Vigoroth #0288


The Wild Monkey Pokémon


TypingNormal
Abilities
Vital Spirit (No Hidden Ability)
ClassificationThe Wild Monkey Pokémon
National ID#0288
Regional ID#0060

Type Effectiveness

Weak x2
Fighting
Immune x0
Ghost
View all Typings:
This page displays data from The Indigo Disk (Violet) (the most recent standard appearance of this Pokémon). To view data from other games, use the game selector in the sidebar.

Official Artwork

Vigoroth(vigoroth) official artwork

Base Stats

StatAmountStat Range
HP80
140—187
Attack80
76—145
Defense80
76—145
Sp. Attack55
54—117
Sp. Defense55
54—117
Speed90
85—156
Total440Calculated Stat Range
HP80Atk80Def80Spe90SpD55SpA55
Calculated stats: Lv. 50Lv. 100Nature details:

Evolutionary Family

Breeding and Species Information

Egg Group(s)
Field
Egg Cycles15
Egg Steps
3840 - Generations II, III, and VII
3825 - Generations IV
3855 - Generations V and VI
3825 - Brilliant Diamond and Shining Pearl
1920 - Sword, Shield, Scarlet, and Violet
Gender Ratio
50.00%
50.00%
Height0.1 m (0'4")
Weight4.7 kg (10.4 lbs.)

Battle Information

EV Yield
2 Speed
Base Exp. Yield154
Catch Rate120
Catch Chance
Exp. Growth RateSlow
Base Friendship50
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Pokédex Entries

"Its stress level rises if it cannot keep moving constantly. Too much stress makes it feel sick."

"It is always hungry because it won’t stop rampaging. Even while it is eating, it can’t keep still."

"Its heart beats at 10 times its previous rate, so it cannot sit still for even a moment."

"Its heartbeat is fast and its blood so agitated that it can’t sit still for one second."

"Its stress level rises if it cannot keep moving constantly. Too much stress makes it feel sick."

"Vigoroth is simply incapable of remaining still. Even when it tries to sleep, the blood in its veins grows agitated, compelling this Pokémon to run wild throughout the jungle before it can settle down."

"Vigoroth is always itching and agitated to go on a wild rampage. It simply can’t tolerate sitting still for even a minute. This Pokémon’s stress level rises if it can’t be moving constantly."

"Its heart beats at a tenfold tempo, so it cannot sit still for even a moment."

"Its heartbeat is fast and its blood so agitated that it can’t sit still for one second."

"Its heart beats at a tenfold tempo, so it cannot sit still for even a moment."

"Its heart beats at a tenfold tempo, so it cannot sit still for even a moment."

"Its stress level rises if it cannot keep moving constantly. Too much stress makes it feel sick."

"VIGOROTH is always itching and agitated to go on a wild rampage. It simply can’t tolerate sitting still for even a minute. This POKéMON’s stress level rises if it can’t be moving constantly."

"VIGOROTH is simply incapable of remaining still. Even when it tries to sleep, the blood in its veins grows agitated, compelling this POKéMON to run wild throughout the jungle before it can settle down."

"It is always hungry because it won’t stop rampaging. Even while it is eating, it can’t keep still."

"It can’t keep still because its blood boils with energy. It runs through the fields and mountains all day to calm itself. If it doesn’t, it can’t sleep at night."

Learnset

Learnset via Level-up

The following moves are learned by Vigoroth via level-up in Pokémon The Indigo Disk (Violet):
Level
Name
Power
Acc.
Type
Cat.
1—100NormalStat.
1——NormalStat.
140100NormalPhys.
190100NormalSpec.
141880NormalPhys.
17——NormalStat.
2370100NormalPhys.
2780100DarkPhys.
331100FightingPhys.
37150100FightingPhys.
431100FightingPhys.

Pre-evolution Moves

The following moves are learned by Vigoroth via a pre-evolution:
Name
Power
Acc.
Type
Cat.
——NormalStat.
60100NormalPhys.
7595NormalPhys.
1100NormalPhys.
10090FightingPhys.
70100NormalPhys.
70100DarkPhys.
——NormalStat.
50100NormalSpec.
—100NormalStat.
——NormalStat.

Learnset via TM

The following moves are learned by Vigoroth via TM in Pokémon The Indigo Disk (Violet):
TM
Name
Power
Acc.
Type
Cat.
TM0019085NormalPhys.
TM00520100GroundSpec.
TM006—100NormalStat.
TM007——NormalStat.
TM0121100FightingPhys.
TM01860100DarkPhys.
TM02050100GrassPhys.
TM02250100WaterSpec.
TM02570100NormalPhys.
TM02760—FlyingPhys.
TM02860100GroundPhys.
TM0315095SteelPhys.
TM0345595IceSpec.
TM0355595GroundSpec.
TM0366095RockPhys.
TM03965100FightingPhys.
TM0431100DarkPhys.
TM047——NormalStat.
TM049——FireStat.
TM050——WaterStat.
TM05580100GroundPhys.
TM05740100NormalPhys.
TM05875100FightingPhys.
TM0598090PsychicPhys.
TM06170100GhostPhys.
TM064——FightingStat.
TM06685100NormalPhys.
TM06775100FirePhys.
TM06875100ElectricPhys.
TM06975100IcePhys.
TM070——NormalStat.
TM07180100GrassPhys.
TM07375100FightingPhys.
TM080——NormalStat.
TM082—90ElectricStat.
TM08380100PoisonPhys.
TM08475100GroundPhys.
TM085——PsychicStat.
TM0867590RockPhys.
TM087—100DarkStat.
TM10212080PoisonPhys.
TM103——NormalStat.
TM10580100BugPhys.
TM11480100GhostSpec.
TM11790100NormalSpec.
TM122—100NormalStat.
TM12590100FireSpec.
TM12690100ElectricSpec.
TM1279090FairyPhys.
TM128——PsychicStat.
TM130——NormalStat.
TM1341100FightingPhys.
TM13590100IceSpec.
TM14111085FireSpec.
TM14311070IceSpec.
TM149100100GroundPhys.
TM156120100DragonPhys.
TM15812070FightingSpec.
TM16611070ElectricSpec.
TM168120100GrassSpec.
TM17180100NormalSpec.
TM172——NormalStat.
TM18165100DarkPhys.
TM19190100NormalSpec.
TM192150100FightingPhys.
TM19975100DarkPhys.
TM204120100NormalPhys.
TM2051100NormalPhys.
TM22180100DarkPhys.
TM224——GhostStat.

How to Obtain

Available In

Generation III

Ruby

Evolve

Sapphire

Evolve

FireRed

Transfer

LeafGreen

Transfer

Emerald

Evolve

Generation IV

Diamond

Evolve

Pearl

Evolve

Platinum

Evolve

HeartGold

PokeballCatchable

SoulSilver

PokeballCatchable

Generation V

Black

Transfer

White

Evolve

Black 2

PokeballCatchable

White 2

PokeballCatchable

Generation VI

X

Transfer

Y

Transfer

Generation VII

Sun

PokeballCatchable

Moon

PokeballCatchable

Ultra Sun

Transfer

Ultra Moon

Transfer

Generation VIII

Generation IX

Scarlet

PokeballCatchable

Violet

PokeballCatchable

The Indigo Disk (Scarlet)

PokeballCatchable

The Indigo Disk (Violet)

PokeballCatchable
What does each category mean?

Catchable Can be caught in the base game without special requirements. It spawns somewhere in game.

Obtainable Available only through an in-game gift, such as a starter or in-game trade with an NPC.

Evolve Only available through evolution. A pre-evolution is available for catching or obtaining.

Event Only available through some sort of event or distribution.

Transfer Exists within the game's data, but can only be obtained via a trade with another player (version exclusive) or transfer through another means like Pokémon HOME.

In-Game Images

Standard Sprites

  • Main Sprite

    Main Sprite

Shiny Sprites

  • Main Sprite

    Main Sprite

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