TM011

TMs and HMs

Moves it Teaches

GenGamesMove
9Legends: Z-ABulk UpFighting
Sc/ViWater PulseWater
8BD/SPSunny DayFire
Sw/ShSolar BeamGrass
7LGP/LGEWill-O-WispFire
S/MUS/UMSunny DayFire
6X/YOR/ASSunny DayFire
5B/WB2/W2Sunny DayFire
4D/PPlatinumHG/SSSunny DayFire
3R/SFR/LGEmeraldColosseumXD: Gale of DarknessSunny DayFire
2G/SCrystalSunny DayFire
1R/BYellowBubble BeamWater

Where to Find

PlaceEmeraldR/S
Scorched SlabOn the ground✓✓
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Description History

Sw/ShBD/SP

“In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.”

LGP/LGE

“The user shoots a sinister flame at the target to inflict a burn.”

S/MUS/UM

“The user intensifies the sun for five turns, powering up Fire-type moves. This also weakens the power of Water-type moves.”

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