Solar Beam
Description
The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
Battle Flow
| Priority | 0 |
| Makes Contact | No |
| Blocked by Protect | Yes |
Target: Any Adjacent Opponents Opponent Opponent Your Side Self Ally Click a slot in the bottom row to set your position (Self). Choose One Affects All Opponent Ally Self | |
Secondary Effects
| Status Inflicted | None |
| Flinch Chance | 0% |
| Recoil / Crash | 0% |
| Healing | 0% |
Game Availability
| Status | Available |
| Debut | Red & Blue (Gen 1) |
| Latest Usable | Champions |
Greyed-out game icons indicate the move is unavailable in those games.
Description History
“The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.”
“The user gathers light on the first turn, then blasts a bundled beam on the next turn.”
“In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.”
Stat History
This move has not changed since its introduction.