30% chance of gaining the Infatuated status if the attacker and the Pokémon are of opposite genders.
006DampAll Pokémon become unable to use explosive moves. Explosive Abilities also fail to trigger.
216DancerWhenever a dance move is used in battle, the Pokémon will copy the user to immediately perform that dance move itself.
186Dark AuraBoosts the power of the Dark-type moves of all Pokémon on the field by 33%.
235Dauntless ShieldBoosts the Pokémon’s Defense stat the first time the Pokémon enters a battle.
219DazzlingOpponents are unable to use priority moves against the Pokémon or its allies.
129DefeatistHalves the Pokémon’s Attack and Sp. Atk stats when its HP becomes half or less.
128DefiantWhen the Pokémon has any of its stats lowered by an opponent, its Attack stat is boosted by 2 stages.
191Delta StreamThe Pokémon changes the weather to eliminate all of the Flying type’s weaknesses.
190Desolate LandThe Pokémon changes the weather to nullify Water-type attacks.
209DisguiseWhen the Pokémon is in its Disguised Form and would take damage from a move, it loses 1/8 of its max HP instead of taking the damage, then changes into its Busted Form.
088DownloadThe Pokémon compares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective.
263Dragon's MawPowers up Dragon-type moves.
312DragonizeThe Pokémon's Normal-type moves become Dragon-type moves and their power is boosted by 20%.
002DrizzleSummons rain for 5 turns when the Pokémon enters a battle.
070DroughtSummons harsh sunlight for 5 turns when the Pokémon enters a battle.
087Dry SkinWater-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP. However, the Pokémon takes 25% more damage from Fire-type moves. The Pokémon has 1/8 of its max HP restored at the end of every turn in rain, but it loses 1/8 of its max HP at the end of every turn in harsh sunlight.
048Early BirdThe Pokémon awakens from sleep twice as fast as other Pokémon.
297Earth EaterGround-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP.
313EelevateThe Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. When the Pokémon knocks out a target with an attack, its highest stat is boosted by 1 stage.
027Effect SporeContact with the Pokémon may inflict poison, sleep, or paralysis on the attacker.
226Electric SurgeTurns the ground into Electric Terrain when the Pokémon enters a battle.
280ElectromorphosisWhen the Pokémon takes damage from a move, it gains the Electric Boost status.
304Embody Aspect (Cornerstone)The Pokémon's heart fills with memories, causing the Mask to shine and one of the Pokémon's stats to be boosted.
302Embody Aspect (Hearthflame)The Pokémon's heart fills with memories, causing the Mask to shine and one of the Pokémon's stats to be boosted.
301Embody Aspect (Teal)The Pokémon's heart fills with memories, causing the Mask to shine and one of the Pokémon's stats to be boosted.
303Embody Aspect (Wellspring)The Pokémon's heart fills with memories, causing the Mask to shine and one of the Pokémon's stats to be boosted.
194Emergency ExitThe Pokémon, sensing danger, switches out when its HP becomes half or less.
187Fairy AuraBoosts the power of the Fairy-type moves of all Pokémon on the field by 33%.
111FilterReduces the damage the Pokémon takes from supereffective moves by 25%.
316Fire ManeBoosts the power of the Pokémon’s Fire-type moves by 50%.
049Flame BodyWhen the Pokémon is hit by a contact move, the attacker has a 30% chance of being burned.
138Flare BoostPowers up special moves when the Pokémon is burned.
018Flash FireFire-type moves do not work on the Pokémon. Instead, they give the Pokémon the Flash Fire status.
122Flower GiftBoosts the Attack and Sp. Def stats of itself and allies in harsh sunlight.
166Flower VeilGrass-type allies are immune to status conditions and cannot have their stats lowered.
218FluffyHalves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
059ForecastThe Pokémon transforms with the weather to change its type to Water, Fire, or Ice.
108ForewarnWhen it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
132Friend GuardReduces the damage allies take by 25%.
119FriskWhen the Pokémon enters a battle, it identifies opponents' held items.
230Full Metal BodyPrevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats.
169Fur CoatHalves the damage the Pokémon takes from physical moves.
177Gale WingsIncreases the priority of the Pokémon's Flying-type moves by 1 stage while its HP is full.
206GalvanizeNormal-type moves become Electric-type moves. The power of those moves is boosted a little.
082GluttonyIf the Pokémon is holding a Berry to be eaten when its HP drops to 1/4 or less of its max, it will instead eat the Berry when its HP drops to 1/2 or less of its max.
283Good as GoldA body of pure, solid gold gives the Pokémon full immunity to other Pokémon's status moves.
183GooeyWhen the Pokémon is hit by a contact move, the attacker's Speed stat is lowered by 1 stage.
255Gorilla TacticsBoosts the Pokémon’s Attack stat but only allows the use of the first selected move.
179Grass PeltBoosts the Pokémon's Defense stat on Grassy Terrain.
229Grassy SurgeTurns the ground into Grassy Terrain when the Pokémon enters a battle.
265Grim NeighWhen the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat.
275Guard DogBoosts the Pokémon’s Attack stat if intimidated. Moves and items that would force the Pokémon to switch out also fail to work.
241Gulp MissileWhen the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.
062GutsWhen the Pokémon has a status condition, its Attack stat is boosted by 50%. Being burned does not halve the damage dealt by the Pokémon's physical moves.
289Hadron EngineTurns the ground into Electric Terrain when the Pokémon enters a battle. The futuristic engine within the Pokémon also boosts its Sp. Atk stat on Electric Terrain.
139HarvestIf the Pokémon has used a Berry, it has a 50% chance of creating another one at the end of every turn. In harsh sunlight, the Pokémon will definitely create a Berry.
131HealerThe Pokémon has a 50% chance of curing the status conditions of its allies at the end of every turn.
085HeatproofHalves the damage the Pokémon takes from Fire-type moves and from being burned.
134Heavy MetalDoubles the Pokémon's weight.
118Honey GatherThe Pokémon may gather Honey after a battle.
299HospitalityWhen the Pokémon enters a battle, it restores 1/4 of its ally's max HP.
037Huge PowerDoubles the power of the Pokémon's physical moves.
258Hunger SwitchThe Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode at the end of every turn.
055HustleWhen the Pokémon uses physical moves, its Attack stat is boosted by 50%, but its accuracy is lowered by 20%.
093HydrationCures the Pokémon's status conditions at the end of every turn in rain.
052Hyper CutterThe Pokémon's Attack stat cannot be lowered by other Pokémon's moves or Abilities.
115Ice BodyThe Pokémon has 1/16 of its max HP restored at the end of every turn in snow.
248Ice FaceThe Pokémon's ice head can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it snows.
246Ice ScalesThe Pokémon is protected by ice scales, which halve the damage taken from special moves.
035IlluminateThe Pokémon ignores changes to targets' evasiveness and its accuracy cannot be lowered.
149IllusionThe Pokémon enters battle disguised as the last Pokémon in its party. It reverts to its usual appearance when it takes damage from a move.
017ImmunityThe Pokémon cannot be poisoned or badly poisoned.
150ImposterThe Pokémon transforms into the Pokémon in front of it. It also copies all of that Pokémon's stats apart from its HP.
151InfiltratorWhen using its moves, the Pokémon ignores the effects of targets' Light Screen, Reflect, Aurora Veil, Safeguard, and substitutes.
215Innards OutWhen the Pokémon takes damage from a move that knocks it out, it deals the same amount of damage to the attacker.
039Inner FocusThe Pokémon never flinches when attacked and is unaffected by Intimidate.
015InsomniaThe Pokémon cannot become drowsy or be put to sleep.
022IntimidateWhen the Pokémon enters a battle, it lowers the Attack stats of opponents by 1 stage.
234Intrepid SwordBoosts the Pokémon’s Attack stat the first time the Pokémon enters a battle.
160Iron BarbsInflicts damage on the attacker upon contact with iron barbs.
089Iron FistBoosts the power of the Pokémon's punching moves by 20%.
154JustifiedWhen the Pokémon takes damage from a Dark-type move, its Attack stat is boosted by 1 stage.
051Keen EyeThe Pokémon ignores changes to targets' evasiveness and its accuracy cannot be lowered.
103KlutzItems do not work when held by the Pokémon.
102Leaf GuardThe Pokémon is immune to status conditions in harsh sunlight.
026LevitateThe Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.
236LiberoChanges the Pokémon's type to the type of the move it's about to use. This works only once per time the Pokémon enters battle.
135Light MetalHalves the Pokémon's weight.
031Lightning RodThe Pokémon draws in all Electric-type moves. These moves do not work on the Pokémon. Instead, they boost its Sp. Atk stat by 1 stage.
007LimberThe Pokémon cannot be paralyzed.
268Lingering AromaContact with the Pokémon changes the attacker's Ability to Lingering Aroma.
064Liquid OozeThe strong stench of the Pokémon's oozed liquid damages attackers that use HP-draining moves.
204Liquid VoiceThe Pokémon's sound-based moves become Water-type moves.
203Long ReachNone of the moves used by the Pokémon are considered contact moves.
156Magic BounceInstead of being affected by other Pokémon's status moves, the Pokémon bounces them back at the user.
098Magic GuardThe Pokémon takes damage only from attacks.
170MagicianIf the Pokémon is not already holding an item, it will steal the held item from targets it deals damage to with its moves.
040Magma ArmorThe Pokémon cannot be frozen.
042Magnet PullPrevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
063Marvel ScaleWhen the Pokémon has a status condition, its Defense stat is boosted by 50%.
178Mega LauncherBoosts the power of the Pokémon's pulse moves by 50%.
315Mega SolEven when the sunlight has not turned harsh, the Pokémon can use its moves as if the weather were harsh sunlight.
196MercilessThe Pokémon's attacks become critical hits if the target is poisoned or badly poisoned.
250MimicryThe Pokémon's type changes depending on the terrain.
300Mind's EyeThe Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal-type and Fighting-type moves
058MinusBoosts the Pokémon's Sp. Atk stat by 50% if an ally with the Plus or Minus Ability is also in battle.
240Mirror ArmorInstead of being affected by stat-lowering effects, the Pokémon bounces them back at whichever Pokémon caused them.
228Misty SurgeTurns the ground into Misty Terrain when the Pokémon enters a battle.
104Mold BreakerThe Pokémon's moves are unaffected by the Ability of the target (with certain exceptions).
141MoodyAt the end of every turn, one of the Pokémon's stats will be boosted by 2 stages, but another will be lowered by 1 stage.
078Motor DriveElectric-type moves do not work on the Pokémon. Instead, they boost its Speed stat by 1 stage.
153MoxieWhen the Pokémon knocks out a target with an attack, its Attack stat is boosted by 1 stage.
136MultiscaleHalves the damage the Pokémon takes while its HP is full.
121MultitypeChanges the Pokémon's type to match the plate it holds.
152MummyWhen the Pokémon is hit by a contact move, the attacker has its Ability changed to Mummy.
298Mycelium MightThe Pokémon will always act more slowly when using status moves, but these moves will be unimpeded by the Ability of the target.
030Natural CureThe Pokémon's status conditions are cured when it switches out of battle.
233NeuroforcePowers up moves that are super effective.
256Neutralizing GasWhile the Pokémon is in the battle, the effects of all other Pokémon's Abilities will be nullified or will not be triggered.
099No GuardThe accuracy of moves used both by and against the Pokémon becomes 100%.
096NormalizeAll the Pokémon’s moves become Normal type. The power of those moves is boosted a little.
012ObliviousThe Pokémon cannot gain the Infatuated or Taunted statuses and is unaffected by Intimidate.
290OpportunistWhen an opponent's stats are boosted, the Pokémon boosts its own stats in the exact same way.
288Orichalcum PulseTurns the sunlight harsh when the Pokémon enters a battle. The ancient pulse thrumming through the Pokémon also boosts its Attack stat in harsh sunlight.
142OvercoatThe Pokémon takes no damage from sandstorms and is immune to moves and Abilities involving powder.
065OvergrowBoosts the power of the Pokémon's Grass-type moves by 50% when its HP drops to 1/3 or less of its max.
020Own TempoThe Pokémon cannot become confused and is unaffected by Intimidate.
185Parental BondThe parent and child attack one after the other. The power of the child's attacks is 1/4 of those of the parent.
257Pastel VeilProtects the Pokémon and its ally Pokémon from being poisoned.
253Perish BodyWhen hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.
124PickpocketWhen the Pokémon is hit by a contact move, it will steal the held item of the attacker if it is not already holding an item.
053PickupIf the Pokémon is not already holding an item, at the end of the turn it will pick up an item that was consumed by another Pokémon.
311Piercing DrillWhen the Pokémon uses contact moves, it can hit even targets that are protecting themselves, dealing 1/4 of the damage that the move would otherwise deal. Everything aside from the target's protective effects is still triggered.
182PixilateThe Pokémon's Normal-type moves become Fairy-type moves and their power is boosted by 20%.
057PlusBoosts the Pokémon's Sp. Atk stat by 50% if an ally with the Plus or Minus Ability is also in battle.
090Poison HealIf poisoned or badly poisoned, the Pokémon has 1/8 of its max HP restored at the end of every turn instead of losing HP.
038Poison PointContact with the Pokémon may poison the attacker.
310Poison PuppeteerPokémon poisoned by Pecharunt's moves will also become confused.
143Poison TouchWhen the Pokémon hits a target with a contact move, the target has a 30% chance of being poisoned.
211Power ConstructOther Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme.
223Power of AlchemyThe Pokémon copies the Ability of a defeated ally.
249Power SpotJust being next to the Pokémon powers up moves.
158PranksterIncreases the priority of the Pokémon's status moves by 1 stage.
046PressureCauses opponents to expend 1 more PP when using moves against the Pokémon.
189Primordial SeaThe Pokémon changes the weather to nullify Fire-type attacks.
232Prism ArmorReduces the power of supereffective attacks taken.
239Propeller TailThe Pokémon ignores the effects of Abilities and moves that draw in moves.
168ProteanChanges the Pokémon's type to the type of the move it's about to use. This works only once per time the Pokémon enters battle.
281ProtosynthesisBoosts the Pokémon's most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy.
227Psychic SurgeTurns the ground into Psychic Terrain when the Pokémon enters a battle.
244Punk RockBoosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves.
074Pure PowerDoubles the power of the Pokémon's physical moves.
272Purifying SaltHalves the damage the Pokémon takes from Ghost-type moves. The Pokémon is immune to status conditions.
282Quark DriveBoosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy.
214Queenly MajestyOpponents are unable to use priority moves against the Pokémon or its allies.
259Quick DrawThe Pokémon's moves have a 30% chance of going first among moves of the same priority.
095Quick FeetWhen the Pokémon has a status condition, its Speed stat is boosted by 50%. Being paralyzed does not lower the Pokémon's Speed stat.
044Rain DishThe Pokémon has 1/16 of its max HP restored at the end of every turn in rain.
155RattledThe Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attack or if intimidated, which boosts its Speed stat.
222ReceiverThe Pokémon changes its Ability to match that of a defeated ally.
120RecklessBoosts the power of the Pokémon's moves by 20% if they have recoil or crash damage.
174RefrigerateThe Pokémon's Normal-type moves become Ice-type moves and their power is boosted by 20%.
144RegeneratorThe Pokémon has 1/3 of its max HP restored when it switches out of battle.
247RipenDoubles the effects of Berries eaten by the Pokémon.
079RivalryBoosts the power of the Pokémon's moves by 25% against targets of the same gender, and lowers it by 25% against targets of the opposite gender. The power remains the same as usual if either Pokémon's gender is unknown.
225RKS SystemChanges the Pokémon’s type to match the memory disc it holds.
069Rock HeadThe Pokémon will not lose HP due to recoil damage from its moves.
276Rocky PayloadPowers up Rock-type moves.
024Rough SkinWhen the Pokémon is hit by a contact move, the attacker takes damage equal to 1/8 of its max HP.
050Run AwayEnables a sure getaway from wild Pokémon.
159Sand ForceBoosts the power of the Pokémon's Rock-, Ground-, and Steel-type moves by 30% in a sandstorm.
146Sand RushDoubles the Pokémon's Speed stat in a sandstorm.
245Sand SpitSummons a sandstorm for 5 turns when the Pokémon takes damage from moves.
045Sand StreamSummons a sandstorm for 5 turns when the Pokémon enters a battle.
008Sand VeilBoosts the Pokémon's evasiveness by 25% in a sandstorm.
157Sap SipperGrass-type moves do not work on the Pokémon. Instead, they boost its Attack stat by 1 stage.
208SchoolingWhen it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.
113ScrappyThe Pokémon can hit Ghost types with Normal- and Fighting-type moves. It is also unaffected by Intimidate.
251Screen CleanerWhen the Pokémon enters a battle, it removes the Light Screen, Reflect, and Aurora Veil statuses.
269Seed SowerTurns the ground into Grassy Terrain when the Pokémon is hit by an attack.
032Serene GraceRaises the likelihood of additional effects occurring when the Pokémon uses its moves.
231Shadow ShieldReduces the amount of damage the Pokémon takes while its HP is full.
023Shadow TagOpponents cannot be switched out of battle.
292SharpnessBoosts the power of the Pokémon's slicing moves by 50%.
061Shed SkinThe Pokémon has a 30% chance of curing its own status conditions at the end of every turn.
125Sheer ForceThe Pokémon's moves lose their additional effects, but the power of those moves will be boosted by 30%.
075Shell ArmorAttacks landed on the Pokémon will never be critical hits.
019Shield DustThe Pokémon is immune to additional effects from attacks.
197Shields DownWhen its HP drops to half or less, the Pokémon's shell breaks and it becomes aggressive.
086SimpleDoubles the Pokémon's stat changes.
092Skill LinkThe Pokémon's multistrike moves always hit the maximum number of times.
112Slow StartFor five turns, the Pokémon's Attack and Speed stats are halved.
202Slush RushDoubles the Pokémon's Speed stat in snow.
097SniperBoosts the power of the Pokémon's critical hits by 125% instead of 50%.
081Snow CloakBoosts the Pokémon's evasiveness by 25% in snow.
117Snow WarningSummons snow for 5 turns when the Pokémon enters a battle.
094Solar PowerIn harsh sunlight, the Pokémon's Sp. Atk stat is boosted by 50%, but it loses 1/8 of its max HP at the end of every turn.
116Solid RockReduces the damage the Pokémon takes from supereffective moves by 25%.
220Soul-HeartBoosts the Pokémon's Sp. Atk stat every time another Pokémon faints.
043SoundproofThe Pokémon is immune to sound-based moves.
003Speed BoostBoosts the Pokémon's Speed stat by 1 stage at the end of every turn.
318Spicy SprayWhen the Pokémon takes damage from a move, it burns the attacker.
198StakeoutDoubles the damage dealt to a target that has just switched into battle.
100StallThe Pokémon's moves go last among moves of the same priority.
242StalwartThe Pokémon ignores the effects of Abilities and moves that draw in moves.
192StaminaWhen the Pokémon takes damage from a move, its Defense stat is boosted by 1 stage.
176Stance ChangeThe Pokémon changes into its Blade Forme when it attacks and changes into its Shield Forme when it uses the move King's Shield.
009StaticWhen the Pokémon is hit by a contact move, the attacker has a 30% chance of being paralyzed.
080SteadfastWhen the Pokémon flinches, its Speed stat is boosted by 1 stage.
243Steam EngineBoosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move.
200SteelworkerPowers up Steel-type moves.
252Steely SpiritPowers up the Steel-type moves of the Pokémon and its allies.
001StenchWhen the Pokémon deals damage with its moves, there is a 10% chance that targets will flinch.
060Sticky HoldThe Pokémon's held item cannot be stolen or removed by other Pokémon.
114Storm DrainThe Pokémon draws in all Water-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.
173Strong JawBoosts the power of the Pokémon's biting moves by 50%.
005SturdyIf the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves.
021Suction CupsThe Pokémon is unaffected by the moves and held items of other Pokémon that would force it to switch out of battle.
105Super LuckThe Pokémon has a 1-stage Critical-Hit Ratio Boost.
306Supersweet SyrupWhen the Pokémon enters a battle, opponents' evasiveness is lowered by 1 stage. This Ability is triggered only once per battle.
293Supreme OverlordWhen the Pokémon enters a battle, the power of its moves is boosted by 10% for each Pokémon in its party that has been defeated in the battle already. The maximum boost is 50%.
207Surge SurferDoubles the Pokémon's Speed stat on Electric Terrain.
068SwarmBoosts the power of the Pokémon's Bug-type moves by 50% when its HP drops to 1/3 or less of its max.
175Sweet VeilThe Pokémon and its allies cannot become drowsy or be put to sleep.
033Swift SwimDoubles the Pokémon's Speed stat in rain.
285Sword of RuinThe power of the Pokémon's ruinous sword lowers the Defense stats of all Pokémon except itself.
180SymbiosisWhen an ally consumes an item, the Pokémon gives its own held item to that ally.
028SynchronizeIf the Pokémon is burned, paralyzed, poisoned, or badly poisoned by another Pokémon's move or Ability, that Pokémon will also be inflicted with the same status condition.
286Tablets of RuinThe power of the Pokémon's ruinous wooden tablets lowers the Attack stats of all Pokémon except itself.
077Tangled FeetDoubles the Pokémon's evasiveness if it is confused.
221Tangling HairContact with the Pokémon lowers the attacker's Speed stat.
101TechnicianBoosts the power of the Pokémon's moves by 50% if their power is 60 or less.
140TelepathyThe Pokémon dodges attacks from its allies.
308Tera ShellThe Pokémon's shell contains the powers of each type. All damage-dealing moves that hit the Pokémon when its HP is full will not be very effective.
307Tera ShiftWhen the Pokémon enters a battle, it absorbs the energy around itself and transforms into its Terastal Form.
309Teraform ZeroWhen Terapagos changes into its Stellar Form, it uses its hidden powers to eliminate all effects of weather and terrain, reducing them to zero.
164TeravoltThe Pokémon's moves are unimpeded by the Ability of the target.
270Thermal ExchangeBoosts the Attack stat when the Pokémon is hit by a Fire-type move. The Pokémon also cannot be burned.
047Thick FatHalves the damage the Pokémon takes from Fire- and Ice-type moves.
110Tinted LensThe Pokémon can use “not very effective” moves to deal regular damage.
067TorrentBoosts the power of the Pokémon's Water-type moves by 50% when its HP drops to 1/3 or less of its max.
181Tough ClawsBoosts the power of the Pokémon's contact moves by 30%.
137Toxic BoostPowers up physical moves when the Pokémon is poisoned.
305Toxic ChainThe power of the Pokémon's toxic chain may badly poison any target the Pokémon hits with a move
295Toxic DebrisWhen the Pokémon takes damage from a physical move, it gives the opponent's side the Toxic Spikes status.
036TraceWhen the Pokémon enters a battle, it changes its Ability to match that of an opponent.
262TransistorPowers up Electric-type moves.
205TriageGives priority to the Pokémon's healing moves.
054TruantEach time the Pokémon uses a move, it spends the next turn loafing around.
163TurboblazeThe Pokémon's moves are unimpeded by the Ability of the target.
109UnawareThe Pokémon ignores the target's stat changes when attacking, and ignores the attacker's stat changes when being attacked. It cannot ignore changes to the Speed stat, however.
084UnburdenDoubles the Pokémon's Speed stat when its held item is consumed or lost.
127UnnerveMakes opponents unable to eat Berries.
260Unseen FistWhen the Pokémon uses contact moves, it can hit even targets that are protecting themselves, dealing 1/4 of the damage that the move would otherwise deal. Everything aside from the target's protective effects is still triggered.
284Vessel of RuinThe power of the Pokémon's ruinous vessel lowers the Sp. Atk stats of all Pokémon except itself.
162Victory StarBoosts the accuracy of its allies and itself.
072Vital SpiritThe Pokémon cannot become drowsy or be put to sleep.
010Volt AbsorbElectric-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP.
254Wandering SpiritWhen the Pokémon is hit by a contact move, it swaps Abilities with the attacker.
011Water AbsorbWater-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP.
199Water BubbleHalves the damage the Pokémon takes from Fire-type moves and doubles the power of its Water-type moves. The Pokémon cannot be burned.
195Water CompactionBoosts the Defense stat sharply when the Pokémon is hit by a Water-type move.
041Water VeilThe Pokémon's water veil prevents it from being burned.
133Weak ArmorWhen the Pokémon takes damage from a physical move, its Defense stat is lowered by 1 stage, but its Speed stat is boosted by 2 stages.
273Well-Baked BodyThe Pokémon takes no damage when hit by Fire-type moves. Instead, its Defense stat is sharply boosted.
073White SmokeThe Pokémon's stats cannot be lowered by other Pokémon's moves or Abilities.
193Wimp OutThe Pokémon cowardly switches out when its HP becomes half or less.
277Wind PowerThe Pokémon becomes charged when it is hit by a wind move, boosting the power of the next Electric-type move the Pokémon uses.
274Wind RiderBoosts the Pokémon's Attack stat if Tailwind takes effect or if the Pokémon is hit by a wind move. The Pokémon also takes no damage from wind moves.
025Wonder GuardIts mysterious power only lets supereffective moves hit the Pokémon.
147Wonder SkinMakes status moves more likely to miss the Pokémon.
161Zen ModeChanges the Pokémon’s shape when HP is half or less.
278Zero to HeroThe Pokémon changes into its Hero Form when it switches out of battle.