Ludicolo #0272
| Typing | WaterGrass |
| Abilities | Swift Swim - Ability 1 Rain Dish - Ability 2 Own Tempo - Hidden |
| Classification | The Carefree Pokémon |
| National ID | #0272 |
| Regional ID | #0106 |
Type Effectiveness
Official Artwork

Base Stats
| Stat | Amount | Stat Range | |
| HP | 80 | 140—187 | |
| Attack | 70 | 67—134 | |
| Defense | 70 | 67—134 | |
| Sp. Attack | 90 | 85—156 | |
| Sp. Defense | 100 | 94—167 | |
| Speed | 70 | 67—134 | |
| Total | 480 | Calculated Stat Range |
Evolutionary Family
Where to Find
Breeding and Species Information
| Egg Group(s) | Grass Water 1 |
| Egg Cycles | 15 |
| Egg Steps | 3840 - Generations II, III, and VII 3825 - Generations IV 3855 - Generations V and VI 3825 - Brilliant Diamond and Shining Pearl 1920 - Sword, Shield, Scarlet, and Violet |
| Gender Ratio | 50.00%50.00% |
| Height | 1.5 m (4'11") |
| Weight | 55.0 kg (121.3 lbs.) |
Battle Information
Pokédex Entries
"There are structures throughout its whole body that produce energy when hit by sound waves with a cheerful rhythm." "Dancing with an upbeat rhythm energizes and emboldens it, letting it face any foe without fear." | |
"The rhythm of bright, festive music activates Ludicolo’s cells, making it more powerful." "If it hears festive music, it begins moving in rhythm in order to amplify its power." | |
"If it hears festive music, all its muscles fill with energy. It can’t help breaking out into a dance." | |
"If it hears festive music, all its muscles fill with energy. It can’t help breaking out into a dance." "The rhythm of bright, festive music activates Ludicolo’s cells, making it more powerful." | |
"Upon hearing an upbeat and cheerful rhythm, the cells in Ludicolo’s body become very energetic and active. Even in battle, this Pokémon will exhibit an amazing amount of power." "Ludicolo begins dancing as soon as it hears cheerful, festive music. This Pokémon is said to appear when it hears the singing of children on hiking outings." | |
"If it hears festive music, all its muscles fill with energy. It can’t help breaking out into a dance." | |
"If it hears festive music, it begins moving in rhythm in order to amplify its power." | |
"LUDICOLO begins dancing as soon as it hears cheerful, festive music. This POKéMON is said to appear when it hears the singing of children on hiking outings." "Upon hearing an upbeat and cheerful rhythm, the cells in LUDICOLO’s body become very energetic and active. Even in battle, this POKéMON will exhibit an amazing amount of power." | |
"When it hears festive music, all the cells in its body become stimulated, and it begins moving in rhythm. It does not quail even when it faces a tough opponent." |
Learnset
Learnset via Level-up
Level | Name | Power | Acc. | Type | Cat. |
|---|---|---|---|---|---|
| 1 | 65 | 100 | Water | Spec. | |
| 1 | 40 | 100 | Normal | Phys. | |
| 1 | — | — | Water | Stat. |
Pre-evolution Moves
Name | Power | Acc. | Type | Cat. |
|---|---|---|---|---|
| 1 | 100 | Fighting | Phys. | |
| — | 90 | Grass | Stat. | |
| 55 | 95 | Grass | Phys. | |
| — | 100 | Normal | Stat. | |
| — | — | Grass | Stat. | |
| — | 100 | Normal | Stat. |
Learnset via TM
TM | Name | Power | Acc. | Type | Cat. |
|---|---|---|---|---|---|
| TM001 | 90 | 85 | Normal | Phys. | |
| TM007 | — | — | Normal | Stat. | |
| TM011 | 60 | 100 | Water | Spec. | |
| TM018 | 60 | 100 | Dark | Phys. | |
| TM019 | 40 | — | Fairy | Spec. | |
| TM020 | 50 | 100 | Grass | Phys. | |
| TM022 | 50 | 100 | Water | Spec. | |
| TM025 | 70 | 100 | Normal | Phys. | |
| TM032 | 60 | — | Normal | Spec. | |
| TM033 | 60 | — | Grass | Spec. | |
| TM034 | 55 | 95 | Ice | Spec. | |
| TM035 | 55 | 95 | Ground | Spec. | |
| TM043 | 1 | 100 | Dark | Phys. | |
| TM047 | — | — | Normal | Stat. | |
| TM049 | — | — | Fire | Stat. | |
| TM050 | — | — | Water | Stat. | |
| TM056 | 25 | 100 | Grass | Phys. | |
| TM058 | 75 | 100 | Fighting | Phys. | |
| TM059 | 80 | 90 | Psychic | Phys. | |
| TM066 | 85 | 100 | Normal | Phys. | |
| TM067 | 75 | 100 | Fire | Phys. | |
| TM068 | 75 | 100 | Electric | Phys. | |
| TM069 | 75 | 100 | Ice | Phys. | |
| TM070 | — | — | Normal | Stat. | |
| TM071 | 80 | 100 | Grass | Phys. | |
| TM073 | 75 | 100 | Fighting | Phys. | |
| TM077 | 80 | 100 | Water | Phys. | |
| TM080 | — | — | Normal | Stat. | |
| TM081 | 1 | 100 | Grass | Spec. | |
| TM085 | — | — | Psychic | Stat. | |
| TM088 | — | — | Normal | Stat. | |
| TM103 | — | — | Normal | Stat. | |
| TM111 | 75 | 100 | Grass | Spec. | |
| TM117 | 90 | 100 | Normal | Spec. | |
| TM119 | 90 | 100 | Grass | Spec. | |
| TM122 | — | 100 | Normal | Stat. | |
| TM123 | 90 | 100 | Water | Spec. | |
| TM124 | 80 | 100 | Ice | Phys. | |
| TM128 | — | — | Psychic | Stat. | |
| TM135 | 90 | 100 | Ice | Spec. | |
| TM137 | — | — | Grass | Stat. | |
| TM142 | 110 | 80 | Water | Spec. | |
| TM143 | 110 | 70 | Ice | Spec. | |
| TM152 | 150 | 90 | Normal | Phys. | |
| TM158 | 120 | 70 | Fighting | Spec. | |
| TM159 | 130 | 90 | Grass | Spec. | |
| TM163 | 150 | 90 | Normal | Spec. | |
| TM168 | 120 | 100 | Grass | Spec. | |
| TM171 | 80 | 100 | Normal | Spec. | |
| TM181 | 65 | 100 | Dark | Phys. | |
| TM191 | 90 | 100 | Normal | Spec. | |
| TM192 | 150 | 100 | Fighting | Phys. | |
| TM193 | 50 | 100 | Normal | Spec. | |
| TM194 | 55 | 100 | Grass | Phys. | |
| TM204 | 120 | 100 | Normal | Phys. | |
| TM208 | 35 | 85 | Water | Spec. | |
| TM209 | 90 | 85 | Water | Spec. |
Reminder Moves
Name | Power | Acc. | Type | Cat. |
|---|---|---|---|---|
| 20 | 100 | Grass | Spec. | |
| 30 | 100 | Ghost | Phys. | |
| 90 | 100 | Grass | Spec. | |
| 1 | 100 | Normal | Phys. | |
| 18 | 80 | Normal | Phys. | |
| — | 100 | Normal | Stat. | |
| 110 | 80 | Water | Spec. | |
| 65 | 100 | Dark | Phys. | |
| 40 | 100 | Grass | Spec. | |
| — | — | Ice | Stat. | |
| — | 100 | Normal | Stat. | |
| 40 | 100 | Water | Spec. | |
| 80 | 90 | Psychic | Phys. |
Reminder moves can only be learned by going to a Move Reminder (Generations I-VIII) or using the Pokémon menu (Legends: Arceus and later).
How to Obtain
Available In
Generation IX
Generation VIII
Generation VII
Generation VI
Generation V
Generation IV
Generation III
What does each category mean?
Catchable Can be caught in the base game without special requirements. It spawns somewhere in game.
Obtainable Available only through an in-game gift, such as a starter or in-game trade with an NPC.
Evolve Only available through evolution. A pre-evolution is available for catching or obtaining.
Event Only available through some sort of event or distribution.
Transfer Exists within the game's data, but can only be obtained via a trade with another player (version exclusive) or transfer through another means like Pokémon HOME.
In-Game Images
Standard Sprites

Main Sprite
Shiny Sprites

Main Sprite


