Nosepass #0299
| Typing | Rock |
| Abilities | Sturdy - Ability 1 Magnet Pull - Ability 2 Sand Force - Hidden |
| Classification | The Compass Pokémon |
| National ID | #0299 |
| Regional ID | #0107 |
Type Effectiveness
Official Artwork

Base Stats
| Stat | Amount | Stat Range | |
| HP | 30 | 90—137 | |
| Attack | 45 | 45—106 | |
| Defense | 135 | 126—205 | |
| Sp. Attack | 45 | 45—106 | |
| Sp. Defense | 90 | 85—156 | |
| Speed | 30 | 31—90 | |
| Total | 375 | Calculated Stat Range |
Evolutionary Family
Breeding and Species Information
| Egg Group(s) | Mineral |
| Egg Cycles | 20 |
| Egg Steps | 5120 - Generations II, III, and VII 5100 - Generations IV 5140 - Generations V and VI 5100 - Brilliant Diamond and Shining Pearl 2560 - Sword, Shield, Scarlet, and Violet |
| Gender Ratio | 50.00% 50.00% |
| Height | 1.0 m (3'3") |
| Weight | 97.0 kg (213.8 lbs.) |
Battle Information
Pokédex Entries
"The magnet in Nosepass’s nose provides an unerring compass, making this Pokémon an excellent partner for Trainers going on a journey." "When endangered, it may protect itself by increasing its magnetism and drawing nearby iron objects to its body." | |
"Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north." | |
"Once the people of Hisui discovered that its red nose always points north, they grew to rely on it greatly when traveling afar. The nose seems to work in a similar way to ancient compasses." | |
"The magnet in Nosepass’s nose provides an unerring compass, making it an excellent partner for Trainers going on a journey." "It uses powerful magnetism to drag its prey toward it. It’s also been known to pull in metal, which it collects and uses to protect itself." | |
"It moves less than an inch a year, but when it’s in a jam, it will spin and drill down into the ground in a split second." "It hunts without twitching a muscle by pulling in its prey with powerful magnetism. But sometimes it pulls natural enemies in close." | |
"Its magnetic nose always faces north and draws iron objects to its body to protect itself better." "Its magnetic nose consistently faces north. Travelers check Nosepass to get their bearings." | |
"Nosepass had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year." "Nosepass’s magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another." | |
"When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body." | |
"If two of these meet, they cannot get too close because their noses repel each other." | |
"NOSEPASS’s magnetic nose is always pointed to the north. If two of these POKéMON meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another." "NOSEPASS had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the POKéMON actually moves by a little over 3/8 of an inch every year." | |
"Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons." |
Learnset
Learnset via Level-up
Level | Name | Power | Acc. | Type | Cat. |
|---|---|---|---|---|---|
| 1 | 40 | 100 | Normal | Phys. | |
| 4 | — | — | Normal | Stat. | |
| 7 | — | — | Normal | Stat. | |
| 10 | 50 | 90 | Rock | Phys. | |
| 13 | — | 90 | Electric | Stat. | |
| 16 | — | — | Psychic | Stat. | |
| 19 | 65 | 100 | Electric | Phys. | |
| 22 | 75 | 90 | Rock | Phys. | |
| 25 | 80 | 100 | Rock | Spec. | |
| 28 | 25 | 90 | Rock | Phys. | |
| 31 | 80 | 100 | Electric | Spec. | |
| 34 | — | — | Rock | Stat. | |
| 37 | 90 | 100 | Ground | Spec. | |
| 40 | 100 | 80 | Rock | Phys. | |
| 43 | — | — | Normal | Stat. | |
| 43 | 120 | 50 | Electric | Spec. |
Egg Moves
Name | Power | Acc. | Type | Cat. |
|---|---|---|---|---|
| 120 | 100 | Normal | Phys. | |
| 150 | 80 | Rock | Phys. | |
| 30 | 90 | Rock | Phys. | |
| — | — | Rock | Stat. |
Learnset via TM
TM | Name | Power | Acc. | Type | Cat. |
|---|---|---|---|---|---|
| TM001 | 90 | 85 | Normal | Phys. | |
| TM007 | — | — | Normal | Stat. | |
| TM025 | 70 | 100 | Normal | Phys. | |
| TM028 | 60 | 100 | Ground | Phys. | |
| TM036 | 60 | 95 | Rock | Phys. | |
| TM047 | — | — | Normal | Stat. | |
| TM048 | 70 | 100 | Electric | Spec. | |
| TM049 | — | — | Fire | Stat. | |
| TM051 | — | — | Rock | Stat. | |
| TM066 | 85 | 100 | Normal | Phys. | |
| TM067 | 75 | 100 | Fire | Phys. | |
| TM068 | 75 | 100 | Electric | Phys. | |
| TM069 | 75 | 100 | Ice | Phys. | |
| TM070 | — | — | Normal | Stat. | |
| TM076 | 25 | 90 | Rock | Phys. | |
| TM079 | 80 | 100 | Fairy | Spec. | |
| TM082 | — | 90 | Electric | Stat. | |
| TM084 | 75 | 100 | Ground | Phys. | |
| TM085 | — | — | Psychic | Stat. | |
| TM086 | 75 | 90 | Rock | Phys. | |
| TM087 | — | 100 | Dark | Stat. | |
| TM089 | 80 | 100 | Fighting | Phys. | |
| TM093 | 80 | 100 | Steel | Spec. | |
| TM101 | 80 | 100 | Rock | Spec. | |
| TM103 | — | — | Normal | Stat. | |
| TM104 | — | — | Steel | Stat. | |
| TM116 | — | — | Rock | Stat. | |
| TM121 | 1 | 100 | Steel | Phys. | |
| TM126 | 90 | 100 | Electric | Spec. | |
| TM130 | — | — | Normal | Stat. | |
| TM133 | 90 | 100 | Ground | Spec. | |
| TM149 | 100 | 100 | Ground | Phys. | |
| TM150 | 100 | 80 | Rock | Phys. | |
| TM166 | 110 | 70 | Electric | Spec. | |
| TM170 | 140 | 95 | Steel | Spec. | |
| TM171 | 80 | 100 | Normal | Spec. | |
| TM176 | 35 | 85 | Ground | Phys. | |
| TM178 | — | — | Psychic | Stat. | |
| TM179 | 50 | 100 | Rock | Phys. | |
| TM186 | 95 | 95 | Ground | Phys. | |
| TM202 | — | — | Normal | Stat. | |
| TM204 | 120 | 100 | Normal | Phys. | |
| TM220 | 120 | 90 | Rock | Spec. | |
| TM224 | — | — | Ghost | Stat. |
How to Obtain
Available In
Generation III
Generation IV
Generation V
Generation VI
Generation VII
Generation VIII
Generation IX
What does each category mean?
Catchable Can be caught in the base game without special requirements. It spawns somewhere in game.
Obtainable Available only through an in-game gift, such as a starter or in-game trade with an NPC.
Evolve Only available through evolution. A pre-evolution is available for catching or obtaining.
Event Only available through some sort of event or distribution.
Transfer Exists within the game's data, but can only be obtained via a trade with another player (version exclusive) or transfer through another means like Pokémon HOME.
In-Game Images
Standard Sprites

Main Sprite
Shiny Sprites

Main Sprite

