Luxio #0404
| Typing | Electric |
| Abilities | Rivalry - Ability 1 Intimidate - Ability 2 Guts - Hidden |
| Classification | The Spark Pokémon |
| National ID | #0404 |
| Regional ID | #0110 |
Type Effectiveness
Official Artwork

Base Stats
| Stat | Amount | Stat Range | |
| HP | 60 | 120—167 | |
| Attack | 85 | 81—150 | |
| Defense | 49 | 48—111 | |
| Sp. Attack | 60 | 58—123 | |
| Sp. Defense | 49 | 48—111 | |
| Speed | 60 | 58—123 | |
| Total | 363 | Calculated Stat Range |
Evolutionary Family
Breeding and Species Information
| Egg Group(s) | Field |
| Egg Cycles | 20 |
| Egg Steps | 5120 - Generations II, III, and VII 5100 - Generations IV 5140 - Generations V and VI 5100 - Brilliant Diamond and Shining Pearl 2560 - Sword, Shield, Scarlet, and Violet |
| Gender Ratio | 50.00% 50.00% |
| Height | 0.9 m (2'11") |
| Weight | 30.5 kg (67.2 lbs.) |
Battle Information
Pokédex Entries
"Strong electricity courses through the tips of its sharp claws. A light scratch causes fainting in foes." "By gathering their tails together, they collectively generate powerful electricity from their claws." | |
"By joining its tail with that of another Luxio, this Pokémon can receive some of the other Luxio’s electricity and power up its own electric blasts." "Upon encountering an opponent, this Pokémon prepares for battle by extending its claws, which can put out 1,000,000 volts of electricity." | |
"Its claws loose electricity with enough amperage to cause opponents to faint. It lives in small groups." "It rests its forelegs on others to communicate with rhythmic electric pulses from its claws." | |
"Proudly uses its electrified claws as weapons. It seems to be a gracious Pokémon, evenly sharing the spoils of the hunt with others of its kind." | |
"Its claws loose electricity with enough amperage to cause fainting. They live in small groups." "Strong electricity courses through the tips of its sharp claws. A light scratch causes fainting in foes." | |
"Strong electricity courses through the tips of its sharp claws. A light scratch causes fainting in foes." "Its claws loose electricity with enough amperage to cause fainting. They live in small groups." | |
"Its claws loose electricity with enough amperage to cause fainting. They live in small groups." "It rests its forelegs on others to communicate with rhythmic electric pulses from its claws." | |
"Strong electricity courses through the tips of its sharp claws. A light scratch causes fainting in foes." | |
"By gathering their tails together, they collectively generate powerful electricity from their claws." |
Learnset
Learnset via Level-up
Level | Name | Power | Acc. | Type | Cat. |
|---|---|---|---|---|---|
| 1 | — | — | Electric | Stat. | |
| 1 | — | 100 | Normal | Stat. | |
| 1 | 40 | 100 | Normal | Phys. | |
| 1 | 40 | 100 | Electric | Spec. | |
| 12 | 60 | 100 | Dark | Phys. | |
| 18 | 65 | 100 | Electric | Phys. | |
| 24 | — | — | Normal | Stat. | |
| 31 | 70 | 100 | Electric | Spec. | |
| 36 | — | 100 | Normal | Stat. | |
| 42 | — | 90 | Electric | Stat. | |
| 48 | 80 | 100 | Dark | Phys. | |
| 54 | 80 | 100 | Electric | Spec. | |
| 60 | — | 85 | Normal | Stat. | |
| 68 | 90 | 100 | Electric | Phys. |
Pre-evolution Moves
Name | Power | Acc. | Type | Cat. |
|---|---|---|---|---|
| — | 100 | Fairy | Stat. | |
| 30 | 100 | Fighting | Phys. | |
| — | — | Normal | Stat. | |
| 70 | 100 | Dark | Phys. | |
| 40 | 100 | Normal | Phys. | |
| 60 | — | Electric | Spec. |
Learnset via TM
TM | Name | Power | Acc. | Type | Cat. |
|---|---|---|---|---|---|
| TM001 | 90 | 85 | Normal | Phys. | |
| TM003 | — | 100 | Dark | Stat. | |
| TM006 | — | 100 | Normal | Stat. | |
| TM007 | — | — | Normal | Stat. | |
| TM008 | 65 | 95 | Fire | Phys. | |
| TM009 | 65 | 95 | Electric | Phys. | |
| TM010 | 65 | 95 | Ice | Phys. | |
| TM017 | — | 100 | Ghost | Stat. | |
| TM018 | 60 | 100 | Dark | Phys. | |
| TM020 | 50 | 100 | Grass | Phys. | |
| TM023 | 50 | 90 | Electric | Spec. | |
| TM025 | 70 | 100 | Normal | Phys. | |
| TM030 | 55 | 95 | Dark | Spec. | |
| TM032 | 60 | — | Normal | Spec. | |
| TM047 | — | — | Normal | Stat. | |
| TM048 | 70 | 100 | Electric | Spec. | |
| TM049 | — | — | Fire | Stat. | |
| TM050 | — | — | Water | Stat. | |
| TM063 | 85 | 100 | Psychic | Phys. | |
| TM070 | — | — | Normal | Stat. | |
| TM072 | 1 | 100 | Electric | Spec. | |
| TM075 | — | — | Psychic | Stat. | |
| TM082 | — | 90 | Electric | Stat. | |
| TM085 | — | — | Psychic | Stat. | |
| TM096 | — | 100 | Electric | Stat. | |
| TM103 | — | — | Normal | Stat. | |
| TM108 | 80 | 100 | Dark | Phys. | |
| TM126 | 90 | 100 | Electric | Spec. | |
| TM127 | 90 | 90 | Fairy | Phys. | |
| TM130 | — | — | Normal | Stat. | |
| TM136 | — | — | Electric | Stat. | |
| TM147 | 90 | 100 | Electric | Phys. | |
| TM166 | 110 | 70 | Electric | Spec. | |
| TM171 | 80 | 100 | Normal | Spec. | |
| TM172 | — | — | Normal | Stat. | |
| TM173 | — | — | Electric | Stat. | |
| TM204 | 120 | 100 | Normal | Phys. | |
| TM211 | 55 | 95 | Electric | Spec. |
How to Obtain
Available In
Generation IV
Generation V
Generation VI
Generation VII
Generation VIII
Sword
TransferShield
TransferThe Isle of Armor (Sword)
CatchableThe Isle of Armor (Shield)
CatchableBrilliant Diamond
CatchableShining Pearl
CatchableLegends: Arceus
CatchableGeneration IX
What does each category mean?
Catchable Can be caught in the base game without special requirements. It spawns somewhere in game.
Obtainable Available only through an in-game gift, such as a starter or in-game trade with an NPC.
Evolve Only available through evolution. A pre-evolution is available for catching or obtaining.
Event Only available through some sort of event or distribution.
Transfer Exists within the game's data, but can only be obtained via a trade with another player (version exclusive) or transfer through another means like Pokémon HOME.
In-Game Images
Standard Sprites

Main Sprite
Shiny Sprites

Main Sprite


