Sigilyph #0561
| Typing | PsychicFlying |
| Abilities | Wonder Skin - Ability 1 Magic Guard - Ability 2 Tinted Lens - Hidden |
| Classification | The Avianoid Pokémon |
| National ID | #0561 |
Type Effectiveness
Official Artwork

Base Stats
| Stat | Amount | Stat Range | |
| HP | 72 | 132—179 | |
| Attack | 58 | 56—121 | |
| Defense | 80 | 76—145 | |
| Sp. Attack | 103 | 97—170 | |
| Sp. Defense | 80 | 76—145 | |
| Speed | 97 | 91—163 | |
| Total | 490 | Calculated Stat Range |
Breeding and Species Information
| Egg Group(s) | Flying |
| Egg Cycles | 20 |
| Egg Steps | 5120 - Generations II, III, and VII 5100 - Generations IV 5140 - Generations V and VI 5100 - Brilliant Diamond and Shining Pearl 2560 - Sword, Shield, Scarlet, and Violet |
| Gender Ratio | 50.20% 49.80% |
| Height | 1.4 m (4'7") |
| Weight | 14.0 kg (30.9 lbs.) |
Battle Information
Pokédex Entries
"Psychic power allows these Pokémon to fly. Some say they were the guardians of an ancient city. Others say they were the guardians’ emissaries." "A discovery was made in the desert where Sigilyph fly. The ruins of what may have been an ancient city were found beneath the sands." | |
"The guardians of an ancient city, they use their psychic power to attack enemies that invade their territory." "The guardians of an ancient city, they always fly the same route while keeping watch for invaders." | |
"The guardians of an ancient city, they always fly the same route while keeping watch for invaders." "The guardians of an ancient city, they use their psychic power to attack enemies that invade their territory." | |
"They never vary the route they fly, because their memories of guarding an ancient city remain steadfast." "The guardians of an ancient city, they use their psychic power to attack enemies that invade their territory." | |
Learnset
Learnset via Level-up
Level | Name | Power | Acc. | Type | Cat. |
|---|---|---|---|---|---|
| 1 | 50 | 100 | Psychic | Spec. | |
| 1 | 40 | 100 | Flying | Spec. | |
| 5 | — | — | Psychic | Stat. | |
| 10 | — | 60 | Psychic | Stat. | |
| 15 | 60 | 95 | Flying | Spec. | |
| 20 | 65 | 100 | Psychic | Spec. | |
| 25 | — | — | Normal | Stat. | |
| 30 | — | — | Psychic | Stat. | |
| 35 | 75 | 95 | Flying | Spec. | |
| 40 | 90 | 100 | Psychic | Spec. | |
| 45 | — | — | Flying | Stat. | |
| 50 | — | — | Psychic | Stat. | |
| 50 | — | — | Psychic | Stat. | |
| 55 | 140 | 90 | Flying | Phys. | |
| 60 | — | — | Psychic | Stat. |
Egg Moves
Name | Power | Acc. | Type | Cat. |
|---|---|---|---|---|
| 60 | 100 | Rock | Spec. | |
| — | 100 | Psychic | Stat. | |
| — | — | Flying | Stat. |
Tutor Moves
Name | Power | Acc. | Type | Cat. |
|---|---|---|---|---|
| 40 | 90 | Flying | Phys. | |
| 80 | 100 | Psychic | Spec. |
Tutor moves can only be learned by visiting a special Move Tutor.
Learnset via TM
TM | Name | Power | Acc. | Type | Cat. |
|---|---|---|---|---|---|
| TM005 | 90 | 100 | Ice | Spec. | |
| TM006 | 90 | 95 | Flying | Phys. | |
| TM008 | 150 | 90 | Normal | Spec. | |
| TM009 | 150 | 90 | Normal | Phys. | |
| TM011 | 90 | 100 | Psychic | Spec. | |
| TM011 | 120 | 100 | Grass | Spec. | |
| TM014 | — | 90 | Electric | Stat. | |
| TM017 | — | — | Psychic | Stat. | |
| TM018 | — | — | Psychic | Stat. | |
| TM019 | — | — | Normal | Stat. | |
| TM020 | — | — | Normal | Stat. | |
| TM021 | — | — | Psychic | Stat. | |
| TM023 | 60 | 100 | Dark | Phys. | |
| TM024 | 50 | 100 | Normal | Spec. | |
| TM025 | — | — | Normal | Stat. | |
| TM025 | 80 | 100 | Psychic | Spec. | |
| TM026 | — | — | Normal | Stat. | |
| TM027 | 55 | 95 | Ice | Spec. | |
| TM027 | — | — | Normal | Stat. | |
| TM030 | 70 | 90 | Steel | Phys. | |
| TM031 | — | 100 | Normal | Stat. | |
| TM033 | — | — | Water | Stat. | |
| TM033 | 80 | 100 | Ghost | Spec. | |
| TM034 | 120 | 100 | Psychic | Spec. | |
| TM036 | 95 | 90 | Fire | Spec. | |
| TM038 | — | 100 | Psychic | Stat. | |
| TM039 | 70 | 100 | Normal | Phys. | |
| TM040 | — | — | Psychic | Stat. | |
| TM040 | 60 | — | Normal | Spec. | |
| TM044 | — | — | Psychic | Stat. | |
| TM044 | — | — | Psychic | Stat. | |
| TM049 | — | — | Psychic | Stat. | |
| TM058 | 80 | 100 | Dark | Spec. | |
| TM060 | — | — | Psychic | Stat. | |
| TM062 | — | — | Psychic | Stat. | |
| TM065 | 90 | 100 | Grass | Spec. | |
| TM069 | 70 | 100 | Psychic | Phys. | |
| TM069 | 80 | 90 | Psychic | Phys. | |
| TM070 | 80 | 100 | Steel | Spec. | |
| TM070 | — | — | Psychic | Stat. | |
| TM072 | — | — | Psychic | Stat. | |
| TM076 | 60 | 100 | Normal | Spec. | |
| TM082 | 20 | 100 | Psychic | Spec. | |
| TM092 | 80 | 100 | Fairy | Spec. | |
| TM095 | 75 | 95 | Flying | Spec. |
Transfer Moves
Name | Origin Games | Power | Acc. | Type | Cat. |
|---|---|---|---|---|---|
BW B2W2 ORAS XY SM USUM | 60 | — | Flying | Phys. | |
BW B2W2 ORAS XY SM USUM | 50 | 90 | Electric | Spec. | |
ORAS XY SM USUM | — | — | Normal | Stat. | |
USUM | — | — | Flying | Stat. | |
BW B2W2 ORAS XY SM USUM | — | — | Normal | Stat. | |
BW B2W2 ORAS XY SM USUM | 100 | 100 | Psychic | Spec. | |
BW B2W2 ORAS XY | — | 100 | Normal | Stat. | |
BW B2W2 ORAS XY SM USUM | 1 | 100 | Normal | Phys. | |
BW B2W2 ORAS XY SM USUM | 60 | 100 | Normal | Spec. | |
B2W2 ORAS USUM | — | — | Psychic | Stat. | |
BW B2W2 ORAS XY SM USUM | — | — | Psychic | Stat. | |
BW B2W2 ORAS XY SM USUM | — | — | Flying | Stat. | |
BW B2W2 | 60 | 100 | Flying | Phys. | |
BW B2W2 ORAS XY SM USUM | — | — | Normal | Stat. | |
BW B2W2 ORAS XY SM USUM | 1 | 100 | Psychic | Spec. | |
BW B2W2 ORAS XY SM USUM | 1 | 100 | Normal | Phys. | |
ORAS | 70 | 100 | Normal | Phys. | |
ORAS USUM | 60 | — | Electric | Spec. | |
B2W2 ORAS USUM | 75 | 100 | Bug | Spec. | |
BW B2W2 ORAS XY SM USUM | 50 | 100 | Rock | Phys. | |
BW B2W2 ORAS XY SM USUM | — | 85 | Normal | Stat. | |
BW B2W2 ORAS XY SM USUM | 120 | 100 | Psychic | Spec. | |
BW B2W2 USUM | — | — | Psychic | Stat. | |
BW B2W2 ORAS XY SM USUM | — | 90 | Poison | Stat. |
Transfer moves require transferring the Pokémon from a previous generation where it could learn the move.
How to Obtain
Available In
Generation V
Generation VI
Generation VII
Generation VIII
What does each category mean?
Catchable Can be caught in the base game without special requirements. It spawns somewhere in game.
Obtainable Available only through an in-game gift, such as a starter or in-game trade with an NPC.
Evolve Only available through evolution. A pre-evolution is available for catching or obtaining.
Event Only available through some sort of event or distribution.
Transfer Exists within the game's data, but can only be obtained via a trade with another player (version exclusive) or transfer through another means like Pokémon HOME.
In-Game Images
Standard Sprites

Main Sprite
Shiny Sprites

Main Sprite