TM011
TMs and HMs
Moves it Teaches
| Gen | Games | Move |
|---|---|---|
| 9 | Legends: Z-A | Bulk UpFighting |
| Sc/Vi | Water PulseWater | |
| 8 | BD/SP | Sunny DayFire |
| Sw/Sh | Solar BeamGrass | |
| 7 | LGP/LGE | Will-O-WispFire |
| S/MUS/UM | Sunny DayFire | |
| 6 | X/YOR/AS | Sunny DayFire |
| 5 | B/WB2/W2 | Sunny DayFire |
| 4 | D/PPlatinumHG/SS | Sunny DayFire |
| 3 | R/SFR/LGEmeraldColosseumXD: Gale of Darkness | Sunny DayFire |
| 2 | G/SCrystal | Sunny DayFire |
| 1 | R/BYellow | Bubble BeamWater |
Where to Find
| Place | Emerald | R/S |
|---|---|---|
| Scorched SlabOn the ground | ✓ | ✓ |
| Place | FR/LG | Crystal | G/S | Yellow | R/B |
|---|---|---|---|---|---|
| Cerulean City GymGiven | – | – | – | ✓ | ✓ |
| Safari Zone EastOn the ground | ✓ | – | – | – | – |
| – | 2,000 ₽ | 2,000 ₽ | – | – | |
| Celadon City Dept Store 3F | – | 2,000 ₽ | 2,000 ₽ | – | – |
| Place | Crystal | G/S |
|---|---|---|
| Radio Tower 3FGiven | ✓ | ✓ |
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Description History
Sw/ShBD/SP
“In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.”
LGP/LGE
“The user shoots a sinister flame at the target to inflict a burn.”
S/MUS/UM
“The user intensifies the sun for five turns, powering up Fire-type moves. This also weakens the power of Water-type moves.”
D/PPlatinumHG/SSB/WB2/W2X/YOR/AS
“The user intensifies the sun for five turns, powering up Fire-type moves.”
FR/LG
“The weather is turned sunny for five turns. Over that time, FIRE-type moves are powered up.”
R/SEmerald
“Raises the power of FIRE-type moves for 5 turns.”
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