Magnet Rise
ElectricStatus
Power
—
Accuracy
—
PP
12
Description
The user gains the Magnet Rise status.
Battle Flow
| Priority | 0 |
| Makes Contact | No |
| Blocked by Protect | No |
| Classifications | SnatchGravity |
Target: Self Opponents Opponent Opponent Your Side Self Ally Click a slot in the bottom row to set your position (Self). Choose One Affects All Opponent Ally Self | |
Secondary Effects
| Status Inflicted | None |
| Flinch Chance | 0% |
| Recoil / Crash | 0% |
| Healing | 0% |
Game Availability
| Status | Available |
| Debut | Diamond & Pearl (Gen 4) |
| Latest Usable | Champions |
Usable in Games:
Scarlet & Violet
Brilliant Diamond & Shining Pearl
Sword & Shield
Ultra Sun & Ultra Moon
Sun & Moon
Omega Ruby & Alpha Sapphire
X & Y
Black 2 & White 2
Black & White
HeartGold & SoulSilver
Platinum
Diamond & Pearl
The Isle of Armor
The Crown Tundra
The Teal Mask
The Indigo Disk
Greyed-out game icons indicate the move is unavailable in those games.
Description History
Pokémon Champions
“The user gains the Magnet Rise status.”
Scarlet & Violet
Brilliant Diamond & Shining Pearl
Sword & Shield
Let's Go Pikachu & Eevee
Ultra Sun & Ultra Moon
Sun & Moon
Omega Ruby & Alpha Sapphire
X & Y
Black 2 & White 2
Black & White
HeartGold & SoulSilver
Platinum
Diamond & Pearl
The Isle of Armor
The Crown Tundra
The Teal Mask
The Indigo Disk
“The user levitates using electrically generated magnetism for five turns.”
Stat History
This move has not changed since its introduction.
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Pokémon that learn this move
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