All Moves
Every move in the series, with its latest stats, category and description.
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939 of 939 moves
ID | Move Name | Type | Cat. | Pow. | Acc. | PP | Description |
|---|---|---|---|---|---|---|---|
| 719 | 10,000,000 Volt Thunderbolt | Electric | 195 | — | 1 | The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily. | |
| 071 | Absorb | Grass | 20 | 100 | 25 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | |
| 709 | Accelerock | Rock | 40 | 100 | 20 | The user smashes into the target at high speed. This move always goes first. | |
| 051 | Acid | Poison | 40 | 100 | 30 | Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats. | |
| 151 | Acid Armor | Poison | — | — | 20 | Boosts the user’s Defense stat by 2 stages. | |
| 628 | Acid Downpour | Poison | 1 | — | 1 | The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | |
| 629 | Acid Downpour | Poison | 1 | — | 1 | Dummy Data | |
| 491 | Acid Spray | Poison | 40 | 100 | 20 | Lowers the target’s Sp. Def stat by 2 stages. | |
| 512 | Acrobatics | Flying | 55 | 100 | 16 | This move’s power is doubled if the user isn’t holding an item. | |
| 367 | Acupressure | Normal | — | — | 20 | Boosts the Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness of the user or an ally by 2 stages. | |
| 332 | Aerial Ace | Flying | 60 | — | 20 | This move never misses. | |
| 177 | Aeroblast | Flying | 100 | 95 | 5 | A vortex of air is shot at the target to inflict damage. This move has a heightened chance of landing a critical hit. | |
| 495 | After You | Normal | — | — | 16 | Makes the target move immediately after the user. | |
| 097 | Agility | Psychic | — | — | 20 | Boosts the user’s Speed stat by 2 stages. | |
| 314 | Air Cutter | Flying | 60 | 95 | 20 | This move has a 1-stage Critical-Hit Ratio Boost. | |
| 403 | Air Slash | Flying | 75 | 95 | 16 | Has a 30% chance of making the target flinch. | |
| 624 | All-Out Pummeling | Fighting | 1 | — | 1 | The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | |
| 625 | All-Out Pummeling | Fighting | 1 | — | 1 | Dummy Data | |
| 914 | Alluring Voice | Fairy | 80 | 100 | 12 | Confuses the target if its stats were boosted during the turn this move is used. | |
| 502 | Ally Switch | Psychic | — | — | 16 | The user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| 133 | Amnesia | Psychic | — | — | 20 | Boosts the user’s Sp. Def stat by 2 stages. | |
| 677 | Anchor Shot | Steel | 80 | 100 | 20 | The user entangles the target with its anchor chain while attacking. The target becomes unable to flee. | |
| 246 | Ancient Power | Rock | 60 | 100 | 8 | Has a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage. | |
| 787 | Apple Acid | Grass | 90 | 100 | 12 | Lowers the target’s Sp. Def stat by 1 stage. | |
| 895 | Aqua Cutter | Water | 70 | 100 | 20 | This move has a 1-stage Critical-Hit Ratio Boost. | |
| 453 | Aqua Jet | Water | 40 | 100 | 20 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. | |
| 392 | Aqua Ring | Water | — | — | 20 | The user gains the Aqua Ring status. | |
| 872 | Aqua Step | Water | 80 | 100 | 12 | Boosts the user’s Speed stat by 1 stage. | |
| 401 | Aqua Tail | Water | 90 | 90 | 12 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| 292 | Arm Thrust | Fighting | 15 | 100 | 20 | The user attacks the target with open-palmed arm thrusts. This move hits two to five times in a row. | |
| 890 | Armor Cannon | Fire | 120 | 100 | 8 | Lowers the user’s Defense and Sp. Def stats by 1 stage. | |
| 312 | Aromatherapy | Grass | — | — | 8 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | |
| 597 | Aromatic Mist | Fairy | — | — | 20 | Boosts an ally’s Sp. Def stat by 1 stage. | |
| 274 | Assist | Normal | — | — | 20 | The user hurriedly and randomly uses a move among those known by ally Pokémon. | |
| 372 | Assurance | Dark | 60 | 100 | 12 | This move’s power is doubled if the target has already taken damage during the turn this move is used. | |
| 310 | Astonish | Ghost | 30 | 100 | 16 | The user attacks the target by crying out in a startling fashion. This may also make the target flinch. | |
| 825 | Astral Barrage | Ghost | 120 | 100 | 5 | The user attacks by sending a frightful amount of small ghosts at opposing Pokémon. | |
| 454 | Attack Order | Bug | 90 | 100 | 15 | The user calls out its underlings to pummel the target. This move has a heightened chance of landing a critical hit. | |
| 213 | Attract | Normal | — | 100 | 16 | Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown. | |
| 396 | Aura Sphere | Fighting | 80 | — | 20 | This move never misses. | |
| 783 | Aura Wheel | Electric | 110 | 100 | 12 | Boosts the user’s Speed stat by 1 stage. This move’s type depends on Morpeko’s form. | |
| 062 | Aurora Beam | Ice | 65 | 100 | 20 | The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. | |
| 694 | Aurora Veil | Ice | — | — | 20 | Gives the user’s side the Aurora Veil status for 5 turns. This move can be used only in snow. | |
| 475 | Autotomize | Steel | — | — | 16 | — | |
| 419 | Avalanche | Ice | 60 | 100 | 12 | This move’s power is doubled if the target has already dealt damage to the user with a move in the same turn. | |
| 853 | Axe Kick | Fighting | 120 | 90 | 12 | Has a 30% chance of confusing the target. If this move misses or fails, the user takes damage equal to 1/2 of its max HP. | |
| 608 | Baby-Doll Eyes | Fairy | — | 100 | 20 | Lowers the target’s Attack stat by 1 stage. | |
| 737 | Baddy Bad | Dark | 80 | 95 | 15 | — | |
| 661 | Baneful Bunker | Poison | — | — | 8 | The user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn become poisoned. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| 839 | Barb Barrage | Poison | 60 | 100 | 12 | Has a 50% chance of poisoning the target. This move’s power is doubled if the target is poisoned or badly poisoned. | |
| 140 | Barrage | Normal | 15 | 85 | 20 | Round objects are hurled at the target to strike two to five times in a row. | |
| 112 | Barrier | Psychic | — | — | 20 | The user throws up a sturdy wall that sharply raises its Defense stat. | |
| 226 | Baton Pass | Normal | — | — | 20 | The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in. | |
| 690 | Beak Blast | Flying | 120 | 100 | 8 | If the user is hit by a contact move before it uses this move, the attacker will be burned. | |
| 251 | Beat Up | Dark | 1 | 100 | 12 | The target is attacked as many times as the number of Pokémon in the user’s party. Pokémon that have fainted or have a status condition are not counted. This move’s power is calculated based on the Attack stats of the party Pokémon. | |
| 782 | Behemoth Bash | Steel | 100 | 100 | 5 | — | |
| 781 | Behemoth Blade | Steel | 100 | 100 | 5 | — | |
| 562 | Belch | Poison | 120 | 90 | 12 | This move fails unless the user has eaten a Berry during the battle. | |
| 187 | Belly Drum | Normal | — | — | 12 | The user loses 1/2 of its max HP to boost its Attack stat to its sixth stage. This move fails if the user doesn’t have enough remaining HP. | |
| 516 | Bestow | Normal | — | — | 15 | The user passes its held item to the target when the target isn’t holding an item. | |
| 117 | Bide | Normal | 1 | — | 10 | The user endures attacks for two turns, then strikes back to cause double the damage taken. | |
| 020 | Bind | Normal | 15 | 85 | 20 | Gives the target the Bound status. | |
| 044 | Bite | Dark | 60 | 100 | 20 | Has a 30% chance of making the target flinch. | |
| 891 | Bitter Blade | Fire | 90 | 100 | 12 | The user’s HP is restored by 1/2 of the damage dealt by this move. | |
| 841 | Bitter Malice | Ghost | 75 | 100 | 12 | Lowers the target’s Attack stat by 1 stage. | |
| 654 | Black Hole Eclipse | Dark | 1 | — | 1 | The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | |
| 655 | Black Hole Eclipse | Dark | 1 | — | 1 | Dummy Data | |
| 307 | Blast Burn | Fire | 150 | 90 | 8 | The user gains the Recharging status on the turn after this move is used. | |
| 299 | Blaze Kick | Fire | 85 | 90 | 12 | Has a 10% chance of burning the target. This move has a 1-stage Critical-Hit Ratio Boost. | |
| 896 | Blazing Torque | Fire | 80 | 100 | 10 | — | |
| 846 | Bleakwind Storm | Flying | 100 | 80 | 10 | The user attacks with savagely cold winds that cause both body and spirit to tremble. This may also lower the Speed stats of opposing Pokémon. | |
| 059 | Blizzard | Ice | 110 | 70 | 8 | Has a 10% chance of freezing targets. This move never misses in snow. | |
| 335 | Block | Normal | — | — | 8 | Gives the target the Can’t Escape status. | |
| 901 | Blood Moon | Normal | 140 | 100 | 5 | The user unleashes the full brunt of its spirit from a full moon that shines as red as blood. This move can't be used twice in a row. | |
| 644 | Bloom Doom | Grass | 1 | — | 1 | The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | |
| 645 | Bloom Doom | Grass | 1 | — | 1 | Dummy Data | |
| 551 | Blue Flare | Fire | 130 | 85 | 5 | The user attacks by engulfing the target in an intense, yet beautiful, blue flame. This may also leave the target with a burn. | |
| 776 | Body Press | Fighting | 80 | 100 | 12 | The damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat. | |
| 034 | Body Slam | Normal | 85 | 100 | 16 | Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. | |
| 754 | Bolt Beak | Electric | 85 | 100 | 10 | The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled. | |
| 550 | Bolt Strike | Electric | 130 | 85 | 5 | The user surrounds itself with a great amount of electricity and charges the target. This may also leave the target with paralysis. | |
| 125 | Bone Club | Ground | 65 | 85 | 20 | The user clubs the target with a bone. This may also make the target flinch. | |
| 198 | Bone Rush | Ground | 30 | 90 | 12 | The user attacks 2 to 5 times in a row. | |
| 155 | Bonemerang | Ground | 50 | 90 | 10 | The user throws the bone it holds. The bone loops around to hit the target twice—coming and going. | |
| 586 | Boomburst | Normal | 140 | 100 | 12 | The user attacks everything around it with the destructive power of a terrible explosive sound. | |
| 340 | Bounce | Flying | 85 | 85 | 8 | The user gains the Sky-High status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of paralyzing the target. | |
| 733 | Bouncy Bubble | Water | 60 | 100 | 20 | — | |
| 785 | Branch Poke | Grass | 40 | 100 | 40 | The user attacks the target by poking it with a sharply pointed branch. | |
| 413 | Brave Bird | Flying | 120 | 100 | 16 | The user takes 1/3 of the damage dealt by this move. | |
| 784 | Breaking Swipe | Dragon | 60 | 100 | 16 | Lowers targets’ Attack stats by 1 stage. | |
| 622 | Breakneck Blitz | Normal | 1 | — | 1 | The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | |
| 623 | Breakneck Blitz | Normal | 1 | — | 1 | Dummy Data | |
| 280 | Brick Break | Fighting | 75 | 100 | 16 | Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side. | |
| 362 | Brine | Water | 65 | 100 | 12 | This move's power is doubled if the target's HP is at half or less. | |
| 693 | Brutal Swing | Dark | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. | |
| 145 | Bubble | Water | 40 | 100 | 30 | A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat. | |
| 061 | Bubble Beam | Water | 65 | 100 | 20 | A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. | |
| 450 | Bug Bite | Bug | 60 | 100 | 20 | If the target is holding a Berry, the user eats that Berry and gains its effect. | |
| 405 | Bug Buzz | Bug | 90 | 100 | 12 | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. | |
| 339 | Bulk Up | Fighting | — | — | 20 | Boosts the user’s Attack and Defense stats by 1 stage. | |
| 523 | Bulldoze | Ground | 60 | 100 | 20 | Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved. | |
| 418 | Bullet Punch | Steel | 40 | 100 | 20 | The user strikes the target with tough punches as fast as bullets. This move always goes first. | |
| 331 | Bullet Seed | Grass | 25 | 100 | 20 | The user attacks 2 to 5 times in a row. | |
| 682 | Burn Up | Fire | 130 | 100 | 8 | The user loses the Fire type. Cures the user of being frozen. This move fails unless it is used by a Fire type. | |
| 908 | Burning Bulwark | Fire | — | — | 10 | The user's intensely hot fur protects it from attacks and also burns any attacker that makes direct contact with it. | |
| 807 | Burning Jealousy | Fire | 70 | 100 | 8 | Burns targets if their stats were boosted during the turn this move is used. | |
| 734 | Buzzy Buzz | Electric | 60 | 100 | 20 | — | |
| 347 | Calm Mind | Psychic | — | — | 20 | Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage. | |
| 293 | Camouflage | Normal | — | — | 20 | The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. | |
| 445 | Captivate | Normal | — | 100 | 20 | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |
| 658 | Catastropika | Electric | 210 | — | 1 | The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force. | |
| 845 | Ceaseless Edge | Dark | 65 | 90 | 16 | Gives the opponent’s side the Spikes status. | |
| 606 | Celebrate | Normal | — | — | 40 | — | |
| 268 | Charge | Electric | — | — | 20 | Boosts the user’s Sp. Def stat by 1 stage. The user gains the Electric Boost status. | |
| 451 | Charge Beam | Electric | 50 | 90 | 12 | Has a 70% chance of boosting the user’s Sp. Atk stat by 1 stage. | |
| 204 | Charm | Fairy | — | 100 | 20 | Lowers the target’s Attack stat by 2 stages. | |
| 448 | Chatter | Flying | 65 | 100 | 20 | The user attacks the target with sound waves of deafening chatter. This confuses the target. | |
| 886 | Chilling Water | Water | 50 | 100 | 20 | Lowers the target’s Attack stat by 1 stage. | |
| 881 | Chilly Reception | Ice | — | — | 12 | Summons snow for 5 turns. The user switches out of battle to be replaced by another party Pokémon. | |
| 498 | Chip Away | Normal | 70 | 100 | 20 | Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage. | |
| 835 | Chloroblast | Grass | 150 | 95 | 5 | The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user. | |
| 509 | Circle Throw | Fighting | 60 | 90 | 12 | If there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random. | |
| 128 | Clamp | Water | 35 | 85 | 15 | The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns. | |
| 691 | Clanging Scales | Dragon | 110 | 100 | 8 | Lowers the user’s Defense stat by 1 stage. | |
| 775 | Clangorous Soul | Dragon | — | — | 8 | The user loses 1/3 of its max HP to boost its Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage. This move fails if the user doesn’t have enough remaining HP. | |
| 728 | Clangorous Soulblaze | Dragon | 185 | — | 1 | After obtaining Z-Power, the user, Kommo-o, attacks the opposing Pokémon with full force. This move boosts the user’s stats. | |
| 499 | Clear Smog | Poison | 50 | — | 16 | Removes all stat changes from the target. This move never misses. | |
| 370 | Close Combat | Fighting | 120 | 100 | 8 | Lowers the user’s Defense and Sp. Def stats by 1 stage. | |
| 811 | Coaching | Fighting | — | — | 12 | Boosts allies’ Attack and Defense stats by 1 stage. | |
| 489 | Coil | Poison | — | — | 20 | Boosts the user’s Attack and Defense stats as well as its accuracy by 1 stage. | |
| 878 | Collision Course | Fighting | 100 | 100 | 5 | The user transforms and crashes to the ground, causing a massive prehistoric explosion. This move's power is boosted more than usual if it’s a supereffective hit. | |
| 899 | Combat Torque | Fighting | 100 | 100 | 10 | — | |
| 004 | Comet Punch | Normal | 18 | 85 | 15 | The target is hit with a flurry of punches that strike two to five times in a row. | |
| 894 | Comeuppance | Dark | 1 | 100 | 12 | The user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used. | |
| 590 | Confide | Normal | — | — | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | |
| 109 | Confuse Ray | Ghost | — | 100 | 12 | Confuses the target. | |
| 093 | Confusion | Psychic | 50 | 100 | 20 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. | |
| 132 | Constrict | Normal | 10 | 100 | 35 | The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target’s Speed stat. | |
| 632 | Continental Crush | Rock | 1 | — | 1 | The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | |
| 633 | Continental Crush | Rock | 1 | — | 1 | Dummy Data | |
| 160 | Conversion | Normal | — | — | 30 | The user changes its type to become the same type as the move at the top of the list of moves it knows. | |
| 176 | Conversion 2 | Normal | — | — | 30 | The user changes its type to make itself resistant to the type of the move the target used last. | |
| 383 | Copycat | Normal | — | — | 20 | The user mimics the move that was last used. This move fails if no other move has been used yet. | |
| 687 | Core Enforcer | Dragon | 100 | 100 | 10 | If the Pokémon the user has inflicted damage on have already used their moves, this move eliminates the effect of the target’s Ability. | |
| 638 | Corkscrew Crash | Steel | 1 | — | 1 | The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |
| 639 | Corkscrew Crash | Steel | 1 | — | 1 | Dummy Data | |
| 810 | Corrosive Gas | Poison | — | 100 | 20 | Causes all other Pokémon on the field to lose their held items. | |
| 322 | Cosmic Power | Psychic | — | — | 20 | Boosts the user’s Defense and Sp. Def stats by 1 stage. | |
| 538 | Cotton Guard | Grass | — | — | 12 | Boosts the user’s Defense stat by 3 stages. | |
| 178 | Cotton Spore | Grass | — | 100 | 20 | Lowers targets’ Speed stats by 2 stages. Grass-type Pokémon are unaffected. | |
| 068 | Counter | Fighting | 1 | 100 | 20 | The user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used. | |
| 756 | Court Change | Normal | — | 100 | 12 | Swaps the statuses affecting the user’s side of the field with the statuses affecting the opponent’s side of the field. | |
| 343 | Covet | Normal | 60 | 100 | 20 | If the user is not already holding an item, it steals the target’s held item. | |
| 152 | Crabhammer | Water | 100 | 95 | 12 | This move has a 1-stage Critical-Hit Ratio Boost. | |
| 578 | Crafty Shield | Fairy | — | — | 12 | — | |
| 238 | Cross Chop | Fighting | 100 | 80 | 8 | This move has a 1-stage Critical-Hit Ratio Boost. | |
| 440 | Cross Poison | Poison | 70 | 100 | 20 | Has a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost. | |
| 242 | Crunch | Dark | 80 | 100 | 16 | Has a 20% chance of lowering the target’s Defense stat by 1 stage. | |
| 306 | Crush Claw | Normal | 75 | 95 | 12 | Has a 50% chance of lowering the target’s Defense stat by 1 stage. | |
| 462 | Crush Grip | Normal | 1 | 100 | 5 | The target is crushed with great force. The more HP the target has left, the greater the move's power. | |
| 174 | Curse | Ghost | — | — | 12 | The user loses 1/2 of its max HP to give the target the Cursed status. | |
| 015 | Cut | Normal | 50 | 95 | 30 | — | |
| 399 | Dark Pulse | Dark | 80 | 100 | 16 | Has a 20% chance of making the target flinch. | |
| 464 | Dark Void | Dark | — | 50 | 10 | Opposing Pokémon are dragged into a world of total darkness that puts them to sleep. | |
| 663 | Darkest Lariat | Dark | 85 | 100 | 12 | This move ignores the target’s stat changes when dealing damage. | |
| 605 | Dazzling Gleam | Fairy | 80 | 100 | 12 | The user damages opposing Pokémon by emitting a powerful flash. | |
| 777 | Decorate | Fairy | — | — | 16 | Boosts the target’s Attack and Sp. Atk stats by 2 stages. | |
| 000 | Default | Normal | 40 | 100 | 35 | — | |
| 455 | Defend Order | Bug | — | — | 10 | The user calls out its underlings to shield its body, boosting its Defense and Sp. Def stats. | |
| 111 | Defense Curl | Normal | — | — | 20 | The user curls up and boosts its Defense stat. | |
| 432 | Defog | Flying | — | — | 16 | Lowers the target’s evasiveness by 1 stage. Removes statuses such as Reflect, Spikes, and Safeguard, as well as any terrain. | |
| 194 | Destiny Bond | Ghost | — | — | 8 | The user gains the Destiny Bound status. This move fails if used in succession. | |
| 197 | Detect | Fighting | — | — | 8 | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| 652 | Devastating Drake | Dragon | 1 | — | 1 | The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | |
| 653 | Devastating Drake | Dragon | 1 | — | 1 | Dummy Data | |
| 591 | Diamond Storm | Rock | 100 | 95 | 5 | The user whips up a storm of diamonds to damage opposing Pokémon. This may also sharply boost the user's Defense stat. | |
| 091 | Dig | Ground | 80 | 100 | 12 | The user gains the Underground status on the turn this move is used, then attacks on the following turn. | |
| 827 | Dire Claw | Poison | 80 | 100 | 16 | Has a 30% chance of leaving the target poisoned, paralyzed, or asleep. | |
| 050 | Disable | Normal | — | 100 | 20 | Gives the target the Move Disabled status for 4 turns. | |
| 574 | Disarming Voice | Fairy | 40 | — | 16 | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | |
| 435 | Discharge | Electric | 80 | 100 | 16 | Has a 30% chance of paralyzing targets. | |
| 291 | Dive | Water | 80 | 100 | 12 | The user gains the Submerged status on the turn this move is used, then attacks on the following turn. | |
| 146 | Dizzy Punch | Normal | 70 | 100 | 10 | The target is hit with rhythmically launched punches. This may also leave the target confused. | |
| 867 | Doodle | Normal | — | 100 | 10 | The user captures the very essence of the target in a sketch. This changes the Abilities of the user and its ally Pokémon to that of the target. | |
| 353 | Doom Desire | Steel | 140 | 100 | 5 | Two turns after this move is used, a concentrated bundle of light blasts the target. | |
| 458 | Double Hit | Normal | 35 | 90 | 12 | The user attacks twice in a row. | |
| 742 | Double Iron Bash | Steel | 60 | 100 | 5 | The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch. | |
| 024 | Double Kick | Fighting | 30 | 100 | 20 | The user attacks by kicking the target twice in a row using two feet. | |
| 892 | Double Shock | Electric | 120 | 100 | 8 | The user loses the Electric type. This move fails unless it is used by an Electric type. | |
| 003 | Double Slap | Normal | 15 | 85 | 10 | The target is slapped repeatedly, back and forth, two to five times in a row. | |
| 104 | Double Team | Normal | — | — | 16 | Boosts the user’s evasiveness by 1 stage. | |
| 038 | Double-Edge | Normal | 120 | 100 | 16 | The user takes 1/3 of the damage dealt by this move. | |
| 434 | Draco Meteor | Dragon | 130 | 90 | 8 | Lowers the user’s Sp. Atk stat by 2 stages. | |
| 620 | Dragon Ascent | Flying | 120 | 100 | 5 | The user attacks the target by dropping out of the sky at high speed. This also lowers the user's Defense and Sp. Def stats. | |
| 225 | Dragon Breath | Dragon | 60 | 100 | 20 | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. | |
| 913 | Dragon Cheer | Dragon | — | — | 16 | Gives allies a Critical-Hit Ratio Boost. Dragon types receive a 2-stage boost. All other types receive a 1-stage boost. | |
| 337 | Dragon Claw | Dragon | 80 | 100 | 16 | The user slashes the target with huge, sharp claws to inflict damage. | |
| 349 | Dragon Dance | Dragon | — | — | 20 | Boosts the user’s Attack and Speed stats by 1 stage. | |
| 751 | Dragon Darts | Dragon | 50 | 100 | 12 | The user attacks twice in a row. If there are 2 opposing Pokémon, each of them is attacked once. | |
| 820 | Dragon Energy | Dragon | 150 | 100 | 5 | Converting its life-force into power, the user attacks opposing Pokémon. The lower the user's HP, the lower the move's power. | |
| 692 | Dragon Hammer | Dragon | 90 | 100 | 15 | The user wields its body like a hammer to attack the target and inflict damage. | |
| 406 | Dragon Pulse | Dragon | 85 | 100 | 12 | The target is attacked with a shock wave generated by the user's gaping mouth. | |
| 082 | Dragon Rage | Dragon | 1 | 100 | 10 | This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. | |
| 407 | Dragon Rush | Dragon | 100 | 75 | 12 | Has a 20% chance of making the target flinch. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. | |
| 525 | Dragon Tail | Dragon | 60 | 90 | 12 | If there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random. | |
| 409 | Drain Punch | Fighting | 75 | 100 | 12 | The user’s HP is restored by 1/2 of the damage dealt by this move. | |
| 577 | Draining Kiss | Fairy | 50 | 100 | 12 | The user’s HP is restored by 3/4 of the damage dealt by this move. | |
| 138 | Dream Eater | Psychic | 100 | 100 | 16 | The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target. | |
| 065 | Drill Peck | Flying | 80 | 100 | 20 | A corkscrewing attack that strikes the target with a sharp beak acting as a drill. | |
| 529 | Drill Run | Ground | 80 | 95 | 12 | This move has a 1-stage Critical-Hit Ratio Boost. | |
| 778 | Drum Beating | Grass | 80 | 100 | 12 | Lowers the target’s Speed stat by 1 stage. | |
| 530 | Dual Chop | Dragon | 40 | 90 | 15 | The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | |
| 814 | Dual Wingbeat | Flying | 40 | 90 | 12 | The user attacks twice in a row. | |
| 744 | Dynamax Cannon | Dragon | 100 | 100 | 5 | The user condenses energy within its body and unleashes that energy from its core to inflict damage. | |
| 223 | Dynamic Punch | Fighting | 100 | 50 | 8 | Confuses the target. | |
| 414 | Earth Power | Ground | 90 | 100 | 12 | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. | |
| 089 | Earthquake | Ground | 100 | 100 | 12 | This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved. | |
| 497 | Echoed Voice | Normal | 40 | 100 | 16 | The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted. | |
| 598 | Eerie Impulse | Electric | — | 100 | 16 | Lowers the target’s Sp. Atk stat by 2 stages. | |
| 826 | Eerie Spell | Psychic | 80 | 100 | 8 | Removes 3 PP from the move last used by the target. | |
| 121 | Egg Bomb | Normal | 100 | 75 | 10 | A large egg is hurled at the target with maximum force to inflict damage. | |
| 604 | Electric Terrain | Electric | — | — | 12 | Turns the entire field into Electric Terrain for 5 turns. | |
| 582 | Electrify | Electric | — | — | 20 | If this move hits the target before it uses a move, its move becomes Electric type for that turn. | |
| 486 | Electro Ball | Electric | 1 | 100 | 12 | The higher the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 40 and 150). | |
| 879 | Electro Drift | Electric | 100 | 100 | 5 | The user races forward at ultrafast speeds, piercing its target with futuristic electricity. This move's power is boosted more than usual if it's a supereffective hit. | |
| 905 | Electro Shot | Electric | 130 | 100 | 12 | The user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used. | |
| 527 | Electroweb | Electric | 55 | 95 | 16 | Lowers targets’ Speed stats by 1 stage. | |
| 373 | Embargo | Dark | — | 100 | 15 | This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. | |
| 052 | Ember | Fire | 40 | 100 | 20 | The target is attacked with small flames. This may also leave the target with a burn. | |
| 227 | Encore | Normal | — | 100 | 8 | Gives the target the Encore status. | |
| 283 | Endeavor | Normal | 1 | 100 | 8 | Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s. | |
| 203 | Endure | Normal | — | — | 12 | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| 412 | Energy Ball | Grass | 90 | 100 | 12 | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. | |
| 494 | Entrainment | Normal | — | 100 | 16 | Changes the target’s Ability to be the same as the user’s. | |
| 284 | Eruption | Fire | 150 | 100 | 8 | The less HP the user has left, the lower this move’s power (ranging between 1 and 150). | |
| 840 | Esper Wing | Psychic | 80 | 100 | 10 | The user slashes the target with aura-enriched wings. This also boosts the user's Speed stat. This move has a heightened chance of landing a critical hit. | |
| 795 | Eternabeam | Dragon | 160 | 90 | 5 | This is Eternatus’s most powerful attack in its original form. The user can’t move on the next turn. | |
| 797 | Expanding Force | Psychic | 80 | 100 | 12 | If the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents. | |
| 153 | Explosion | Normal | 250 | 100 | 8 | The user faints upon using this move. | |
| 326 | Extrasensory | Psychic | 80 | 100 | 20 | Has a 10% chance of making the target flinch. | |
| 702 | Extreme Evoboost | Normal | — | — | 1 | After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply. | |
| 245 | Extreme Speed | Normal | 80 | 100 | 8 | The user charges the target at blinding speed. This move always goes first. | |
| 263 | Facade | Normal | 70 | 100 | 20 | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. | |
| 587 | Fairy Lock | Fairy | — | — | 12 | Gives all Pokémon on the field the Fairy Locked status. | |
| 584 | Fairy Wind | Fairy | 40 | 100 | 20 | The user attacks by stirring up a fairy wind to strike the target. | |
| 252 | Fake Out | Normal | 40 | 100 | 12 | Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle. | |
| 313 | Fake Tears | Dark | — | 100 | 20 | Lowers the target’s Sp. Def stat by 2 stages. | |
| 793 | False Surrender | Dark | 80 | — | 12 | The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses. | |
| 206 | False Swipe | Normal | 40 | 100 | 20 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | |
| 297 | Feather Dance | Flying | — | 100 | 16 | Lowers the target’s Attack stat by 2 stages. | |
| 364 | Feint | Normal | 30 | 100 | 12 | This move can hit a target using a move such as Protect or Detect and removes the effects of those moves. | |
| 185 | Feint Attack | Dark | 60 | — | 20 | The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | |
| 565 | Fell Stinger | Bug | 50 | 100 | 20 | Boosts the user’s Attack stat by 3 stages if this move knocks out the target. | |
| 907 | Fickle Beam | Dragon | 80 | 100 | 8 | This move has a 30% chance of its power being doubled. | |
| 552 | Fiery Dance | Fire | 80 | 100 | 12 | Has a 50% chance of boosting the user’s Sp. Atk stat by 1 stage. | |
| 822 | Fiery Wrath | Dark | 90 | 100 | 10 | The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch. | |
| 868 | Fillet Away | Normal | — | — | 10 | The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP. | |
| 515 | Final Gambit | Fighting | 1 | 100 | 8 | The user faints. This move deals damage to the target equal to the user’s remaining HP at the time this move was used. | |
| 126 | Fire Blast | Fire | 110 | 85 | 8 | Has a 10% chance of burning the target. | |
| 424 | Fire Fang | Fire | 65 | 95 | 16 | Has a 10% chance of burning the target and a 10% chance of making the target flinch. | |
| 680 | Fire Lash | Fire | 90 | 100 | 16 | Lowers the target’s Defense stat by 1 stage. | |
| 519 | Fire Pledge | Fire | 80 | 100 | 12 | A column of fire hits the target. When used with its grass counterpart, this move's power is boosted and a vast sea of fire appears. | |
| 007 | Fire Punch | Fire | 75 | 100 | 16 | Has a 10% chance of burning the target. | |
| 083 | Fire Spin | Fire | 35 | 85 | 16 | Gives the target the Bound status. | |
| 660 | First Impression | Bug | 100 | 100 | 12 | This move fails unless it is the first move used by the user after it enters a battle. | |
| 755 | Fishious Rend | Water | 85 | 100 | 10 | The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled. | |
| 090 | Fissure | Ground | 1 | 30 | 8 | Knocks out the target. The accuracy of this move is fixed at 30%. | |
| 175 | Flail | Normal | 1 | 100 | 16 | The less HP the user has left, the greater this move’s power (ranging between 20 and 200). | |
| 481 | Flame Burst | Fire | 70 | 100 | 15 | The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. | |
| 488 | Flame Charge | Fire | 50 | 100 | 20 | Boosts the user’s Speed stat by 1 stage. | |
| 172 | Flame Wheel | Fire | 60 | 100 | 20 | The user attacks by cloaking itself in fire and charging at the target. This may also leave the target with a burn. | |
| 053 | Flamethrower | Fire | 90 | 100 | 16 | Has a 10% chance of burning the target. | |
| 394 | Flare Blitz | Fire | 120 | 100 | 16 | Has a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move. | |
| 148 | Flash | Normal | — | 100 | 20 | This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. | |
| 430 | Flash Cannon | Steel | 80 | 100 | 12 | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. | |
| 260 | Flatter | Dark | — | 100 | 16 | Boosts the target’s Sp. Atk stat by 1 stage and confuses it. | |
| 705 | Fleur Cannon | Fairy | 130 | 90 | 5 | The user unleashes a strong beam. The recoil from this move harshly lowers the user's Sp. Atk stat. | |
| 374 | Fling | Dark | 1 | 100 | 12 | This move’s power and effects depend on the user’s held item. The held item is lost after this move is used. | |
| 812 | Flip Turn | Water | 60 | 100 | 20 | After attacking, the user switches out of battle to be replaced by another party Pokémon. | |
| 731 | Floaty Fall | Flying | 90 | 95 | 15 | — | |
| 666 | Floral Healing | Fairy | — | — | 10 | The user restores the target's HP by up to half its max HP. More HP is restored when the ground is Grassy Terrain. | |
| 579 | Flower Shield | Fairy | — | — | 10 | The user raises the Defense stats of all Grass-type Pokémon in battle with a mysterious power. | |
| 870 | Flower Trick | Grass | 70 | — | 12 | This move never misses and is always a critical hit. | |
| 019 | Fly | Flying | 90 | 95 | 16 | The user gains the Sky-High status on the turn this move is used, then attacks on the following turn. | |
| 560 | Flying Press | Fighting | 100 | 95 | 12 | The damage dealt by this move is calculated by combining the effectiveness of the move’s own type with that of the Flying type. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. | |
| 411 | Focus Blast | Fighting | 120 | 70 | 8 | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. | |
| 116 | Focus Energy | Normal | — | — | 20 | The user gains a 2-stage Critical-Hit Ratio Boost. | |
| 264 | Focus Punch | Fighting | 150 | 100 | 20 | This move fails if the user has already taken damage from a move in the same turn. | |
| 266 | Follow Me | Normal | — | — | 20 | The user redirects opponents’ moves toward itself. This effect works only on single-target moves. | |
| 395 | Force Palm | Fighting | 60 | 100 | 10 | The target is attacked with a shock wave. This may also leave the target with paralysis. | |
| 193 | Foresight | Normal | — | — | 40 | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | |
| 571 | Forest's Curse | Grass | — | 100 | 20 | Gives the target the Forest Cursed status. | |
| 492 | Foul Play | Dark | 95 | 100 | 16 | The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat. | |
| 553 | Freeze Shock | Ice | 140 | 90 | 5 | The turn after using this move, the user hits the target with electrically charged ice to inflict damage. This may also leave the target with paralysis. | |
| 573 | Freeze-Dry | Ice | 70 | 100 | 20 | This move is also super effective against Water-type Pokémon. | |
| 821 | Freezing Glare | Psychic | 90 | 100 | 10 | The user shoots its psychic power from its eyes to attack. This may also leave the target frozen. | |
| 739 | Freezy Frost | Ice | 100 | 90 | 10 | — | |
| 338 | Frenzy Plant | Grass | 150 | 90 | 8 | The user gains the Recharging status on the turn after this move is used. | |
| 524 | Frost Breath | Ice | 60 | 90 | 12 | Always a critical hit. | |
| 218 | Frustration | Normal | 1 | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. | |
| 031 | Fury Attack | Normal | 15 | 85 | 20 | The user attacks by jabbing the target with a horn, a beak, or the like. This move hits two to five times in a row. | |
| 210 | Fury Cutter | Bug | 40 | 95 | 20 | The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession. | |
| 154 | Fury Swipes | Normal | 18 | 80 | 16 | The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row. | |
| 559 | Fusion Bolt | Electric | 100 | 100 | 5 | The user throws down a giant lightning bolt. This move's power is boosted when influenced by an enormous flame. | |
| 558 | Fusion Flare | Fire | 100 | 100 | 5 | The user brings down a giant flame. This move's power is boosted when influenced by an enormous lightning bolt. | |
| 248 | Future Sight | Psychic | 120 | 100 | 12 | Gives the target’s spot the Future Attack status. | |
| 380 | Gastro Acid | Poison | — | 100 | 12 | Gives the target the No Ability status. | |
| 544 | Gear Grind | Steel | 50 | 85 | 15 | The user attacks by throwing steel gears at its target twice. | |
| 674 | Gear Up | Steel | — | — | 20 | The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability. | |
| 703 | Genesis Supernova | Psychic | 185 | — | 1 | After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy. | |
| 601 | Geomancy | Fairy | — | — | 10 | The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn. | |
| 202 | Giga Drain | Grass | 75 | 100 | 12 | The user’s HP is restored by 1/2 of the damage dealt by this move. | |
| 416 | Giga Impact | Normal | 150 | 90 | 8 | The user gains the Recharging status on the turn after this move is used. | |
| 893 | Gigaton Hammer | Steel | 160 | 100 | 8 | This move can’t be used twice in a row. | |
| 646 | Gigavolt Havoc | Electric | 1 | — | 1 | The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | |
| 647 | Gigavolt Havoc | Electric | 1 | — | 1 | Dummy Data | |
| 824 | Glacial Lance | Ice | 120 | 100 | 5 | The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon. | |
| 549 | Glaciate | Ice | 65 | 95 | 10 | The user attacks by blowing freezing cold air at opposing Pokémon. This also lowers their Speed stats. | |
| 862 | Glaive Rush | Dragon | 120 | 100 | 8 | The user gains the Wide Open status until the next time it takes an action. | |
| 137 | Glare | Normal | — | 100 | 20 | Paralyzes the target. | |
| 736 | Glitzy Glow | Psychic | 80 | 95 | 15 | — | |
| 447 | Grass Knot | Grass | 1 | 100 | 20 | The heavier the target, the greater this move’s power (ranging between 20 and 120). | |
| 520 | Grass Pledge | Grass | 80 | 100 | 10 | A column of grass hits the target. When used with its water counterpart, this move's power is boosted and a vast swamp appears. | |
| 320 | Grass Whistle | Grass | — | 55 | 15 | The user plays a pleasant melody that lulls the target into a deep sleep. | |
| 803 | Grassy Glide | Grass | 55 | 100 | 20 | If the user is under the effect of Grassy Terrain, this move’s priority becomes +1. | |
| 580 | Grassy Terrain | Grass | — | — | 12 | Turns the entire field into Grassy Terrain for 5 turns. | |
| 788 | Grav Apple | Grass | 90 | 100 | 12 | Lowers the target’s Defense stat by 1 stage. This move’s power is boosted by 50% when the Gravity status is active. | |
| 356 | Gravity | Psychic | — | — | 8 | Gives the entire field the Gravity status for 5 turns. | |
| 045 | Growl | Normal | — | 100 | 20 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |
| 074 | Growth | Grass | — | — | 20 | Boosts the user’s Attack and Sp. Atk stats by 1 stage. In harsh sunlight, these stats will be boosted by 2 stages instead. | |
| 288 | Grudge | Ghost | — | — | 8 | — | |
| 470 | Guard Split | Psychic | — | — | 12 | The user adds its Defense stat to the target’s Defense stat, then splits the total in half for them to share. It does the same with each of their Sp. Def stats. | |
| 385 | Guard Swap | Psychic | — | — | 12 | The user swaps the changes to its Defense and Sp. Def stats with the changes to the target’s Defense and Sp. Def stats. | |
| 698 | Guardian of Alola | Fairy | 1 | — | 1 | The user, the Land Spirit Pokémon, obtains Alola’s energy using its Z-Power and attacks the target with full force. This reduces the target’s HP greatly. | |
| 012 | Guillotine | Normal | 1 | 30 | 8 | Knocks out the target. The accuracy of this move is fixed at 30%. | |
| 441 | Gunk Shot | Poison | 120 | 80 | 8 | Has a 30% chance of poisoning the target. | |
| 016 | Gust | Flying | 40 | 100 | 35 | A gust of wind is whipped up by wings and launched at the target to inflict damage. | |
| 360 | Gyro Ball | Steel | 1 | 100 | 8 | The lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150). | |
| 258 | Hail | Ice | — | — | 12 | — | |
| 359 | Hammer Arm | Fighting | 100 | 90 | 12 | Lowers the user’s Speed stat by 1 stage. | |
| 603 | Happy Hour | Normal | — | — | 30 | — | |
| 912 | Hard Press | Steel | 1 | 100 | 12 | The more HP the target has left, the greater this move’s power (ranging between 1 and 100). | |
| 106 | Harden | Normal | — | — | 20 | The user stiffens all the muscles in its body to boost its Defense stat. | |
| 114 | Haze | Ice | — | — | 20 | Eliminates every stat change on the entire field. | |
| 543 | Head Charge | Normal | 120 | 100 | 15 | The user charges its head into its target, using its powerful guard hair. This also damages the user a little. | |
| 457 | Head Smash | Rock | 150 | 80 | 8 | The user takes 1/2 of the damage dealt by this move. | |
| 029 | Headbutt | Normal | 70 | 100 | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |
| 838 | Headlong Rush | Ground | 120 | 100 | 8 | Lowers the user’s Defense and Sp. Def stats by 1 stage. | |
| 215 | Heal Bell | Normal | — | — | 8 | The user cures the status conditions of all the Pokémon in its party, including itself, as well as its allies. | |
| 377 | Heal Block | Psychic | — | 100 | 15 | For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | |
| 456 | Heal Order | Bug | — | — | 10 | The user calls out its underlings to heal it. The user regains up to half of its max HP. | |
| 505 | Heal Pulse | Psychic | — | — | 12 | Restores 1/2 of the target’s max HP. | |
| 361 | Healing Wish | Psychic | — | — | 12 | The user faints. The Pokémon taking its place will have its HP fully restored and its status conditions cured. | |
| 531 | Heart Stamp | Psychic | 60 | 100 | 25 | The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch. | |
| 391 | Heart Swap | Psychic | — | — | 10 | The user employs its psychic power to switch stat changes with the target. | |
| 535 | Heat Crash | Fire | 1 | 100 | 12 | The more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. | |
| 257 | Heat Wave | Fire | 95 | 90 | 12 | Has a 10% chance of burning targets. | |
| 484 | Heavy Slam | Steel | 1 | 100 | 12 | The more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. | |
| 270 | Helping Hand | Normal | — | — | 20 | Boosts the power of an ally’s move by 50% during the turn this move is used. | |
| 506 | Hex | Ghost | 65 | 100 | 12 | This move’s power is doubled if the target has a status condition. | |
| 237 | Hidden Power | Normal | 60 | 100 | 15 | This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. | |
| 667 | High Horsepower | Ground | 95 | 95 | 12 | The user fiercely attacks the target using its entire body. | |
| 136 | High Jump Kick | Fighting | 130 | 90 | 12 | If this move misses or fails, the user takes damage equal to 1/2 of its max HP. | |
| 610 | Hold Back | Normal | 40 | 100 | 40 | — | |
| 607 | Hold Hands | Normal | — | — | 40 | — | |
| 468 | Hone Claws | Dark | — | — | 16 | The user sharpens its claws to boost its Attack stat and accuracy. | |
| 030 | Horn Attack | Normal | 65 | 100 | 25 | The target is jabbed with a sharply pointed horn to inflict damage. | |
| 032 | Horn Drill | Normal | 1 | 30 | 8 | Knocks out the target. The accuracy of this move is fixed at 30%. | |
| 532 | Horn Leech | Grass | 75 | 100 | 12 | The user’s HP is restored by 1/2 of the damage dealt by this move. | |
| 336 | Howl | Normal | — | — | 20 | Boosts the Attack stats of the user and its allies by 1 stage. | |
| 542 | Hurricane | Flying | 110 | 70 | 12 | Has a 30% chance of confusing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status. | |
| 308 | Hydro Cannon | Water | 150 | 90 | 8 | The user gains the Recharging status on the turn after this move is used. | |
| 056 | Hydro Pump | Water | 110 | 80 | 8 | The target is blasted by a huge volume of water launched under great pressure. | |
| 876 | Hydro Steam | Water | 80 | 100 | 15 | The user blasts the target with boiling-hot water. This move's power is not lowered in harsh sunlight but rather boosted by 50 percent. | |
| 642 | Hydro Vortex | Water | 1 | — | 1 | The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | |
| 643 | Hydro Vortex | Water | 1 | — | 1 | Dummy Data | |
| 063 | Hyper Beam | Normal | 150 | 90 | 8 | The user gains the Recharging status on the turn after this move is used. | |
| 887 | Hyper Drill | Normal | 100 | 100 | 5 | The user spins the pointed part of its body at high speed to pierce the target. This attack can hit a target using a move such as Protect or Detect. | |
| 158 | Hyper Fang | Normal | 80 | 90 | 15 | The user bites hard on the target with its sharp front fangs. This may also make the target flinch. | |
| 304 | Hyper Voice | Normal | 90 | 100 | 12 | The user attacks by letting loose a horribly loud, resounding cry. | |
| 621 | Hyperspace Fury | Dark | 100 | — | 5 | Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This also lowers the user's Defense stat. | |
| 593 | Hyperspace Hole | Psychic | 80 | — | 5 | Using a hyperspace hole, the user appears right next to the target and strikes. This attack can hit a target using a move such as Protect or Detect. | |
| 095 | Hypnosis | Psychic | — | 60 | 20 | Puts the target to sleep. | |
| 301 | Ice Ball | Ice | 30 | 90 | 20 | The user attacks the target for five turns. The move’s power increases each time it hits. | |
| 058 | Ice Beam | Ice | 90 | 100 | 12 | Has a 10% chance of freezing the target. | |
| 554 | Ice Burn | Ice | 140 | 90 | 5 | The turn after using this move, the user surrounds the target with an ultracold, freezing wind to inflict damage. This may also leave the target with a burn. | |
| 423 | Ice Fang | Ice | 65 | 95 | 16 | Has a 10% chance of freezing the target and a 10% chance of making the target flinch. | |
| 665 | Ice Hammer | Ice | 100 | 90 | 12 | Lowers the user’s Speed stat by 1 stage. | |
| 008 | Ice Punch | Ice | 75 | 100 | 16 | Has a 10% chance of freezing the target. | |
| 420 | Ice Shard | Ice | 40 | 100 | 20 | The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. | |
| 861 | Ice Spinner | Ice | 80 | 100 | 16 | Removes any terrain. | |
| 556 | Icicle Crash | Ice | 85 | 90 | 12 | Has a 30% chance of making the target flinch. | |
| 333 | Icicle Spear | Ice | 25 | 100 | 20 | The user attacks 2 to 5 times in a row. | |
| 196 | Icy Wind | Ice | 55 | 95 | 16 | Lowers targets’ Speed stats by 1 stage. | |
| 286 | Imprison | Psychic | — | — | 12 | The user gains the Sealing Off status. | |
| 510 | Incinerate | Fire | 60 | 100 | 16 | The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. | |
| 844 | Infernal Parade | Ghost | 65 | 100 | 16 | Has a 30% chance of burning the target. This move’s power is doubled if the target has a status condition. | |
| 517 | Inferno | Fire | 100 | 50 | 8 | Burns the target. | |
| 640 | Inferno Overdrive | Fire | 1 | — | 1 | The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. | |
| 641 | Inferno Overdrive | Fire | 1 | — | 1 | Dummy Data | |
| 611 | Infestation | Bug | 20 | 100 | 20 | Gives the target the Bound status. | |
| 275 | Ingrain | Grass | — | — | 20 | The user gains the Ingrained status. | |
| 689 | Instruct | Psychic | — | — | 16 | The user makes the target reuse the last move it used. | |
| 569 | Ion Deluge | Electric | — | — | 25 | The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. | |
| 334 | Iron Defense | Steel | — | — | 16 | Boosts the user’s Defense stat by 2 stages. | |
| 442 | Iron Head | Steel | 80 | 100 | 16 | Has a 20% chance of making the target flinch. | |
| 231 | Iron Tail | Steel | 100 | 75 | 16 | Has a 30% chance of lowering the target’s Defense stat by 1 stage. | |
| 904 | Ivy Cudgel | Grass | 100 | 100 | 10 | The user strikes with an ivy-wrapped cudgel. This move's type changes depending on the mask worn by the user, and it has a heightened chance of landing a critical hit. | |
| 746 | Jaw Lock | Dark | 80 | 100 | 12 | The user and target gain the Jaw Locked status. | |
| 857 | Jet Punch | Water | 60 | 100 | 16 | The user summons a torrent around its fist and punches at blinding speed. This move always goes first. | |
| 449 | Judgment | Normal | 100 | 100 | 10 | The user releases countless shots of light at the target. This move's type changes depending on the kind of plate held by the user. | |
| 026 | Jump Kick | Fighting | 100 | 95 | 10 | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | |
| 816 | Jungle Healing | Grass | — | — | 10 | The user becomes one with the jungle, restoring HP and curing status conditions for itself and its ally Pokémon currently in the battle. | |
| 002 | Karate Chop | Fighting | 50 | 100 | 25 | The target is attacked with a sharp chop. Critical hits land more easily. | |
| 134 | Kinesis | Psychic | — | 80 | 15 | The user distracts the target by bending a spoon. This lowers the target’s accuracy. | |
| 588 | King's Shield | Steel | — | — | 8 | The user protects itself from incoming attacks for the turn and changes into its Shield Forme. Any attackers that use contact moves against the user during this turn will have their Attack stats lowered by 1 stage. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| 282 | Knock Off | Dark | 65 | 100 | 20 | This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. | |
| 869 | Kowtow Cleave | Dark | 85 | — | 12 | This move never misses. | |
| 616 | Land's Wrath | Ground | 90 | 100 | 10 | The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them. | |
| 673 | Laser Focus | Normal | — | — | 20 | — | |
| 808 | Lash Out | Dark | 75 | 100 | 8 | This move’s power is doubled if the user’s stats were lowered during the turn this move is used. | |
| 387 | Last Resort | Normal | 140 | 100 | 8 | This move fails unless the user has already used all the other moves it knows. | |
| 854 | Last Respects | Ghost | 50 | 100 | 12 | This move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted. | |
| 436 | Lava Plume | Fire | 80 | 100 | 16 | Has a 30% chance of burning targets. | |
| 348 | Leaf Blade | Grass | 90 | 100 | 16 | This move has a 1-stage Critical-Hit Ratio Boost. | |
| 437 | Leaf Storm | Grass | 130 | 90 | 8 | Lowers the user’s Sp. Atk stat by 2 stages. | |
| 536 | Leaf Tornado | Grass | 65 | 90 | 10 | The user attacks its target by encircling it in sharp leaves. This attack may also lower the target’s accuracy. | |
| 670 | Leafage | Grass | 40 | 100 | 40 | The user attacks by pelting the target with leaves. | |
| 141 | Leech Life | Bug | 80 | 100 | 12 | The user’s HP is restored by 1/2 of the damage dealt by this move. | |
| 073 | Leech Seed | Grass | — | 90 | 12 | Gives the target the Leech Seeded status. | |
| 043 | Leer | Normal | — | 100 | 20 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. | |
| 726 | Let's Snuggle Forever | Fairy | 190 | — | 1 | After obtaining Z-Power, the user, Mimikyu, punches the target with full force. | |
| 122 | Lick | Ghost | 30 | 100 | 20 | The user licks the target with a long tongue to inflict damage. This may also leave the target with paralysis. | |
| 791 | Life Dew | Water | — | — | 12 | Restores 1/4 of the max HP of the user and its allies. | |
| 617 | Light of Ruin | Fairy | 140 | 90 | 8 | The user takes 1/2 of the damage dealt by this move. | |
| 113 | Light Screen | Psychic | — | — | 20 | Gives the user’s side the Light Screen status for 5 turns. | |
| 723 | Light That Burns the Sky | Psychic | 200 | — | 1 | This attack inflicts Attack or Sp. Atk damage— whichever stat is higher for the user, Necrozma. This move ignores the target’s Ability. | |
| 710 | Liquidation | Water | 85 | 100 | 12 | Has a 20% chance of lowering the target’s Defense stat by 1 stage. | |
| 199 | Lock-On | Normal | — | — | 8 | The user gains the Locked On status. | |
| 142 | Lovely Kiss | Normal | — | 75 | 10 | With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep. | |
| 067 | Low Kick | Fighting | 1 | 100 | 20 | The heavier the target, the greater this move’s power (ranging between 20 and 120). | |
| 490 | Low Sweep | Fighting | 65 | 100 | 20 | Lowers the target’s Speed stat by 1 stage. | |
| 381 | Lucky Chant | Normal | — | — | 30 | The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. | |
| 855 | Lumina Crash | Psychic | 80 | 100 | 12 | Lowers the target’s Sp. Def stat by 2 stages. | |
| 849 | Lunar Blessing | Psychic | — | — | 5 | The user receives a blessing from the crescent moon, restoring HP and curing status conditions for itself and its ally Pokémon currently in the battle. | |
| 461 | Lunar Dance | Psychic | — | — | 10 | The user faints. In return, the Pokémon taking its place will have its HP and PP restored and its status conditions cured. | |
| 679 | Lunge | Bug | 80 | 100 | 16 | Lowers the target’s Attack stat by 1 stage. | |
| 295 | Luster Purge | Psychic | 95 | 100 | 5 | The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat. | |
| 183 | Mach Punch | Fighting | 40 | 100 | 20 | The user throws a punch at blinding speed. This move always goes first. | |
| 277 | Magic Coat | Psychic | — | — | 16 | — | |
| 750 | Magic Powder | Psychic | — | 100 | 20 | Changes the target’s type to Psychic. Grass-type Pokémon are unaffected. | |
| 478 | Magic Room | Psychic | — | — | 12 | Gives the entire field the Magic Room status for 5 turns. | |
| 345 | Magical Leaf | Grass | 60 | — | 20 | The user scatters curious leaves that chase the target. This attack never misses. | |
| 900 | Magical Torque | Fairy | 100 | 100 | 10 | — | |
| 463 | Magma Storm | Fire | 100 | 75 | 5 | The user traps the target inside a maelstrom of fire that inflicts damage for four to five turns. | |
| 443 | Magnet Bomb | Steel | 60 | — | 20 | The user launches steel bombs that stick to the target. This attack never misses. | |
| 393 | Magnet Rise | Electric | — | — | 12 | The user gains the Magnet Rise status. | |
| 602 | Magnetic Flux | Electric | — | — | 20 | If the user or its allies have the Plus Ability or the Minus Ability, their Defense and Sp. Def stats are boosted by 1 stage. | |
| 222 | Magnitude | Ground | 1 | 100 | 30 | The user attacks everything around it with a ground-shaking quake. Its power varies. | |
| 874 | Make It Rain | Steel | 120 | 95 | 8 | Lowers the user’s Sp. Atk stat by 2 stages. | |
| 696 | Malicious Moonsault | Dark | 180 | — | 1 | The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force. | |
| 919 | Malignant Chain | Poison | 100 | 100 | 5 | The user pours toxins into the target by wrapping them in a toxic, corrosive chain. This may also leave the target badly poisoned. | |
| 561 | Mat Block | Fighting | — | — | 10 | Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves. | |
| 902 | Matcha Gotcha | Grass | 80 | 90 | 16 | Has a 20% chance of burning targets. The user’s HP is restored by 1/2 of the damage dealt by this move. | |
| 766 | Max Airstream | Flying | 10 | — | 10 | This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon’s Speed stats. | |
| 772 | Max Darkness | Dark | 10 | — | 10 | This is a Dark-type attack Dynamax Pokémon use. This lowers the target’s Sp. Def stat. | |
| 757 | Max Flare | Fire | 100 | — | 10 | This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. | |
| 758 | Max Flutterby | Bug | 10 | — | 10 | This is a Bug-type attack Dynamax Pokémon use. This lowers the target’s Sp. Atk stat. | |
| 765 | Max Geyser | Water | 10 | — | 10 | This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. | |
| 743 | Max Guard | Normal | — | — | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| 763 | Max Hailstorm | Ice | 10 | — | 10 | This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. | |
| 761 | Max Knuckle | Fighting | 10 | — | 10 | This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon’s Attack stats. | |
| 759 | Max Lightning | Electric | 10 | — | 10 | This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. | |
| 769 | Max Mindstorm | Psychic | 10 | — | 10 | This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | |
| 764 | Max Ooze | Poison | 10 | — | 10 | This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon’s Sp. Atk stats. | |
| 773 | Max Overgrowth | Grass | 10 | — | 10 | This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | |
| 762 | Max Phantasm | Ghost | 10 | — | 10 | This is a Ghost-type attack Dynamax Pokémon use. This lowers the target’s Defense stat. | |
| 771 | Max Quake | Ground | 10 | — | 10 | This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon’s Sp. Def stats. | |
| 770 | Max Rockfall | Rock | 10 | — | 10 | This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. | |
| 767 | Max Starfall | Fairy | 10 | — | 10 | This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. | |
| 774 | Max Steelspike | Steel | 10 | — | 10 | This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon’s Defense stats. | |
| 760 | Max Strike | Normal | 10 | — | 10 | This is a Normal-type attack Dynamax Pokémon use. This lowers the target’s Speed stat. | |
| 768 | Max Wyrmwind | Dragon | 10 | — | 10 | This is a Dragon-type attack Dynamax Pokémon use. This lowers the target’s Attack stat. | |
| 382 | Me First | Normal | 1 | — | 20 | The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first. | |
| 212 | Mean Look | Normal | — | — | 8 | Gives the target the Can’t Escape status. | |
| 096 | Meditate | Psychic | — | — | 40 | The user meditates to awaken the power deep within its body and raise its Attack stat. | |
| 072 | Mega Drain | Grass | 40 | 100 | 15 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | |
| 025 | Mega Kick | Normal | 120 | 75 | 8 | The target is attacked by a kick launched with muscle-packed power. | |
| 005 | Mega Punch | Normal | 80 | 85 | 20 | The target is slugged by a punch thrown with muscle-packed power. | |
| 224 | Megahorn | Bug | 120 | 85 | 12 | Using its tough and impressive horn, the user rams into the target with no letup. | |
| 262 | Memento | Dark | — | 100 | 12 | Lowers the target’s Attack and Sp. Atk stats by 2 stages. The user faints upon using this move. | |
| 725 | Menacing Moonraze Maelstrom | Ghost | 200 | — | 1 | After obtaining Z-Power, the user, Lunala, attacks the target with full force. This move can ignore the effect of the target’s Ability. | |
| 368 | Metal Burst | Steel | 1 | 100 | 12 | The user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used. | |
| 232 | Metal Claw | Steel | 50 | 95 | 20 | The target is raked with steel claws. This may also boost the user's Attack stat. | |
| 319 | Metal Sound | Steel | — | 85 | 20 | Lowers the target’s Sp. Def stat by 2 stages. | |
| 794 | Meteor Assault | Fighting | 170 | 100 | 8 | The user gains the Recharging status on the turn after this move is used. | |
| 800 | Meteor Beam | Rock | 120 | 90 | 12 | The user gains the Charging status on the turn this move is used, then attacks on the following turn. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used. | |
| 309 | Meteor Mash | Steel | 90 | 90 | 12 | Has a 20% chance of boosting the user’s Attack stat by 1 stage. | |
| 118 | Metronome | Normal | — | — | 12 | The user waggles a finger and stimulates its brain into randomly using nearly any move. | |
| 910 | Mighty Cleave | Rock | 95 | 100 | 5 | The user wields the light that has accumulated atop its head to cleave the target. This move hits even if the target protects itself. | |
| 208 | Milk Drink | Normal | — | — | 8 | Restores 1/2 of the max HP of the user or an ally. | |
| 102 | Mimic | Normal | — | — | 12 | The user copies the move last used by the target. The copied move can be used until the user of Mimic leaves the battle. | |
| 720 | Mind Blown | Fire | 150 | 100 | 5 | The user attacks everything around it by causing its own head to explode. This also damages the user. | |
| 170 | Mind Reader | Normal | — | — | 5 | The user senses the target’s movements with its mind to ensure its next attack does not miss the target. | |
| 107 | Minimize | Normal | — | — | 12 | Boosts the user’s evasiveness by 2 stages. The user gains the Minimized status. | |
| 357 | Miracle Eye | Psychic | — | — | 40 | Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit. | |
| 243 | Mirror Coat | Psychic | 1 | 100 | 20 | The user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used. | |
| 119 | Mirror Move | Flying | — | — | 20 | The user counters the target by mimicking the target’s last move. | |
| 429 | Mirror Shot | Steel | 65 | 85 | 10 | The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy. | |
| 054 | Mist | Ice | — | — | 20 | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | |
| 296 | Mist Ball | Psychic | 95 | 100 | 5 | A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat. | |
| 802 | Misty Explosion | Fairy | 100 | 100 | 8 | If the user is under the effect of Misty Terrain, this move’s power is boosted by 50%. The user faints upon using this move. | |
| 581 | Misty Terrain | Fairy | — | — | 12 | Turns the entire field into Misty Terrain for 5 turns. | |
| 585 | Moonblast | Fairy | 95 | 100 | 16 | Has a 10% chance of lowering the target’s Sp. Atk stat by 1 stage. | |
| 714 | Moongeist Beam | Ghost | 100 | 100 | 5 | The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Ability. | |
| 236 | Moonlight | Fairy | — | — | 8 | Restores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead. | |
| 234 | Morning Sun | Normal | — | — | 8 | Restores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead. | |
| 866 | Mortal Spin | Poison | 30 | 100 | 16 | Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Poisons targets. | |
| 836 | Mountain Gale | Ice | 120 | 85 | 12 | Has a 30% chance of making the target flinch. | |
| 426 | Mud Bomb | Ground | 65 | 85 | 10 | The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy. | |
| 341 | Mud Shot | Ground | 55 | 95 | 16 | Lowers the target’s Speed stat by 1 stage. | |
| 300 | Mud Sport | Ground | — | — | 15 | The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns. | |
| 189 | Mud-Slap | Ground | 20 | 100 | 12 | Lowers the target’s accuracy by 1 stage. | |
| 330 | Muddy Water | Water | 90 | 85 | 12 | Has a 30% chance of lowering targets’ accuracy by 1 stage. | |
| 718 | Multi-Attack | Normal | 120 | 100 | 10 | Cloaking itself in high energy, the user slams into the target. The memory held determines the move’s type. | |
| 595 | Mystical Fire | Fire | 75 | 100 | 12 | Lowers the target’s Sp. Atk stat by 1 stage. | |
| 832 | Mystical Power | Psychic | 70 | 90 | 10 | The user attacks by emitting a mysterious power. This also boosts the user’s Sp. Atk stat. | |
| 417 | Nasty Plot | Dark | — | — | 20 | Boosts the user’s Sp. Atk stat by 2 stages. | |
| 363 | Natural Gift | Normal | 1 | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | |
| 267 | Nature Power | Normal | — | — | 20 | This attack makes use of nature’s power. Its effects vary depending on the user’s environment. | |
| 717 | Nature's Madness | Fairy | 1 | 90 | 10 | The user hits the target with the force of nature. It halves the target’s HP. | |
| 302 | Needle Arm | Grass | 60 | 100 | 15 | The user attacks by wildly swinging its thorny arms. This may also make the target flinch. | |
| 636 | Never-Ending Nightmare | Ghost | 1 | — | 1 | Deep-seated grudges summoned by the user’s Z-Power trap the target. The power varies, depending on the original move. | |
| 637 | Never-Ending Nightmare | Ghost | 1 | — | 1 | Dummy Data | |
| 539 | Night Daze | Dark | 90 | 95 | 12 | Has a 40% chance of lowering the target’s accuracy by 1 stage. | |
| 101 | Night Shade | Ghost | 1 | 100 | 16 | Deals 50 HP of damage. | |
| 400 | Night Slash | Dark | 70 | 100 | 20 | This move has a 1-stage Critical-Hit Ratio Boost. | |
| 171 | Nightmare | Ghost | — | 100 | 15 | A sleeping target sees a nightmare that inflicts some damage every turn. | |
| 920 | Nihil Light | Dragon | 100 | 100 | 8 | — | |
| 748 | No Retreat | Fighting | — | — | 8 | Boosts the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage. The user gains the Can’t Escape status. This move can only be used once per time the user enters battle— otherwise it will fail. | |
| 568 | Noble Roar | Normal | — | 100 | 20 | Lowers the target’s Attack and Sp. Atk stats by 1 stage. | |
| 898 | Noxious Torque | Poison | 100 | 100 | 10 | — | |
| 609 | Nuzzle | Electric | 20 | 100 | 20 | Paralyzes the target. | |
| 613 | Oblivion Wing | Flying | 80 | 100 | 10 | The user absorbs its target’s HP. The user’s HP is restored by over half of the damage taken by the target. | |
| 792 | Obstruct | Dark | — | 100 | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker’s Defense stat. | |
| 697 | Oceanic Operetta | Water | 195 | — | 1 | The user, Primarina, summons a massive amount of water using its Z-Power and attacks the target with full force. | |
| 190 | Octazooka | Water | 65 | 85 | 10 | The user attacks by spraying ink in the target’s face or eyes. This may also lower the target’s accuracy. | |
| 753 | Octolock | Fighting | — | 100 | 16 | Gives the target the Octolocked and Can’t Escape statuses. | |
| 316 | Odor Sleuth | Normal | — | — | 40 | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | |
| 466 | Ominous Wind | Ghost | 60 | 100 | 5 | The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once. | |
| 856 | Order Up | Dragon | 80 | 100 | 10 | The user attacks with elegant poise. If the user has a Tatsugiri in its mouth, this move boosts one of the user's stats based on the Tatsugiri's form. | |
| 618 | Origin Pulse | Water | 110 | 85 | 10 | The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue. | |
| 200 | Outrage | Dragon | 120 | 100 | 12 | The user gains the Rampaging status. | |
| 786 | Overdrive | Electric | 80 | 100 | 12 | The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration. | |
| 315 | Overheat | Fire | 130 | 90 | 8 | Lowers the user’s Sp. Atk stat by 2 stages. | |
| 220 | Pain Split | Normal | — | — | 20 | The user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share. | |
| 570 | Parabolic Charge | Electric | 65 | 100 | 20 | The user’s HP is restored by 1/2 of the damage dealt by this move. | |
| 575 | Parting Shot | Dark | — | 100 | 20 | Lowers the target’s Attack and Sp. Atk stats by 1 stage. The user then switches out of battle to be replaced by another party Pokémon. | |
| 006 | Pay Day | Normal | 40 | 100 | 20 | Coins are hurled at the target to inflict damage. Money is earned after the battle. | |
| 371 | Payback | Dark | 50 | 100 | 12 | This move’s power is doubled if the user attacks after the target. | |
| 064 | Peck | Flying | 35 | 100 | 35 | The target is jabbed with a sharply pointed beak or horn to inflict damage. | |
| 195 | Perish Song | Normal | — | — | 8 | Gives all Pokémon on the field the Perishing status. | |
| 572 | Petal Blizzard | Grass | 90 | 100 | 16 | The user stirs up a violent petal blizzard and damages everything around it. | |
| 080 | Petal Dance | Grass | 120 | 100 | 12 | The user gains the Rampaging status. | |
| 566 | Phantom Force | Ghost | 90 | 100 | 12 | The user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves. | |
| 722 | Photon Geyser | Psychic | 100 | 100 | 5 | The user attacks the target with a pillar of light. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | |
| 732 | Pika Papow | Electric | 1 | — | 20 | — | |
| 042 | Pin Missile | Bug | 25 | 95 | 20 | The user attacks 2 to 5 times in a row. | |
| 721 | Plasma Fists | Electric | 100 | 100 | 15 | The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves. | |
| 589 | Play Nice | Normal | — | — | 20 | The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. | |
| 583 | Play Rough | Fairy | 90 | 90 | 12 | Has a 10% chance of lowering the target’s Attack stat by 1 stage. | |
| 365 | Pluck | Flying | 60 | 100 | 20 | If the target is holding a Berry, the user eats that Berry and gains its effect. | |
| 305 | Poison Fang | Poison | 50 | 100 | 16 | Has a 50% chance of badly poisoning the target. | |
| 139 | Poison Gas | Poison | — | 90 | 40 | A cloud of poison gas is sprayed in the faces of opposing Pokémon, poisoning those it hits. | |
| 398 | Poison Jab | Poison | 80 | 100 | 20 | Has a 30% chance of poisoning the target. | |
| 077 | Poison Powder | Poison | — | 75 | 20 | Poisons the target. Grass-type Pokémon are unaffected. | |
| 040 | Poison Sting | Poison | 15 | 100 | 35 | The user stabs the target with a poisonous stinger to inflict damage. This may also poison the target. | |
| 342 | Poison Tail | Poison | 50 | 100 | 20 | The user hits the target with its tail. This move has a heightened chance of landing a critical hit and may also poison the target. | |
| 676 | Pollen Puff | Bug | 90 | 100 | 16 | When used on an ally, this move restores 1/2 of its max HP instead of dealing damage. | |
| 809 | Poltergeist | Ghost | 110 | 90 | 8 | This move fails if the target isn’t holding an item. | |
| 860 | Population Bomb | Normal | 20 | 90 | 12 | The user attacks 1 to 10 times in a row. The attack ends if the user misses. | |
| 884 | Pounce | Bug | 50 | 100 | 20 | Lowers the target’s Speed stat by 1 stage. | |
| 001 | Pound | Normal | 40 | 100 | 35 | The target is physically pounded with a long tail, a foreleg, or the like. | |
| 600 | Powder | Bug | — | 100 | 20 | The user covers the target in a combustible powder. If the target uses a Fire-type move, the powder explodes and damages the target. | |
| 181 | Powder Snow | Ice | 40 | 100 | 20 | The user attacks with a chilling gust of powdery snow. This may also leave opposing Pokémon frozen. | |
| 408 | Power Gem | Rock | 80 | 100 | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. | |
| 829 | Power Shift | Normal | — | — | 10 | The user swaps its Attack and Defense stats. | |
| 471 | Power Split | Psychic | — | — | 12 | The user adds its Attack stat to the target’s Attack stat, then splits the total in half for them to share. It does the same with each of their Sp. Atk stats. | |
| 384 | Power Swap | Psychic | — | — | 12 | The user swaps the changes to its Attack and Sp. Atk stats with the changes to the target’s Attack and Sp. Atk stats. | |
| 379 | Power Trick | Psychic | — | — | 12 | The user gains the Atk/Def Swapped status. | |
| 681 | Power Trip | Dark | 20 | 100 | 12 | This move’s power is increased by 20 for each stage that the user’s stats have been boosted. | |
| 438 | Power Whip | Grass | 120 | 85 | 12 | The user violently whirls its vines, tentacles, or the like to lash the target. | |
| 612 | Power-Up Punch | Fighting | 40 | 100 | 20 | — | |
| 619 | Precipice Blades | Ground | 120 | 85 | 10 | The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone. | |
| 217 | Present | Normal | 1 | 90 | 15 | The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however. | |
| 711 | Prismatic Laser | Psychic | 160 | 100 | 10 | The user shoots powerful lasers using the power of a prism. The user can't move on the next turn. | |
| 182 | Protect | Normal | — | — | 8 | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| 060 | Psybeam | Psychic | 65 | 100 | 20 | The target is attacked with a peculiar ray. This may also confuse the target. | |
| 875 | Psyblade | Psychic | 80 | 100 | 15 | The user rends the target with an ethereal blade. This move's power is boosted by 50 percent if the user is on Electric Terrain. | |
| 244 | Psych Up | Normal | — | — | 12 | The user copies the target’s stat changes. | |
| 094 | Psychic | Psychic | 90 | 100 | 12 | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. | |
| 706 | Psychic Fangs | Psychic | 85 | 100 | 12 | Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side. | |
| 917 | Psychic Noise | Psychic | 75 | 100 | 12 | Gives the target the Healing Prevented status for 2 turns. | |
| 678 | Psychic Terrain | Psychic | — | — | 12 | Turns the entire field into Psychic Terrain for 5 turns. | |
| 354 | Psycho Boost | Psychic | 140 | 90 | 5 | The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. | |
| 427 | Psycho Cut | Psychic | 70 | 100 | 20 | This move has a 1-stage Critical-Hit Ratio Boost. | |
| 375 | Psycho Shift | Psychic | — | 100 | 10 | Using its psychic power of suggestion, the user transfers its status conditions to the target. | |
| 828 | Psyshield Bash | Psychic | 90 | 90 | 12 | Boosts the user’s Defense stat by 1 stage. | |
| 473 | Psyshock | Psychic | 80 | 100 | 12 | This is a special move, but the damage it deals is calculated using the target’s Defense stat. | |
| 540 | Psystrike | Psychic | 100 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. | |
| 149 | Psywave | Psychic | 1 | 100 | 15 | The target is attacked with an odd psychic wave. The attack varies in intensity. | |
| 701 | Pulverizing Pancake | Normal | 210 | — | 1 | Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force. | |
| 386 | Punishment | Dark | 1 | 100 | 5 | The more the target has powered up with stat changes, the greater the move’s power. | |
| 685 | Purify | Poison | — | — | 20 | The user heals the target’s status condition. If the move succeeds, it also restores the user’s own HP. | |
| 228 | Pursuit | Dark | 40 | 100 | 20 | The power of this attack move is doubled if it’s used on a target that’s switching out of battle. | |
| 780 | Pyro Ball | Fire | 120 | 90 | 8 | Has a 10% chance of burning the target. Cures the user of being frozen. | |
| 511 | Quash | Dark | — | 100 | 16 | Causes the target to move last in the turn. | |
| 098 | Quick Attack | Normal | 40 | 100 | 20 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. | |
| 501 | Quick Guard | Fighting | — | — | 16 | The user protects itself and its allies from priority moves for the turn. | |
| 483 | Quiver Dance | Bug | — | — | 20 | Boosts the user’s Sp. Atk, Sp. Def, and Speed stats by 1 stage. | |
| 099 | Rage | Normal | 20 | 100 | 20 | As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |
| 889 | Rage Fist | Ghost | 50 | 100 | 12 | This move’s power is increased by 50 each time the user takes damage from a move, up to a maximum power of 350. If the user switches out of battle, the move’s power returns to its usual value. | |
| 476 | Rage Powder | Bug | — | — | 20 | The user redirects opponents’ moves toward itself. This effect works only on single-target moves. Grass-type Pokémon are unaffected. | |
| 873 | Raging Bull | Normal | 90 | 100 | 12 | Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side. This move’s type depends on the user’s form. | |
| 833 | Raging Fury | Fire | 120 | 100 | 12 | The user gains the Rampaging status. | |
| 240 | Rain Dance | Water | — | — | 8 | Summons rain for 5 turns. | |
| 229 | Rapid Spin | Normal | 50 | 100 | 20 | Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Boosts the user’s Speed stat by 1 stage. | |
| 075 | Razor Leaf | Grass | 55 | 95 | 20 | Sharp-edged leaves are launched to slash at opposing Pokémon. This move has a heightened chance of landing a critical hit. | |
| 534 | Razor Shell | Water | 75 | 95 | 12 | Has a 50% chance of lowering the target’s Defense stat by 1 stage. | |
| 013 | Razor Wind | Normal | 80 | 100 | 10 | In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. | |
| 105 | Recover | Normal | — | — | 8 | Restores 1/2 of the user’s max HP. | |
| 278 | Recycle | Normal | — | — | 12 | Regenerates the last held item that the user consumed. The user then holds this item once more. | |
| 115 | Reflect | Psychic | — | — | 20 | Gives the user’s side the Reflect status for 5 turns. | |
| 513 | Reflect Type | Normal | — | — | 16 | The user becomes the same type or types as the target. | |
| 287 | Refresh | Normal | — | — | 20 | The user rests to cure itself of poisoning, a burn, or paralysis. | |
| 547 | Relic Song | Normal | 75 | 100 | 10 | The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep. | |
| 156 | Rest | Psychic | — | — | 8 | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | |
| 514 | Retaliate | Normal | 70 | 100 | 8 | The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn. | |
| 216 | Return | Normal | 1 | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. | |
| 686 | Revelation Dance | Normal | 90 | 100 | 15 | The user attacks the target by dancing with all its might. This move becomes the same type as the user's type. | |
| 279 | Revenge | Fighting | 60 | 100 | 12 | — | |
| 179 | Reversal | Fighting | 1 | 100 | 16 | The less HP the user has left, the greater this move’s power (ranging between 20 and 200). | |
| 863 | Revival Blessing | Normal | — | — | 1 | Revives a Pokémon in the user’s party that has fainted and restores 1/2 of that Pokémon’s max HP. | |
| 804 | Rising Voltage | Electric | 70 | 100 | 20 | This move’s power is doubled if the target is under the effect of Electric Terrain. | |
| 046 | Roar | Normal | — | — | 20 | If there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random. | |
| 459 | Roar of Time | Dragon | 150 | 90 | 5 | The user blasts the target with power that distorts even time. The user can't move on the next turn. | |
| 350 | Rock Blast | Rock | 25 | 90 | 12 | The user attacks 2 to 5 times in a row. | |
| 431 | Rock Climb | Normal | 90 | 85 | 20 | This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. | |
| 397 | Rock Polish | Rock | — | — | 20 | Boosts the user’s Speed stat by 2 stages. | |
| 157 | Rock Slide | Rock | 75 | 90 | 12 | Has a 30% chance of making targets flinch. | |
| 249 | Rock Smash | Fighting | 40 | 100 | 16 | The user attacks with a punch. This may also lower the target's Defense stat. | |
| 088 | Rock Throw | Rock | 50 | 90 | 15 | The user picks up and throws a small rock at the target to inflict damage. | |
| 317 | Rock Tomb | Rock | 60 | 95 | 16 | Lowers the target’s Speed stat by 1 stage. | |
| 439 | Rock Wrecker | Rock | 150 | 90 | 8 | The user gains the Recharging status on the turn after this move is used. | |
| 272 | Role Play | Psychic | — | — | 12 | Changes the user’s Ability to be the same as the target’s. | |
| 027 | Rolling Kick | Fighting | 60 | 85 | 15 | The user lashes out with a quick, spinning kick. This may also make the target flinch. | |
| 205 | Rollout | Rock | 30 | 90 | 20 | The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. | |
| 355 | Roost | Flying | — | — | 8 | Restores 1/2 of the user’s max HP. If the user is a Flying type, it will lose the Flying type for the turn. | |
| 563 | Rototiller | Ground | — | — | 10 | Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon. | |
| 496 | Round | Normal | 60 | 100 | 16 | If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. | |
| 877 | Ruination | Dark | 1 | 90 | 10 | The user summons a ruinous disaster. This cuts the target’s HP in half. | |
| 221 | Sacred Fire | Fire | 100 | 95 | 5 | The target is razed with a mystical fire of great intensity. This may also leave the target with a burn. | |
| 533 | Sacred Sword | Fighting | 90 | 100 | 16 | This move ignores the target’s stat changes when dealing damage. | |
| 219 | Safeguard | Normal | — | — | 20 | Gives the user’s side the Safeguard status for 5 turns. | |
| 864 | Salt Cure | Rock | 40 | 100 | 16 | Gives the target the Salt Cured status. | |
| 028 | Sand Attack | Ground | — | 100 | 16 | Sand is hurled in the target's face, lowering the target's accuracy. | |
| 328 | Sand Tomb | Ground | 35 | 85 | 16 | Gives the target the Bound status. | |
| 848 | Sandsear Storm | Ground | 100 | 80 | 10 | The user attacks by wrapping opposing Pokémon in fierce winds and searingly hot sand. This may also leave them with a burn. | |
| 201 | Sandstorm | Rock | — | — | 8 | Summons a sandstorm for 5 turns. | |
| 738 | Sappy Seed | Grass | 100 | 90 | 10 | — | |
| 634 | Savage Spin-Out | Bug | 1 | — | 1 | The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | |
| 635 | Savage Spin-Out | Bug | 1 | — | 1 | Dummy Data | |
| 503 | Scald | Water | 80 | 100 | 16 | Has a 30% chance of burning the target. Cures the user and target of being frozen. | |
| 799 | Scale Shot | Dragon | 25 | 90 | 20 | The user attacks 2 to 5 times in a row. This move lowers the user’s Defense stat by 1 stage and boosts its Speed stat by 1 stage. | |
| 184 | Scary Face | Normal | — | 100 | 12 | Lowers the target’s Speed stat by 2 stages. | |
| 815 | Scorching Sands | Ground | 70 | 100 | 12 | Has a 30% chance of burning the target. Cures the user and target of being frozen. | |
| 010 | Scratch | Normal | 40 | 100 | 35 | Hard, pointed, sharp claws rake the target to inflict damage. | |
| 103 | Screech | Normal | — | 85 | 20 | Lowers the target’s Defense stat by 2 stages. | |
| 545 | Searing Shot | Fire | 100 | 100 | 5 | The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. | |
| 724 | Searing Sunraze Smash | Steel | 200 | — | 1 | After obtaining Z-Power, the user, Solgaleo, attacks the target with full force. This move can ignore the effect of the target’s Ability. | |
| 290 | Secret Power | Normal | 70 | 100 | 20 | The additional effects of this attack depend upon where it was used. | |
| 548 | Secret Sword | Fighting | 85 | 100 | 10 | The user cuts with its long horn. The odd power contained in the horn deals physical damage to the target. | |
| 402 | Seed Bomb | Grass | 80 | 100 | 16 | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. | |
| 465 | Seed Flare | Grass | 120 | 85 | 5 | The user emits a shock wave from its body to attack its target. This may also harshly lower the target's Sp. Def stat. | |
| 069 | Seismic Toss | Fighting | 1 | 100 | 20 | Deals 50 HP of damage. | |
| 120 | Self-Destruct | Normal | 200 | 100 | 8 | The user faints upon using this move. | |
| 247 | Shadow Ball | Ghost | 80 | 100 | 16 | Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage. | |
| 9000 | Shadow Blast | unknown | 80 | 100 | — | — | |
| 9001 | Shadow Blitz | unknown | 40 | 100 | — | — | |
| 9002 | Shadow Bolt | unknown | 75 | 100 | — | — | |
| 708 | Shadow Bone | Ghost | 85 | 100 | 10 | — | |
| 9003 | Shadow Break | unknown | 75 | 100 | — | — | |
| 9004 | Shadow Chill | unknown | 75 | 100 | — | — | |
| 421 | Shadow Claw | Ghost | 70 | 100 | 16 | This move has a 1-stage Critical-Hit Ratio Boost. | |
| 9005 | Shadow Down | unknown | — | 100 | — | — | |
| 9006 | Shadow End | unknown | 120 | 60 | — | — | |
| 9007 | Shadow Fire | unknown | 75 | 100 | — | — | |
| 467 | Shadow Force | Ghost | 120 | 100 | 5 | — | |
| 9008 | Shadow Half | unknown | — | 100 | — | — | |
| 9009 | Shadow Hold | unknown | — | 80 | — | — | |
| 9010 | Shadow Mist | unknown | — | 100 | — | — | |
| 9011 | Shadow Panic | unknown | — | 60 | — | — | |
| 325 | Shadow Punch | Ghost | 60 | — | 20 | This move never misses. | |
| 9012 | Shadow Rave | unknown | 70 | 100 | — | — | |
| 9013 | Shadow Rush | unknown | 55 | 100 | — | — | |
| 9014 | Shadow Shed | unknown | — | 100 | — | — | |
| 9015 | Shadow Sky | unknown | — | 100 | — | — | |
| 425 | Shadow Sneak | Ghost | 40 | 100 | 20 | — | |
| 9016 | Shadow Storm | unknown | 95 | 100 | — | — | |
| 9017 | Shadow Wave | unknown | 50 | 100 | — | — | |
| 159 | Sharpen | Normal | — | — | 30 | The user makes its edges more jagged, which raises its Attack stat. | |
| 648 | Shattered Psyche | Psychic | 1 | — | 1 | The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | |
| 649 | Shattered Psyche | Psychic | 1 | — | 1 | Dummy Data | |
| 880 | Shed Tail | Normal | — | — | 12 | The user loses 1/2 of its max HP to create a substitute, then switches out of battle to be replaced by another party Pokémon. The substitute will be hit by moves instead of that Pokémon, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. | |
| 329 | Sheer Cold | Ice | 1 | 30 | 8 | Knocks out the target. This move does not affect Ice types. The accuracy of this move is fixed at 30%. If used by Pokémon other than Ice types, the accuracy of this move is 20%. | |
| 801 | Shell Side Arm | Poison | 90 | 100 | 12 | Has a 20% chance of poisoning the target. Becomes a physical move if that will deal more damage. | |
| 504 | Shell Smash | Normal | — | — | 16 | Lowers the user’s Defense and Sp. Def stats by 1 stage and boosts its Attack, Sp. Atk, and Speed stats by 2 stages. | |
| 704 | Shell Trap | Fire | 150 | 100 | 5 | The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on opposing Pokémon. | |
| 842 | Shelter | Steel | — | — | 12 | Boosts the user’s Defense stat by 2 stages. | |
| 508 | Shift Gear | Steel | — | — | 12 | Boosts the user’s Attack stat by 1 stage and Speed stat by 2 stages. | |
| 351 | Shock Wave | Electric | 60 | — | 20 | — | |
| 659 | Shore Up | Ground | — | — | 5 | The user restores its own HP by up to half its max HP. It regains more HP in a sandstorm. | |
| 324 | Signal Beam | Bug | 75 | 100 | 15 | The user attacks with a sinister beam of light. This may also confuse the target. | |
| 852 | Silk Trap | Bug | — | — | 10 | The user spins a silken trap, protecting itself from damage while lowering the Speed stat of any attacker that makes direct contact. | |
| 318 | Silver Wind | Bug | 60 | 100 | 5 | The target is attacked with powdery scales blown by the wind. This may also raise all the user’s stats. | |
| 493 | Simple Beam | Normal | — | 100 | 16 | Changes the target’s Ability to Simple. | |
| 047 | Sing | Normal | — | 55 | 16 | Puts the target to sleep. | |
| 695 | Sinister Arrow Raid | Ghost | 180 | — | 1 | The user, Decidueye, creates countless arrows using its Z-Power and shoots the target with full force. | |
| 735 | Sizzly Slide | Fire | 60 | 100 | 20 | — | |
| 166 | Sketch | Normal | — | — | 1 | This move enables the user to permanently learn the move last used by the target. Once used, Sketch disappears. | |
| 285 | Skill Swap | Psychic | — | — | 12 | The user and the target swap their Abilities. | |
| 806 | Skitter Smack | Bug | 70 | 90 | 12 | Lowers the target’s Sp. Atk stat by 1 stage. | |
| 130 | Skull Bash | Normal | 130 | 100 | 10 | The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. | |
| 143 | Sky Attack | Flying | 140 | 90 | 8 | The user gains the Charging status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of making the target flinch, and it has a 1-stage Critical-Hit Ratio Boost. | |
| 507 | Sky Drop | Flying | 60 | 100 | 10 | The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. | |
| 327 | Sky Uppercut | Fighting | 85 | 90 | 15 | The user attacks the target with an uppercut thrown skyward with force. | |
| 303 | Slack Off | Normal | — | — | 8 | Restores 1/2 of the user’s max HP. | |
| 021 | Slam | Normal | 80 | 75 | 20 | The target is slammed with a long tail, vines, or the like to inflict damage. | |
| 163 | Slash | Normal | 80 | 100 | 20 | This move has a 1-stage Critical-Hit Ratio Boost. | |
| 079 | Sleep Powder | Grass | — | 75 | 16 | Puts the target to sleep. Grass-type Pokémon are unaffected. | |
| 214 | Sleep Talk | Normal | — | — | 12 | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |
| 124 | Sludge | Poison | 65 | 100 | 20 | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. | |
| 188 | Sludge Bomb | Poison | 90 | 100 | 12 | Has a 30% chance of poisoning the target. | |
| 482 | Sludge Wave | Poison | 95 | 100 | 12 | Has a 10% chance of poisoning targets. | |
| 479 | Smack Down | Rock | 50 | 100 | 16 | If the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status. | |
| 684 | Smart Strike | Steel | 70 | — | 12 | This move never misses. | |
| 265 | Smelling Salts | Normal | 70 | 100 | 10 | This attack’s power is doubled when used on a target with paralysis. This also cures the target’s paralysis, however. | |
| 123 | Smog | Poison | 30 | 70 | 20 | The target is attacked with a discharge of filthy gases. This may also poison the target. | |
| 108 | Smokescreen | Normal | — | 100 | 20 | The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy. | |
| 779 | Snap Trap | Steel | 35 | 100 | 16 | Gives the target the Bound status. | |
| 555 | Snarl | Dark | 55 | 95 | 16 | Lowers targets’ Sp. Atk stats by 1 stage. | |
| 289 | Snatch | Dark | — | — | 10 | The user steals the effects of any attempts to use a healing or stat-changing move. | |
| 745 | Snipe Shot | Water | 85 | 100 | 16 | This move ignores the effects of Abilities and moves that draw in moves. It has a 1-stage Critical-Hit Ratio Boost. | |
| 173 | Snore | Normal | 50 | 100 | 16 | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | |
| 883 | Snowscape | Ice | — | — | 8 | Summons snow for 5 turns. | |
| 487 | Soak | Water | — | 100 | 20 | Changes the target’s type to Water. | |
| 135 | Soft-Boiled | Normal | — | — | 5 | The user restores its own HP by up to half its max HP. | |
| 076 | Solar Beam | Grass | 120 | 100 | 12 | The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition. | |
| 669 | Solar Blade | Grass | 125 | 100 | 12 | The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition. | |
| 049 | Sonic Boom | Normal | 1 | 90 | 20 | The target is hit with a destructive shock wave that always inflicts 20 HP damage. | |
| 699 | Soul-Stealing 7-Star Strike | Ghost | 195 | — | 1 | After obtaining Z-Power, the user, Marshadow, punches and kicks the target consecutively with full force. | |
| 460 | Spacial Rend | Dragon | 100 | 95 | 5 | The user tears the target along with the space around it. This move has a heightened chance of landing a critical hit. | |
| 209 | Spark | Electric | 65 | 100 | 20 | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. | |
| 664 | Sparkling Aria | Water | 90 | 100 | 12 | Cures targets of their burns. | |
| 740 | Sparkly Swirl | Fairy | 120 | 85 | 5 | — | |
| 712 | Spectral Thief | Ghost | 90 | 100 | 10 | The user hides in the target’s shadow, steals the target’s stat boosts, and then attacks. | |
| 683 | Speed Swap | Psychic | — | — | 12 | The user and the target swap their Speed stats. | |
| 858 | Spicy Extract | Grass | — | — | 16 | Lowers the target’s Defense stat by 2 stages and boosts its Attack stat by 2 stages. | |
| 169 | Spider Web | Bug | — | — | 10 | The user ensnares the target with thin, gooey silk so it can’t flee from battle. | |
| 131 | Spike Cannon | Normal | 20 | 100 | 15 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | |
| 191 | Spikes | Ground | — | — | 20 | Gives the opponent’s side the Spikes status. | |
| 596 | Spiky Shield | Grass | — | — | 8 | The user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn take damage equal to 1/8 of their max HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| 859 | Spin Out | Steel | 100 | 100 | 5 | The user spins furiously by straining its legs, inflicting damage on the target. This also harshly lowers the user's Speed stat. | |
| 789 | Spirit Break | Fairy | 75 | 100 | 16 | Lowers the target’s Sp. Atk stat by 1 stage. | |
| 662 | Spirit Shackle | Ghost | 90 | 100 | 12 | Gives the target the Can’t Escape status. | |
| 255 | Spit Up | Normal | 1 | 100 | 12 | The higher the user’s Stockpiling level, the greater this move’s power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status. | |
| 180 | Spite | Ghost | — | 100 | 12 | Removes 4 PP from the move last used by the target. | |
| 150 | Splash | Normal | — | — | 20 | The user just flops and splashes around to no effect at all... | |
| 727 | Splintered Stormshards | Rock | 190 | — | 1 | After obtaining Z-Power, the user, Lycanroc, attacks the target with full force. This move negates the effect on the battlefield. | |
| 730 | Splishy Splash | Water | 90 | 100 | 15 | — | |
| 147 | Spore | Grass | — | 100 | 15 | The user scatters bursts of spores that induce sleep. | |
| 671 | Spotlight | Normal | — | — | 15 | The user shines a spotlight on the target so that only the target will be attacked during the turn. | |
| 831 | Springtide Storm | Fairy | 100 | 80 | 5 | The user attacks by wrapping opposing Pokémon in fierce winds brimming with love and hate. This may also lower their Attack stats. | |
| 446 | Stealth Rock | Rock | — | — | 20 | Gives the opponent’s side the Stealth Rock status. | |
| 592 | Steam Eruption | Water | 110 | 95 | 5 | The user immerses the target in superheated steam. This may also leave the target with a burn. | |
| 537 | Steamroller | Bug | 65 | 100 | 20 | The user crushes its target by rolling over the target with its rolled-up body. This may also make the target flinch. | |
| 796 | Steel Beam | Steel | 140 | 95 | 8 | After attacking, the user takes damage equal to 1/2 of its max HP. | |
| 798 | Steel Roller | Steel | 130 | 100 | 8 | Removes any terrain. This move fails if there is no terrain on the field. | |
| 211 | Steel Wing | Steel | 70 | 90 | 20 | Has a 10% chance of boosting the user’s Defense stat by 1 stage. | |
| 564 | Sticky Web | Bug | — | — | 20 | Gives the opponent’s side the Sticky Web status. | |
| 254 | Stockpile | Normal | — | — | 20 | Boosts the user’s Defense and Sp. Def stats by 1 stage. Raises the user’s Stockpiling level by 1. Can be used up to 3 times. | |
| 700 | Stoked Sparksurfer | Electric | 175 | — | 1 | After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis. | |
| 023 | Stomp | Normal | 65 | 100 | 20 | The user attacks by stomping on the target with a big foot. This may also make the target flinch. | |
| 707 | Stomping Tantrum | Ground | 75 | 100 | 12 | This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn. | |
| 830 | Stone Axe | Rock | 65 | 90 | 16 | Gives the opponent’s side the Stealth Rock status. | |
| 444 | Stone Edge | Rock | 100 | 80 | 8 | This move has a 1-stage Critical-Hit Ratio Boost. | |
| 500 | Stored Power | Psychic | 20 | 100 | 12 | This move’s power is increased by 20 for each stage that the user’s stats have been boosted. | |
| 480 | Storm Throw | Fighting | 60 | 100 | 12 | Always a critical hit. | |
| 790 | Strange Steam | Fairy | 90 | 95 | 10 | The user attacks the target by emitting steam. This may also confuse the target. | |
| 070 | Strength | Normal | 80 | 100 | 15 | The target is slugged with a punch thrown at maximum power. | |
| 668 | Strength Sap | Grass | — | 100 | 8 | Restores the user’s HP by an amount equal to the target’s Attack stat. Lowers the target’s Attack stat by 1 stage. | |
| 081 | String Shot | Bug | — | 95 | 20 | Lowers targets’ Speed stats by 2 stages. | |
| 165 | Struggle | Normal | 50 | — | 1 | — | |
| 522 | Struggle Bug | Bug | 50 | 100 | 20 | Lowers targets’ Sp. Atk stats by 1 stage. | |
| 747 | Stuff Cheeks | Normal | — | — | 12 | The user eats its held Berry and boosts its Defense stat by 2 stages. This move can’t be used if the user is not holding a Berry. | |
| 078 | Stun Spore | Grass | — | 75 | 20 | Paralyzes the target. Grass-type Pokémon are unaffected. | |
| 066 | Submission | Fighting | 80 | 80 | 20 | The user grabs the target and recklessly dives for the ground. This also damages the user a little. | |
| 164 | Substitute | Normal | — | — | 12 | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute. | |
| 650 | Subzero Slammer | Ice | 1 | — | 1 | The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | |
| 651 | Subzero Slammer | Ice | 1 | — | 1 | Dummy Data | |
| 389 | Sucker Punch | Dark | 70 | 100 | 8 | This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used. | |
| 241 | Sunny Day | Fire | — | — | 8 | Summons harsh sunlight for 5 turns. | |
| 713 | Sunsteel Strike | Steel | 100 | 100 | 5 | The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Ability. | |
| 162 | Super Fang | Normal | 1 | 90 | 12 | Deals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left. | |
| 916 | Supercell Slam | Electric | 100 | 95 | 16 | If this move misses or fails, the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. | |
| 276 | Superpower | Fighting | 120 | 100 | 8 | Lowers the user’s Attack and Defense stats by 1 stage. | |
| 048 | Supersonic | Normal | — | 55 | 20 | The user generates odd sound waves from its body that confuse the target. | |
| 626 | Supersonic Skystrike | Flying | 1 | — | 1 | The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | |
| 627 | Supersonic Skystrike | Flying | 1 | — | 1 | Dummy Data | |
| 057 | Surf | Water | 90 | 100 | 16 | This move’s power is doubled against targets that have the Submerged status. | |
| 818 | Surging Strikes | Water | 25 | 100 | 5 | The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This move always lands a critical hit. | |
| 207 | Swagger | Normal | — | 85 | 16 | Boosts the target’s Attack stat by 2 stages and confuses it. | |
| 256 | Swallow | Normal | — | — | 12 | The higher the user’s Stockpiling level, the more HP the user restores. Level 1: 1/4 of the user’s max HP is restored. Level 2: 1/2 of the user’s max HP is restored. Level 3: The user’s HP is fully restored. This move fails unless the user has the Stockpiling status. | |
| 186 | Sweet Kiss | Fairy | — | 75 | 12 | Confuses the target. | |
| 230 | Sweet Scent | Normal | — | 100 | 20 | Lowers targets’ evasiveness by 2 stages. | |
| 129 | Swift | Normal | 60 | — | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. | |
| 415 | Switcheroo | Dark | — | 100 | 12 | The user and the target swap their held items. | |
| 014 | Swords Dance | Normal | — | — | 20 | Boosts the user’s Attack stat by 2 stages. | |
| 485 | Synchronoise | Psychic | 120 | 100 | 10 | Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | |
| 235 | Synthesis | Grass | — | — | 8 | Restores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead. | |
| 903 | Syrup Bomb | Grass | 60 | 90 | 12 | Gives the target the Syrupy status for 3 turns. | |
| 911 | Tachyon Cutter | Steel | 50 | — | 10 | The user attacks by launching particle blades at the target twice in a row. This attack never misses. | |
| 033 | Tackle | Normal | 40 | 100 | 20 | A physical attack in which the user charges and slams into the target with its whole body. | |
| 294 | Tail Glow | Bug | — | — | 20 | The user stares at flashing lights to focus its mind, drastically boosting its Sp. Atk stat. | |
| 541 | Tail Slap | Normal | 25 | 85 | 12 | The user attacks 2 to 5 times in a row. | |
| 039 | Tail Whip | Normal | — | 100 | 30 | The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. | |
| 366 | Tailwind | Flying | — | — | 16 | Gives the user’s side the Tailwind status for 4 turns. | |
| 036 | Take Down | Normal | 90 | 85 | 20 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |
| 850 | Take Heart | Psychic | — | — | 15 | The user lifts its spirits, curing its own status conditions and boosting its Sp. Atk and Sp. Def stats. | |
| 749 | Tar Shot | Rock | — | 100 | 15 | The user pours sticky tar over the target, lowering the target's Speed stat. The target becomes weaker to Fire-type moves. | |
| 269 | Taunt | Dark | — | 100 | 20 | Gives the target the Taunted status. | |
| 715 | Tearful Look | Normal | — | — | 20 | Lowers the target’s Attack and Sp. Atk stats by 1 stage. This move ignores the target’s evasiveness and can hit a target using a move such as Protect. | |
| 752 | Teatime | Normal | — | — | 12 | Causes all Pokémon on the field to eat their held Berries. | |
| 546 | Techno Blast | Normal | 120 | 100 | 5 | The user fires a beam of light at its target. The move’s type changes depending on the Drive the user holds. | |
| 630 | Tectonic Rage | Ground | 1 | — | 1 | The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |
| 631 | Tectonic Rage | Ground | 1 | — | 1 | Dummy Data | |
| 298 | Teeter Dance | Normal | — | 100 | 20 | Confuses all other Pokémon on the field. | |
| 477 | Telekinesis | Psychic | — | — | 15 | The user makes the target float with its psychic power. The target is easier to hit for three turns. | |
| 100 | Teleport | Psychic | — | — | 20 | The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees. | |
| 915 | Temper Flare | Fire | 75 | 100 | 12 | This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn. | |
| 851 | Tera Blast | Normal | 80 | 100 | 12 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | |
| 906 | Tera Starstorm | Normal | 120 | 100 | 5 | With the power of its crystals, the user bombards and eliminates the target. When used by Terapagos in its Stellar Form, this move damages all opposing Pokémon. | |
| 805 | Terrain Pulse | Normal | 50 | 100 | 12 | This move’s power is doubled if the user is under the effect of a terrain. This move’s type depends on the terrain. | |
| 168 | Thief | Dark | 60 | 100 | 20 | If the user is not already holding an item, it steals the target’s held item. | |
| 614 | Thousand Arrows | Ground | 90 | 100 | 10 | This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground. | |
| 615 | Thousand Waves | Ground | 90 | 100 | 10 | The user attacks with a wave that crawls along the ground. Those it hits can’t flee from battle. | |
| 037 | Thrash | Normal | 120 | 100 | 12 | The user gains the Rampaging status. | |
| 675 | Throat Chop | Dark | 80 | 100 | 16 | Gives the target the Throat Chopped status. | |
| 087 | Thunder | Electric | 110 | 70 | 12 | Has a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status. | |
| 819 | Thunder Cage | Electric | 80 | 90 | 15 | The user traps the target inside a cage of sparking electricity that inflicts damage for four to five turns. | |
| 422 | Thunder Fang | Electric | 65 | 95 | 16 | Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch. | |
| 009 | Thunder Punch | Electric | 75 | 100 | 16 | Has a 10% chance of paralyzing the target. | |
| 084 | Thunder Shock | Electric | 40 | 100 | 20 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. | |
| 086 | Thunder Wave | Electric | — | 90 | 20 | Paralyzes the target. Ground-type Pokémon are unaffected. | |
| 085 | Thunderbolt | Electric | 90 | 100 | 16 | Has a 10% chance of paralyzing the target. | |
| 909 | Thunderclap | Electric | 70 | 100 | 5 | This move enables the user to attack first with a jolt of electricity. This move fails if the target is not readying an attack. | |
| 823 | Thunderous Kick | Fighting | 90 | 100 | 10 | The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target's Defense stat. | |
| 321 | Tickle | Normal | — | 100 | 20 | Lowers the target’s Attack and Defense stats by 1 stage. | |
| 882 | Tidy Up | Normal | — | — | 12 | Removes the Sticky Web, Stealth Rock, Substitute, Spikes, and Toxic Spikes statuses from the entire field. Boosts the user’s Attack and Speed stats by 1 stage. | |
| 576 | Topsy-Turvy | Dark | — | — | 20 | Inverts all stat changes affecting the target. | |
| 871 | Torch Song | Fire | 80 | 100 | 12 | Boosts the user’s Sp. Atk stat by 1 stage. | |
| 259 | Torment | Dark | — | 100 | 16 | Gives the target the Unable to Repeat status. | |
| 092 | Toxic | Poison | — | 90 | 12 | Badly poisons the target. If the user is a Poison type, this move will never miss. | |
| 390 | Toxic Spikes | Poison | — | — | 20 | Gives the opponent’s side the Toxic Spikes status. | |
| 672 | Toxic Thread | Poison | — | 100 | 20 | Lowers the target’s Speed stat by 2 stages and poisons it. | |
| 885 | Trailblaze | Grass | 50 | 100 | 20 | Boosts the user’s Speed stat by 1 stage. | |
| 144 | Transform | Normal | — | — | 12 | The user transforms into a copy of the target. It also copies all of the target’s stats apart from its HP. | |
| 161 | Tri Attack | Normal | 80 | 100 | 12 | Has a 20% chance of leaving the target burned, frozen, or paralyzed. | |
| 271 | Trick | Psychic | — | 100 | 12 | The user and the target swap their held items. | |
| 433 | Trick Room | Psychic | — | — | 8 | Gives the entire field the Trick Room status for 5 turns. | |
| 567 | Trick-or-Treat | Ghost | — | 100 | 20 | Gives the target the Trick-or-Treating status. | |
| 843 | Triple Arrows | Fighting | 90 | 100 | 12 | Has a 50% chance of lowering the target’s Defense stat by 1 stage and has a 30% chance of making the target flinch. This move has a 1-stage Critical-Hit Ratio Boost. | |
| 813 | Triple Axel | Ice | 20 | 90 | 12 | The user attacks 3 times in a row—first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses. | |
| 865 | Triple Dive | Water | 30 | 95 | 10 | The user performs a perfectly timed triple dive, hitting the target with splashes of water three times in a row. | |
| 167 | Triple Kick | Fighting | 10 | 90 | 10 | A consecutive three-kick attack that becomes more powerful with each successful hit. | |
| 688 | Trop Kick | Grass | 85 | 100 | 16 | Lowers the target’s Attack stat by 1 stage. | |
| 376 | Trump Card | Normal | 1 | — | 5 | The fewer PP this move has, the greater its power. | |
| 888 | Twin Beam | Psychic | 40 | 100 | 12 | The user attacks twice in a row. | |
| 041 | Twineedle | Bug | 25 | 100 | 20 | The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target. | |
| 656 | Twinkle Tackle | Fairy | 1 | — | 1 | The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. | |
| 657 | Twinkle Tackle | Fairy | 1 | — | 1 | Dummy Data | |
| 239 | Twister | Dragon | 40 | 100 | 20 | The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch. | |
| 369 | U-turn | Bug | 70 | 100 | 20 | After attacking, the user switches out of battle to be replaced by another party Pokémon. | |
| 918 | Upper Hand | Fighting | 65 | 100 | 16 | Makes the target flinch. This move fails if the target isn’t about to use a priority attack. | |
| 253 | Uproar | Normal | 90 | 100 | 12 | The user gains the Uproar status. | |
| 557 | V-create | Fire | 180 | 95 | 5 | — | |
| 410 | Vacuum Wave | Fighting | 40 | 100 | 20 | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | |
| 741 | Veevee Volley | Normal | 1 | — | 20 | — | |
| 599 | Venom Drench | Poison | — | 100 | 20 | — | |
| 474 | Venoshock | Poison | 65 | 100 | 12 | This move’s power is doubled if the target is poisoned or badly poisoned. | |
| 837 | Victory Dance | Fighting | — | — | 10 | The user performs an intense dance to usher in victory, boosting its Attack, Defense, and Speed stats. | |
| 022 | Vine Whip | Grass | 45 | 100 | 25 | The target is struck with slender, whiplike vines to inflict damage. | |
| 011 | Vise Grip | Normal | 55 | 100 | 30 | The target is gripped and squeezed from both sides to inflict damage. | |
| 233 | Vital Throw | Fighting | 70 | — | 10 | The user attacks last. In return, this throw move never misses. | |
| 521 | Volt Switch | Electric | 70 | 100 | 20 | After attacking, the user switches out of battle to be replaced by another party Pokémon. | |
| 344 | Volt Tackle | Electric | 120 | 100 | 16 | Has a 10% chance of paralyzing the target. The user also takes 1/3 of the damage dealt by this move. | |
| 358 | Wake-Up Slap | Fighting | 70 | 100 | 10 | This attack inflicts big damage on a sleeping target. This also wakes the target up, however. | |
| 055 | Water Gun | Water | 40 | 100 | 25 | The target is blasted with a forceful shot of water. | |
| 518 | Water Pledge | Water | 80 | 100 | 12 | A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears. | |
| 352 | Water Pulse | Water | 60 | 100 | 20 | Has a 20% chance of confusing the target. | |
| 594 | Water Shuriken | Water | 15 | 100 | 20 | The user attacks 2 to 5 times in a row. | |
| 346 | Water Sport | Water | — | — | 15 | The user soaks the battlefield with water. This weakens Fire-type moves for five turns. | |
| 323 | Water Spout | Water | 150 | 100 | 8 | The less HP the user has left, the lower this move’s power (ranging between 1 and 150). | |
| 127 | Waterfall | Water | 80 | 100 | 16 | Has a 20% chance of making the target flinch. | |
| 834 | Wave Crash | Water | 120 | 100 | 12 | The user takes 1/3 of the damage dealt by this move. | |
| 311 | Weather Ball | Normal | 50 | 100 | 12 | When a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type. | |
| 250 | Whirlpool | Water | 35 | 85 | 16 | Gives the target the Bound status. This move’s power is doubled if the target has the Submerged status. | |
| 018 | Whirlwind | Normal | — | — | 20 | If there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random. | |
| 817 | Wicked Blow | Dark | 75 | 100 | 5 | The user, having mastered the Dark style, strikes the target with a fierce blow. This move always lands a critical hit. | |
| 897 | Wicked Torque | Dark | 80 | 100 | 10 | — | |
| 469 | Wide Guard | Rock | — | — | 12 | During the turn this move is used, the user protects its side from moves that target all allies. | |
| 528 | Wild Charge | Electric | 90 | 100 | 16 | The user takes 1/4 of the damage dealt by this move. | |
| 847 | Wildbolt Storm | Electric | 100 | 80 | 10 | The user summons a thunderous tempest and savagely attacks with lightning and wind. This may also leave opposing Pokémon with paralysis. | |
| 261 | Will-O-Wisp | Fire | — | 85 | 16 | Burns the target. | |
| 017 | Wing Attack | Flying | 60 | 100 | 20 | The target is struck with large, imposing wings spread wide to inflict damage. | |
| 273 | Wish | Normal | — | — | 8 | Gives the user’s spot the Wish status. | |
| 110 | Withdraw | Water | — | — | 20 | The user withdraws its body into its hard shell, boosting its Defense stat. | |
| 472 | Wonder Room | Psychic | — | — | 12 | Gives the entire field the Wonder Room status for 5 turns. | |
| 452 | Wood Hammer | Grass | 120 | 100 | 16 | The user takes 1/3 of the damage dealt by this move. | |
| 526 | Work Up | Normal | — | — | 20 | The user is roused, and its Attack and Sp. Atk stats are boosted. | |
| 388 | Worry Seed | Grass | — | 100 | 12 | Changes the target’s Ability to Insomnia. | |
| 035 | Wrap | Normal | 15 | 90 | 20 | Gives the target the Bound status. | |
| 378 | Wring Out | Normal | 1 | 100 | 5 | The user powerfully wrings the target. The more HP the target has, the greater the move’s power. | |
| 404 | X-Scissor | Bug | 80 | 100 | 16 | The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. | |
| 281 | Yawn | Normal | — | — | 12 | Makes the target drowsy. This move never misses. | |
| 192 | Zap Cannon | Electric | 120 | 50 | 8 | Paralyzes the target. | |
| 428 | Zen Headbutt | Psychic | 80 | 90 | 16 | Has a 20% chance of making the target flinch. | |
| 716 | Zing Zap | Electric | 80 | 100 | 12 | Has a 30% chance of making the target flinch. | |
| 729 | Zippy Zap | Electric | 80 | 100 | 10 | — |