Vigoroth #0288
| Typing | Normal |
| Abilities | Vital Spirit (No Hidden Ability) |
| Classification | The Wild Monkey Pokémon |
| National ID | #0288 |
| Regional ID | #0060 |
Type Effectiveness
Official Artwork

Base Stats
| Stat | Amount | Stat Range | |
| HP | 80 | 140—187 | |
| Attack | 80 | 76—145 | |
| Defense | 80 | 76—145 | |
| Sp. Attack | 55 | 54—117 | |
| Sp. Defense | 55 | 54—117 | |
| Speed | 90 | 85—156 | |
| Total | 440 | Calculated Stat Range |
Evolutionary Family
Breeding and Species Information
| Egg Group(s) | Field |
| Egg Cycles | 15 |
| Egg Steps | 3840 - Generations II, III, and VII 3825 - Generations IV 3855 - Generations V and VI 3825 - Brilliant Diamond and Shining Pearl 1920 - Sword, Shield, Scarlet, and Violet |
| Gender Ratio | 50.00% 50.00% |
| Height | 0.1 m (0'4") |
| Weight | 4.7 kg (10.4 lbs.) |
Battle Information
Pokédex Entries
"Its stress level rises if it cannot keep moving constantly. Too much stress makes it feel sick." "It is always hungry because it won’t stop rampaging. Even while it is eating, it can’t keep still." | |
"Its heart beats at 10 times its previous rate, so it cannot sit still for even a moment." | |
"Its heartbeat is fast and its blood so agitated that it can’t sit still for one second." "Its stress level rises if it cannot keep moving constantly. Too much stress makes it feel sick." | |
"Vigoroth is simply incapable of remaining still. Even when it tries to sleep, the blood in its veins grows agitated, compelling this Pokémon to run wild throughout the jungle before it can settle down." "Vigoroth is always itching and agitated to go on a wild rampage. It simply can’t tolerate sitting still for even a minute. This Pokémon’s stress level rises if it can’t be moving constantly." | |
"Its heart beats at a tenfold tempo, so it cannot sit still for even a moment." | |
"Its stress level rises if it cannot keep moving constantly. Too much stress makes it feel sick." | |
"VIGOROTH is always itching and agitated to go on a wild rampage. It simply can’t tolerate sitting still for even a minute. This POKéMON’s stress level rises if it can’t be moving constantly." "VIGOROTH is simply incapable of remaining still. Even when it tries to sleep, the blood in its veins grows agitated, compelling this POKéMON to run wild throughout the jungle before it can settle down." | |
"It can’t keep still because its blood boils with energy. It runs through the fields and mountains all day to calm itself. If it doesn’t, it can’t sleep at night." |
Learnset
Learnset via Level-up
Level | Name | Power | Acc. | Type | Cat. |
|---|---|---|---|---|---|
| 1 | — | 100 | Normal | Stat. | |
| 1 | — | — | Normal | Stat. | |
| 1 | 40 | 100 | Normal | Phys. | |
| 1 | 90 | 100 | Normal | Spec. | |
| 14 | 18 | 80 | Normal | Phys. | |
| 17 | — | — | Normal | Stat. | |
| 23 | 70 | 100 | Normal | Phys. | |
| 27 | 80 | 100 | Dark | Phys. | |
| 33 | 1 | 100 | Fighting | Phys. | |
| 37 | 150 | 100 | Fighting | Phys. | |
| 43 | 1 | 100 | Fighting | Phys. |
Pre-evolution Moves
Name | Power | Acc. | Type | Cat. |
|---|---|---|---|---|
| — | — | Normal | Stat. | |
| 60 | 100 | Normal | Phys. | |
| 75 | 95 | Normal | Phys. | |
| 1 | 100 | Normal | Phys. | |
| 100 | 90 | Fighting | Phys. | |
| 70 | 100 | Normal | Phys. | |
| 70 | 100 | Dark | Phys. | |
| — | — | Normal | Stat. | |
| 50 | 100 | Normal | Spec. | |
| — | 100 | Normal | Stat. | |
| — | — | Normal | Stat. |
Learnset via TM
TM | Name | Power | Acc. | Type | Cat. |
|---|---|---|---|---|---|
| TM001 | 90 | 85 | Normal | Phys. | |
| TM005 | 20 | 100 | Ground | Spec. | |
| TM006 | — | 100 | Normal | Stat. | |
| TM007 | — | — | Normal | Stat. | |
| TM012 | 1 | 100 | Fighting | Phys. | |
| TM018 | 60 | 100 | Dark | Phys. | |
| TM020 | 50 | 100 | Grass | Phys. | |
| TM022 | 50 | 100 | Water | Spec. | |
| TM025 | 70 | 100 | Normal | Phys. | |
| TM027 | 60 | — | Flying | Phys. | |
| TM028 | 60 | 100 | Ground | Phys. | |
| TM031 | 50 | 95 | Steel | Phys. | |
| TM034 | 55 | 95 | Ice | Spec. | |
| TM035 | 55 | 95 | Ground | Spec. | |
| TM036 | 60 | 95 | Rock | Phys. | |
| TM039 | 65 | 100 | Fighting | Phys. | |
| TM043 | 1 | 100 | Dark | Phys. | |
| TM047 | — | — | Normal | Stat. | |
| TM049 | — | — | Fire | Stat. | |
| TM050 | — | — | Water | Stat. | |
| TM055 | 80 | 100 | Ground | Phys. | |
| TM057 | 40 | 100 | Normal | Phys. | |
| TM058 | 75 | 100 | Fighting | Phys. | |
| TM059 | 80 | 90 | Psychic | Phys. | |
| TM061 | 70 | 100 | Ghost | Phys. | |
| TM064 | — | — | Fighting | Stat. | |
| TM066 | 85 | 100 | Normal | Phys. | |
| TM067 | 75 | 100 | Fire | Phys. | |
| TM068 | 75 | 100 | Electric | Phys. | |
| TM069 | 75 | 100 | Ice | Phys. | |
| TM070 | — | — | Normal | Stat. | |
| TM071 | 80 | 100 | Grass | Phys. | |
| TM073 | 75 | 100 | Fighting | Phys. | |
| TM080 | — | — | Normal | Stat. | |
| TM082 | — | 90 | Electric | Stat. | |
| TM083 | 80 | 100 | Poison | Phys. | |
| TM084 | 75 | 100 | Ground | Phys. | |
| TM085 | — | — | Psychic | Stat. | |
| TM086 | 75 | 90 | Rock | Phys. | |
| TM087 | — | 100 | Dark | Stat. | |
| TM102 | 120 | 80 | Poison | Phys. | |
| TM103 | — | — | Normal | Stat. | |
| TM105 | 80 | 100 | Bug | Phys. | |
| TM114 | 80 | 100 | Ghost | Spec. | |
| TM117 | 90 | 100 | Normal | Spec. | |
| TM122 | — | 100 | Normal | Stat. | |
| TM125 | 90 | 100 | Fire | Spec. | |
| TM126 | 90 | 100 | Electric | Spec. | |
| TM127 | 90 | 90 | Fairy | Phys. | |
| TM128 | — | — | Psychic | Stat. | |
| TM130 | — | — | Normal | Stat. | |
| TM134 | 1 | 100 | Fighting | Phys. | |
| TM135 | 90 | 100 | Ice | Spec. | |
| TM141 | 110 | 85 | Fire | Spec. | |
| TM143 | 110 | 70 | Ice | Spec. | |
| TM149 | 100 | 100 | Ground | Phys. | |
| TM156 | 120 | 100 | Dragon | Phys. | |
| TM158 | 120 | 70 | Fighting | Spec. | |
| TM166 | 110 | 70 | Electric | Spec. | |
| TM168 | 120 | 100 | Grass | Spec. | |
| TM171 | 80 | 100 | Normal | Spec. | |
| TM172 | — | — | Normal | Stat. | |
| TM181 | 65 | 100 | Dark | Phys. | |
| TM191 | 90 | 100 | Normal | Spec. | |
| TM192 | 150 | 100 | Fighting | Phys. | |
| TM199 | 75 | 100 | Dark | Phys. | |
| TM204 | 120 | 100 | Normal | Phys. | |
| TM205 | 1 | 100 | Normal | Phys. | |
| TM221 | 80 | 100 | Dark | Phys. | |
| TM224 | — | — | Ghost | Stat. |
How to Obtain
Available In
Generation III
Generation IV
Generation V
Generation VI
Generation VII
Generation VIII
Brilliant Diamond
EvolveShining Pearl
EvolveGeneration IX
What does each category mean?
Catchable Can be caught in the base game without special requirements. It spawns somewhere in game.
Obtainable Available only through an in-game gift, such as a starter or in-game trade with an NPC.
Evolve Only available through evolution. A pre-evolution is available for catching or obtaining.
Event Only available through some sort of event or distribution.
Transfer Exists within the game's data, but can only be obtained via a trade with another player (version exclusive) or transfer through another means like Pokémon HOME.
In-Game Images
Standard Sprites

Main Sprite
Shiny Sprites

Main Sprite


