Sandshrew #0027
Type Effectiveness
Official Artwork

Base Stats
| Stat | Amount | Stat Range | |
| HP | 50 | 110—157 | |
| Attack | 75 | 72—139 | |
| Defense | 85 | 81—150 | |
| Sp. Attack | 20 | 22—79 | |
| Sp. Defense | 30 | 31—90 | |
| Speed | 40 | 40—101 | |
| Total | 300 | Calculated Stat Range |
Evolutionary Family
Breeding and Species Information
| Egg Group(s) | Field |
| Egg Cycles | 20 |
| Egg Steps | 5120 - Generations II, III, and VII 5100 - Generations IV 5140 - Generations V and VI 5100 - Brilliant Diamond and Shining Pearl 2560 - Sword, Shield, Scarlet, and Violet |
| Gender Ratio | 50.00% 50.00% |
| Height | 0.6 m (2'0") |
| Weight | 12.0 kg (26.5 lbs.) |
Battle Information
Pokédex Entries
"It digs deep burrows to live in. When in danger, it rolls up its body to withstand attacks." "No matter how high a place it falls from, this Pokémon can save itself by rolling into a ball and bouncing." | |
"It loves to bathe in the grit of dry, sandy areas. By sand bathing, the Pokémon rids itself of dirt and moisture clinging to its body." "It burrows into the ground to create its nest. If hard stones impede its tunneling, it uses its sharp claws to shatter them and then carries on digging." | |
"To protect itself from attackers, it curls up into a ball. It lives in arid regions with minimal rainfall." | |
"Its body is dry. When it gets cold at night, its hide is said to become coated with a fine dew." | |
"It burrows and lives underground. If threatened, it curls itself up into a ball for protection." "Disliking water, it lives in deep burrows in arid areas. It can roll itself instantly into a ball." | |
"Sandshrew has a very dry hide that is extremely tough. The Pokémon can roll into a ball that repels any attack. At night, it burrows into the desert sand to sleep." "Sandshrew’s body is configured to absorb water without waste, enabling it to survive in an arid desert. This Pokémon curls up to protect itself from its enemies." | |
"To protect itself from attackers, it curls up into a ball. It lives in arid regions with minimal rainfall." | |
"If it fell from a great height, this Pokémon could save itself by rolling into a ball and bouncing." "Disliking water, it lives in deep burrows in arid areas. It can roll itself instantly into a ball." | |
"SANDSHREW’s body is configured to absorb water without waste, enabling it to survive in an arid desert. This POKéMON curls up to protect itself from its enemies." "SANDSHREW has a very dry hide that is extremely tough. The POKéMON can roll into a ball that repels any attack. At night, it burrows into the desert sand to sleep." | |
"It burrows and lives underground. If threatened, it curls itself up into a ball for protection." "Burrows deep underground in arid locations far from water. It only emerges to hunt for prey." | |
"When it curls up in a ball, it can make any attack bounce off harmlessly. Its hide has turned tough and solid as a result of living in the desert." | |
"If it fell from a great height, this POKéMON could save itself by rolling into a ball and bouncing." "Disliking water, it lives in deep burrows in arid areas. It can roll itself instantly into a ball." | |
"It prefers dry, sandy places because it uses the sand to protect itself when threatened." | |
"Its body is dry. When it gets cold at night, its hide is said to become coated with a fine dew." |
Learnset
Learnset via Level-up
Level | Name | Power | Acc. | Type | Cat. |
|---|---|---|---|---|---|
| 1 | — | — | Normal | Stat. | |
| 1 | 40 | 100 | Normal | Phys. | |
| 3 | 15 | 100 | Poison | Phys. | |
| 6 | — | 100 | Ground | Stat. | |
| 9 | 30 | 90 | Rock | Phys. | |
| 12 | 40 | 95 | Bug | Phys. | |
| 15 | 50 | 100 | Normal | Phys. | |
| 18 | 60 | 100 | Ground | Phys. | |
| 21 | 60 | — | Normal | Spec. | |
| 24 | 18 | 80 | Normal | Phys. | |
| 27 | — | — | Psychic | Stat. | |
| 30 | 70 | 100 | Normal | Phys. | |
| 33 | 80 | 100 | Ground | Phys. | |
| 36 | 1 | 100 | Steel | Phys. | |
| 39 | — | — | Normal | Stat. | |
| 42 | — | — | Rock | Stat. | |
| 45 | 100 | 100 | Ground | Phys. |
Egg Moves
Name | Power | Acc. | Type | Cat. |
|---|---|---|---|---|
| 1 | 100 | Fighting | Phys. | |
| 1 | 100 | Normal | Phys. | |
| — | — | Dark | Stat. | |
| 50 | 95 | Steel | Phys. | |
| 20 | 100 | Ground | Spec. | |
| 70 | 100 | Dark | Phys. |
Learnset via TM
TM | Name | Power | Acc. | Type | Cat. |
|---|---|---|---|---|---|
| TM001 | 90 | 85 | Normal | Phys. | |
| TM004 | — | — | Psychic | Stat. | |
| TM005 | 20 | 100 | Ground | Spec. | |
| TM007 | — | — | Normal | Stat. | |
| TM012 | 1 | 100 | Fighting | Phys. | |
| TM018 | 60 | 100 | Dark | Phys. | |
| TM025 | 70 | 100 | Normal | Phys. | |
| TM027 | 60 | — | Flying | Phys. | |
| TM028 | 60 | 100 | Ground | Phys. | |
| TM031 | 50 | 95 | Steel | Phys. | |
| TM032 | 60 | — | Normal | Spec. | |
| TM035 | 55 | 95 | Ground | Spec. | |
| TM036 | 60 | 95 | Rock | Phys. | |
| TM043 | 1 | 100 | Dark | Phys. | |
| TM047 | — | — | Normal | Stat. | |
| TM049 | — | — | Fire | Stat. | |
| TM051 | — | — | Rock | Stat. | |
| TM055 | 80 | 100 | Ground | Phys. | |
| TM057 | 40 | 100 | Normal | Phys. | |
| TM058 | 75 | 100 | Fighting | Phys. | |
| TM061 | 70 | 100 | Ghost | Phys. | |
| TM066 | 85 | 100 | Normal | Phys. | |
| TM070 | — | — | Normal | Stat. | |
| TM083 | 80 | 100 | Poison | Phys. | |
| TM084 | 75 | 100 | Ground | Phys. | |
| TM085 | — | — | Psychic | Stat. | |
| TM086 | 75 | 90 | Rock | Phys. | |
| TM088 | — | — | Normal | Stat. | |
| TM090 | — | — | Ground | Stat. | |
| TM095 | 80 | 100 | Bug | Phys. | |
| TM103 | — | — | Normal | Stat. | |
| TM105 | 80 | 100 | Bug | Phys. | |
| TM116 | — | — | Rock | Stat. | |
| TM128 | — | — | Psychic | Stat. | |
| TM133 | 90 | 100 | Ground | Spec. | |
| TM149 | 100 | 100 | Ground | Phys. | |
| TM150 | 100 | 80 | Rock | Phys. | |
| TM171 | 80 | 100 | Normal | Spec. | |
| TM176 | 35 | 85 | Ground | Phys. | |
| TM179 | 50 | 100 | Rock | Phys. | |
| TM180 | 1 | 100 | Steel | Phys. | |
| TM181 | 65 | 100 | Dark | Phys. | |
| TM183 | 1 | 90 | Normal | Phys. | |
| TM186 | 95 | 95 | Ground | Phys. | |
| TM192 | 150 | 100 | Fighting | Phys. | |
| TM204 | 120 | 100 | Normal | Phys. | |
| TM205 | 1 | 100 | Normal | Phys. | |
| TM215 | 70 | 100 | Ground | Spec. | |
| TM221 | 80 | 100 | Dark | Phys. | |
| TM224 | — | — | Ghost | Stat. |
How to Obtain
Available In
Generation I
Generation II
Generation III
Generation IV
Generation V
Generation VI
Generation VII
Sun
TransferMoon
TransferUltra Sun
TransferUltra Moon
TransferLet's Go, Pikachu!
CatchableLet's Go, Eevee!
TransferGeneration VIII
Sword
TransferShield
TransferThe Isle of Armor (Sword)
CatchableThe Isle of Armor (Shield)
CatchableBrilliant Diamond
TransferShining Pearl
CatchableGeneration IX
What does each category mean?
Catchable Can be caught in the base game without special requirements. It spawns somewhere in game.
Obtainable Available only through an in-game gift, such as a starter or in-game trade with an NPC.
Evolve Only available through evolution. A pre-evolution is available for catching or obtaining.
Event Only available through some sort of event or distribution.
Transfer Exists within the game's data, but can only be obtained via a trade with another player (version exclusive) or transfer through another means like Pokémon HOME.
In-Game Images
Standard Sprites

Main Sprite
Shiny Sprites

Main Sprite

