Metang #0375
| Typing | SteelPsychic |
| Abilities | Light Metal - Hidden |
| Classification | The Iron Claw Pokémon |
| National ID | #0375 |
| Regional ID | #0138 |
Type Effectiveness
Official Artwork

Base Stats
| Stat | Amount | Stat Range | |
| HP | 60 | 120—167 | |
| Attack | 75 | 72—139 | |
| Defense | 100 | 94—167 | |
| Sp. Attack | 55 | 54—117 | |
| Sp. Defense | 80 | 76—145 | |
| Speed | 50 | 49—112 | |
| Total | 420 | Calculated Stat Range |
Evolutionary Family
Breeding and Species Information
| Egg Group(s) | Mineral |
| Egg Cycles | 40 |
| Egg Steps | 10240 - Generations II, III, and VII 10200 - Generations IV 10280 - Generations V and VI 10200 - Brilliant Diamond and Shining Pearl 5120 - Sword, Shield, Scarlet, and Violet |
| Gender Ratio | Unknown |
| Height | 0.1 m (0'4") |
| Weight | 20.3 kg (44.8 lbs.) |
Battle Information
Pokédex Entries
"It is formed by two Beldum joining together. Its two brains are linked, amplifying its psychic power." "It adores magnetic minerals, so it pursues Nosepass at speeds exceeding 60 mph." | |
"Two Beldum have become stuck together via their own magnetic forces. With two brains, the resulting Metang has doubled psychic powers." "Using magnetic forces to stay aloft, this Pokémon flies at high speeds, weaving through harsh mountain terrain in pursuit of prey." | |
"It is formed by two Beldum joining together. Its steel body won’t be scratched if it collides with a jet." | |
"When two Beldum link together, their psychic power is doubled. Their intelligence, however, remains unchanged." "It adores magnetic minerals, so it pursues Nosepass at speeds exceeding 60 mph." | |
"With its two brains, it fires powerful psychic energy to stop its prey in their tracks." "It flies at high speeds around the skies. When it finds its prey, Metang takes a firm grip with its sharp claws and never lets go." | |
"It is formed by two Beldum joining together. Its steel body won’t be scratched if it collides with a jet." "It is formed by two Beldum joining together. Its two brains are linked, amplifying its psychic power." | |
"When two Beldum fuse together, Metang is formed. The brains of the Beldum are joined by a magnetic nervous system. This Pokémon turns its arms to the rear for traveling at high speed." "When two Beldum fuse together, Metang is formed. The brains of the Beldum are joined by a magnetic nervous system. By linking its brains magnetically, this Pokémon generates strong psychokinetic power." | |
"It is formed by two BELDUM joining together. Its steel body won’t be scratched if it collides with a jet." | |
"When two BELDUM fuse together, a magnetic nervous system places their brains in union." | |
"When two BELDUM fuse together, METANG is formed. The brains of the BELDUM are joined by a magnetic nervous system. By linking its brains magnetically, this POKéMON generates strong psychokinetic power." "When two BELDUM fuse together, METANG is formed. The brains of the BELDUM are joined by a magnetic nervous system. This POKéMON turns its arms to the rear for traveling at high speed." | |
"The claws tipping its arms pack the destructive power to tear through thick iron sheets as if they were silk. It flies at over 60 miles per hour." |
Learnset
Learnset via Level-up
Level | Name | Power | Acc. | Type | Cat. |
|---|---|---|---|---|---|
| 1 | 40 | 100 | Steel | Phys. | |
| 1 | — | — | Dark | Stat. | |
| 1 | 40 | 100 | Normal | Phys. | |
| 6 | 80 | 90 | Psychic | Phys. | |
| 12 | — | — | Electric | Stat. | |
| 18 | 80 | 100 | Steel | Spec. | |
| 26 | 90 | 85 | Normal | Phys. | |
| 34 | 90 | 100 | Psychic | Spec. | |
| 42 | — | 100 | Normal | Stat. | |
| 50 | 90 | 90 | Steel | Phys. | |
| 58 | — | — | Steel | Stat. | |
| 66 | — | — | Psychic | Stat. | |
| 74 | 150 | 90 | Normal | Spec. |
Learnset via Evolution
Name | Power | Acc. | Type | Cat. |
|---|---|---|---|---|
| 50 | 100 | Psychic | Spec. | |
| 50 | 95 | Steel | Phys. |
Learnset via TM
TM | Name | Power | Acc. | Type | Cat. |
|---|---|---|---|---|---|
| TM001 | 90 | 85 | Normal | Phys. | |
| TM004 | — | — | Psychic | Stat. | |
| TM006 | — | 100 | Normal | Stat. | |
| TM007 | — | — | Normal | Stat. | |
| TM020 | 50 | 100 | Grass | Phys. | |
| TM025 | 70 | 100 | Normal | Phys. | |
| TM027 | 60 | — | Flying | Phys. | |
| TM028 | 60 | 100 | Ground | Phys. | |
| TM031 | 50 | 95 | Steel | Phys. | |
| TM032 | 60 | — | Normal | Spec. | |
| TM034 | 55 | 95 | Ice | Spec. | |
| TM036 | 60 | 95 | Rock | Phys. | |
| TM047 | — | — | Normal | Stat. | |
| TM049 | — | — | Fire | Stat. | |
| TM050 | — | — | Water | Stat. | |
| TM051 | — | — | Rock | Stat. | |
| TM054 | 80 | 100 | Psychic | Spec. | |
| TM058 | 75 | 100 | Fighting | Phys. | |
| TM059 | 80 | 90 | Psychic | Phys. | |
| TM066 | 85 | 100 | Normal | Phys. | |
| TM068 | 75 | 100 | Electric | Phys. | |
| TM069 | 75 | 100 | Ice | Phys. | |
| TM070 | — | — | Normal | Stat. | |
| TM074 | — | — | Psychic | Stat. | |
| TM075 | — | — | Psychic | Stat. | |
| TM081 | 1 | 100 | Grass | Spec. | |
| TM085 | — | — | Psychic | Stat. | |
| TM086 | 75 | 90 | Rock | Phys. | |
| TM093 | 80 | 100 | Steel | Spec. | |
| TM099 | 80 | 100 | Steel | Phys. | |
| TM103 | — | — | Normal | Stat. | |
| TM104 | — | — | Steel | Stat. | |
| TM109 | — | 100 | Psychic | Stat. | |
| TM114 | 80 | 100 | Ghost | Spec. | |
| TM116 | — | — | Rock | Stat. | |
| TM120 | 90 | 100 | Psychic | Spec. | |
| TM121 | 1 | 100 | Steel | Phys. | |
| TM148 | 90 | 100 | Poison | Spec. | |
| TM149 | 100 | 100 | Ground | Phys. | |
| TM152 | 150 | 90 | Normal | Phys. | |
| TM163 | 150 | 90 | Normal | Spec. | |
| TM170 | 140 | 95 | Steel | Spec. | |
| TM171 | 80 | 100 | Normal | Spec. | |
| TM178 | — | — | Psychic | Stat. | |
| TM180 | 1 | 100 | Steel | Phys. | |
| TM192 | 150 | 100 | Fighting | Phys. | |
| TM203 | — | — | Normal | Stat. | |
| TM204 | 120 | 100 | Normal | Phys. | |
| TM217 | 120 | 100 | Psychic | Spec. | |
| TM218 | 80 | 100 | Psychic | Spec. | |
| TM220 | 120 | 90 | Rock | Spec. | |
| TM225 | 1 | 100 | Steel | Phys. | |
| TM228 | 75 | 100 | Psychic | Spec. |
How to Obtain
Available In
Generation III
Generation IV
Generation V
Generation VI
Generation VII
Generation VIII
Sword
TransferShield
TransferThe Crown Tundra (Sword)
CatchableThe Crown Tundra (Shield)
CatchableBrilliant Diamond
EvolveShining Pearl
EvolveGeneration IX
Scarlet
TransferViolet
TransferThe Indigo Disk (Scarlet)
CatchableThe Indigo Disk (Violet)
CatchableLegends: Z-A
CatchableWhat does each category mean?
Catchable Can be caught in the base game without special requirements. It spawns somewhere in game.
Obtainable Available only through an in-game gift, such as a starter or in-game trade with an NPC.
Evolve Only available through evolution. A pre-evolution is available for catching or obtaining.
Event Only available through some sort of event or distribution.
Transfer Exists within the game's data, but can only be obtained via a trade with another player (version exclusive) or transfer through another means like Pokémon HOME.
In-Game Images
Standard Sprites

Main Sprite
Shiny Sprites

Main Sprite


