Mime Jr. #0439



TypingPsychicFairy
Abilities
Soundproof - Ability 1
Filter - Ability 2
Technician - Hidden
ClassificationThe Mime Pokémon
National ID#0439
Regional ID#0094

Type Effectiveness

Weak x2
PoisonGhostSteel
Resists x½
Psychic
Resists x¼
Fighting
Immune x0
Dragon
View all Typings:
This page displays data from Shining Pearl (the most recent standard appearance of this Pokémon). To view data from other games, use the game selector in the sidebar.

Official Artwork

Mime Jr.(mime-jr) official artwork

Base Stats

StatAmountStat Range
HP20
80127
Attack25
2784
Defense45
45106
Sp. Attack70
67134
Sp. Defense90
85156
Speed60
58123
Total310Calculated Stat Range
HP20Atk25Def45Spe60SpD90SpA70
Calculated stats: Lv. 50Lv. 100Nature details:

Evolutionary Family

Breeding and Species Information

Egg Group(s)
Undiscovered
Egg Cycles25
Egg Steps
6400 - Generations II, III, and VII
6375 - Generations IV
6425 - Generations V and VI
6375 - Brilliant Diamond and Shining Pearl
3200 - Sword, Shield, Scarlet, and Violet
Gender Ratio
50.20%
49.80%
Height0.6 m (2'0")
Weight13.0 kg (28.7 lbs.)

Battle Information

EV Yield
1 Sp. Defense
Base Exp. Yield62
Catch Rate145
Catch Chance
Exp. Growth RateMedium Fast
Base Friendship50
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Pokédex Entries

"It mimics everyone it sees, but it puts extra effort into copying the graceful dance steps of Mr. Rime as practice."

"It looks for a Mr. Rime that’s a good dancer and carefully copies the Mr. Rime’s steps like an apprentice."

"It habitually mimics foes. The mimicked foe is said to be unable to look away from Mime Jr."

"It likes places where people gather. It mimics foes to confuse them, then makes its getaway."

"Known to turn up in bustling marketplaces now and again. It mimics people much as a child would, then watches how they react, eyes sparkling."

"It does its absolute best to mimic the movements and expressions of its opponents, but it’s still not very good at it."

"When this gifted mimic surprises an opponent, Mime Jr. feels so happy that it ends up forgetting it was imitating something."

"In an attempt to confuse its enemy, it mimics the enemy’s movements. Then it wastes no time in making itself scarce!"

"It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon."

"It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon."

"In an attempt to confuse its enemy, it mimics the enemy’s movements. Then it wastes no time in making itself scarce!"

"It mimics the expressions and motions of those it sees to understand the feelings of others."

"It mimics the expressions and motions of those it sees to understand the feelings of others."

"It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon."

"It likes places where people gather. It mimics foes to confuse them, then makes its getaway."

"It mimics the expressions and motions of those it sees to understand the feelings of others."

"In an attempt to confuse its enemy, it mimics the enemy’s movements. Then it wastes no time in making itself scarce!"

Learnset

Learnset via Level-up

The following moves are learned by Mime Jr. via level-up in Pokémon Shining Pearl:
Level
Name
Power
Acc.
Type
Cat.
1NormalStat.
140100NormalPhys.
4NormalStat.
8100NormalStat.
1250100PsychicSpec.
16PsychicStat.
20NormalStat.
24NormalStat.
2865100PsychicSpec.
32NormalStat.
36PsychicStat.
36PsychicStat.
36NormalStat.
4070100DarkPhys.
4480100FairySpec.
4890100PsychicSpec.
52100NormalStat.

Egg Moves

The following moves are learned by Mime Jr. as Egg Moves in Pokémon Shining Pearl:
Name
Power
Acc.
Type
Cat.
100FairyStat.
100GhostStat.
40100NormalPhys.
120100PsychicSpec.
PsychicStat.
60PsychicStat.
5595IceSpec.
PsychicStat.
NormalStat.
PsychicStat.
100NormalStat.
100NormalStat.
100PsychicStat.

Learnset via TM

The following moves are learned by Mime Jr. via TM in Pokémon Shining Pearl:
TM
Name
Power
Acc.
Type
Cat.
TM001150100FightingPhys.
TM004PsychicStat.
TM011FireStat.
TM012100DarkStat.
TM016PsychicStat.
TM017NormalStat.
TM018WaterStat.
TM020NormalStat.
TM02180100FairySpec.
TM022120100GrassSpec.
TM02490100ElectricSpec.
TM02511070ElectricSpec.
TM02990100PsychicSpec.
TM03080100GhostSpec.
TM03175100FightingPhys.
TM032NormalStat.
TM033PsychicStat.
TM03460ElectricSpec.
TM041100DarkStat.
TM04270100NormalPhys.
TM044PsychicStat.
TM045100NormalStat.
TM04660100DarkPhys.
TM048PsychicStat.
TM0561100DarkPhys.
TM0575090ElectricSpec.
TM058NormalStat.
TM06075100FightingPhys.
TM063DarkStat.
TM067NormalStat.
TM070100NormalStat.
TM07390ElectricStat.
TM077NormalStat.
TM082NormalStat.
TM085100100PsychicSpec.
TM0861100GrassSpec.
TM08785NormalStat.
TM090NormalStat.
TM092PsychicStat.

How to Obtain

Available In

Generation IV

Diamond

PokeballCatchable

Pearl

PokeballCatchable

Platinum

PokeballCatchable

HeartGold

Obtainable

SoulSilver

Obtainable

Generation V

Black

Transfer

White

Transfer

Black 2

Transfer

White 2

Obtainable

Generation VI

X

PokeballCatchable

Y

PokeballCatchable

Omega Ruby

Transfer

Generation VII

Sun

Transfer

Moon

Transfer

Ultra Sun

PokeballCatchable

Ultra Moon

PokeballCatchable

Generation VIII

Sword

PokeballCatchable

Shield

PokeballCatchable

The Crown Tundra (Sword)

PokeballCatchable

The Crown Tundra (Shield)

PokeballCatchable

Brilliant Diamond

PokeballCatchable

Shining Pearl

PokeballCatchable

Legends: Arceus

PokeballCatchable

Generation IX

Legends: Z-A

Transfer

Mega Dimension

PokeballCatchable
What does each category mean?

Catchable Can be caught in the base game without special requirements. It spawns somewhere in game.

Obtainable Available only through an in-game gift, such as a starter or in-game trade with an NPC.

Evolve Only available through evolution. A pre-evolution is available for catching or obtaining.

Event Only available through some sort of event or distribution.

Transfer Exists within the game's data, but can only be obtained via a trade with another player (version exclusive) or transfer through another means like Pokémon HOME.

In-Game Images

Standard Sprites

  • Main Sprite

    Main Sprite

Shiny Sprites

  • Main Sprite

    Main Sprite

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