Wonder Room
PsychicStatus
Power
—
Accuracy
—
PP
12
Description
Gives the entire field the Wonder Room status for 5 turns.
Battle Flow
| Priority | 0 |
| Makes Contact | No |
| Blocked by Protect | No |
Target: Entire Field Opponents Opponent Opponent Your Side Self Ally Click a slot in the bottom row to set your position (Self). Choose One Affects All Opponent Ally Self | |
Secondary Effects
| Status Inflicted | None |
| Flinch Chance | 0% |
| Recoil / Crash | 0% |
| Healing | 0% |
Game Availability
| Status | Available |
| Debut | Black & White (Gen 5) |
| Latest Usable | Champions |
Usable in Games:
Scarlet & Violet
Brilliant Diamond & Shining Pearl
Sword & Shield
Ultra Sun & Ultra Moon
Sun & Moon
Omega Ruby & Alpha Sapphire
X & Y
Black 2 & White 2
Black & White
The Isle of Armor
The Crown Tundra
The Teal Mask
The Indigo Disk
Greyed-out game icons indicate the move is unavailable in those games.
Description History
Pokémon Champions
“Gives the entire field the Wonder Room status for 5 turns.”
Scarlet & Violet
The Teal Mask
The Indigo Disk
“The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.”
Brilliant Diamond & Shining Pearl
Sword & Shield
Let's Go Pikachu & Eevee
Ultra Sun & Ultra Moon
Sun & Moon
Omega Ruby & Alpha Sapphire
X & Y
Black 2 & White 2
Black & White
The Isle of Armor
The Crown Tundra
“The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.”
Stat History
This move has not changed since its introduction.
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Pokémon that learn this move
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