Ludicolo #0272


The Carefree Pokémon


TypingWaterGrass
Abilities
Swift Swim - Ability 1
Rain Dish - Ability 2
Own Tempo - Hidden
ClassificationThe Carefree Pokémon
National ID#0272
Regional ID#0106

Type Effectiveness

Weak x2
FlyingPoisonBug
Resists x½
GroundSteel
Resists x¼
Water
View all Typings:
This page displays data from The Teal Mask (Violet) (the most recent standard appearance of this Pokémon). To view data from other games, use the game selector in the sidebar.

Official Artwork

Ludicolo(ludicolo) official artwork

Base Stats

StatAmountStat Range
HP80
140—187
Attack70
67—134
Defense70
67—134
Sp. Attack90
85—156
Sp. Defense100
94—167
Speed70
67—134
Total480Calculated Stat Range
HP80Atk70Def70Spe70SpD100SpA90
Calculated stats: Lv. 50Lv. 100Nature details:

Evolutionary Family

Breeding and Species Information

Egg Group(s)
Grass
Water 1
Egg Cycles15
Egg Steps
3840 - Generations II, III, and VII
3825 - Generations IV
3855 - Generations V and VI
3825 - Brilliant Diamond and Shining Pearl
1920 - Sword, Shield, Scarlet, and Violet
Gender Ratio
50.00%50.00%
Height1.5 m (4'11")
Weight55.0 kg (121.3 lbs.)

Battle Information

EV Yield
3 Sp. Defense
Base Exp. Yield240
Catch Rate45
Catch Chance
Exp. Growth RateMedium Slow
Base Friendship50
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Pokédex Entries

"There are structures throughout its whole body that produce energy when hit by sound waves with a cheerful rhythm."

"Dancing with an upbeat rhythm energizes and emboldens it, letting it face any foe without fear."

"The rhythm of bright, festive music activates Ludicolo’s cells, making it more powerful."

"If it hears festive music, it begins moving in rhythm in order to amplify its power."

"If it hears festive music, all its muscles fill with energy. It can’t help breaking out into a dance."

"If it hears festive music, all its muscles fill with energy. It can’t help breaking out into a dance."

"The rhythm of bright, festive music activates Ludicolo’s cells, making it more powerful."

"Upon hearing an upbeat and cheerful rhythm, the cells in Ludicolo’s body become very energetic and active. Even in battle, this Pokémon will exhibit an amazing amount of power."

"Ludicolo begins dancing as soon as it hears cheerful, festive music. This Pokémon is said to appear when it hears the singing of children on hiking outings."

"If it hears festive music, all its muscles fill with energy. It can’t help breaking out into a dance."

"If it hears festive music, all its muscles fill with energy. It can’t help breaking out into a dance."

"If it hears festive music, all its muscles fill with energy. It can’t help breaking out into a dance."

"If it hears festive music, all its muscles fill with energy. It can’t help breaking out into a dance."

"If it hears festive music, it begins moving in rhythm in order to amplify its power."

"LUDICOLO begins dancing as soon as it hears cheerful, festive music. This POKéMON is said to appear when it hears the singing of children on hiking outings."

"Upon hearing an upbeat and cheerful rhythm, the cells in LUDICOLO’s body become very energetic and active. Even in battle, this POKéMON will exhibit an amazing amount of power."

"The rhythm of bright, festive music activates LUDICOLO’s cells, making it more powerful."

"When it hears festive music, all the cells in its body become stimulated, and it begins moving in rhythm. It does not quail even when it faces a tough opponent."

Learnset

Learnset via Level-up

The following moves are learned by Ludicolo via level-up in Pokémon The Teal Mask (Violet):
Level
Name
Power
Acc.
Type
Cat.
165100WaterSpec.
140100NormalPhys.
1——WaterStat.

Pre-evolution Moves

The following moves are learned by Ludicolo via a pre-evolution:
Name
Power
Acc.
Type
Cat.
1100FightingPhys.
—90GrassStat.
5595GrassPhys.
—100NormalStat.
——GrassStat.
—100NormalStat.

Learnset via TM

The following moves are learned by Ludicolo via TM in Pokémon The Teal Mask (Violet):
TM
Name
Power
Acc.
Type
Cat.
TM0019085NormalPhys.
TM007——NormalStat.
TM01160100WaterSpec.
TM01860100DarkPhys.
TM01940—FairySpec.
TM02050100GrassPhys.
TM02250100WaterSpec.
TM02570100NormalPhys.
TM03260—NormalSpec.
TM03360—GrassSpec.
TM0345595IceSpec.
TM0355595GroundSpec.
TM0431100DarkPhys.
TM047——NormalStat.
TM049——FireStat.
TM050——WaterStat.
TM05625100GrassPhys.
TM05875100FightingPhys.
TM0598090PsychicPhys.
TM06685100NormalPhys.
TM06775100FirePhys.
TM06875100ElectricPhys.
TM06975100IcePhys.
TM070——NormalStat.
TM07180100GrassPhys.
TM07375100FightingPhys.
TM07780100WaterPhys.
TM080——NormalStat.
TM0811100GrassSpec.
TM085——PsychicStat.
TM088——NormalStat.
TM103——NormalStat.
TM11175100GrassSpec.
TM11790100NormalSpec.
TM11990100GrassSpec.
TM122—100NormalStat.
TM12390100WaterSpec.
TM12480100IcePhys.
TM128——PsychicStat.
TM13590100IceSpec.
TM137——GrassStat.
TM14211080WaterSpec.
TM14311070IceSpec.
TM15215090NormalPhys.
TM15812070FightingSpec.
TM15913090GrassSpec.
TM16315090NormalSpec.
TM168120100GrassSpec.
TM17180100NormalSpec.
TM18165100DarkPhys.
TM19190100NormalSpec.
TM192150100FightingPhys.
TM19350100NormalSpec.
TM19455100GrassPhys.
TM204120100NormalPhys.
TM2083585WaterSpec.
TM2099085WaterSpec.

Reminder Moves

The following moves are learned by Ludicolo as Reminder Moves in Pokémon The Teal Mask (Violet):
Name
Power
Acc.
Type
Cat.
20100GrassSpec.
30100GhostPhys.
90100GrassSpec.
1100NormalPhys.
1880NormalPhys.
—100NormalStat.
11080WaterSpec.
65100DarkPhys.
40100GrassSpec.
——IceStat.
—100NormalStat.
40100WaterSpec.
8090PsychicPhys.

Reminder moves can only be learned by going to a Move Reminder (Generations I-VIII) or using the Pokémon menu (Legends: Arceus and later).

How to Obtain

Available In

Generation IX

Scarlet

Transfer

Violet

Transfer

The Teal Mask (Scarlet)

PokeballCatchable

The Teal Mask (Violet)

PokeballCatchable

Generation VIII

Sword

Transfer

Shield

PokeballCatchable

Generation VII

Sun

Transfer

Moon

Transfer

Ultra Sun

Evolve

Generation VI

X

Evolve

Y

Evolve

Omega Ruby

Transfer

Generation V

Black

Transfer

White

Evolve

Black 2

Evolve

White 2

Evolve

Generation IV

Diamond

Evolve

Pearl

Evolve

Platinum

Evolve

HeartGold

Evolve

Generation III

Ruby

Transfer

Sapphire

Evolve

FireRed

Transfer

LeafGreen

Transfer

Emerald

Evolve

Colosseum

Transfer

XD: Gale of Darkness

Transfer
What does each category mean?

Catchable Can be caught in the base game without special requirements. It spawns somewhere in game.

Obtainable Available only through an in-game gift, such as a starter or in-game trade with an NPC.

Evolve Only available through evolution. A pre-evolution is available for catching or obtaining.

Event Only available through some sort of event or distribution.

Transfer Exists within the game's data, but can only be obtained via a trade with another player (version exclusive) or transfer through another means like Pokémon HOME.

In-Game Images

Standard Sprites

  • Main Sprite

    Main Sprite

Shiny Sprites

  • Main Sprite

    Main Sprite

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