Hatenna #0856



TypingPsychic
Abilities
Healer - Ability 1
Anticipation - Ability 2
Magic Bounce - Hidden
ClassificationThe Calm Pokémon
National ID#0856
Regional ID#0092

Type Effectiveness

Weak x2
BugGhostDark
Resists x½
FightingPsychic
View all Typings:
This page displays data from The Teal Mask (Violet) (the most recent standard appearance of this Pokémon). To view data from other games, use the game selector in the sidebar.

Official Artwork

Hatenna(hatenna) official artwork

Base Stats

StatAmountStat Range
HP42
102149
Attack30
3190
Defense45
45106
Sp. Attack56
54118
Sp. Defense53
52115
Speed39
39100
Total265Calculated Stat Range
HP42Atk30Def45Spe39SpD53SpA56
Calculated stats: Lv. 50Lv. 100Nature details:

Evolutionary Family

Breeding and Species Information

Egg Group(s)
Fairy
Egg Cycles20
Egg Steps
5120 - Generations II, III, and VII
5100 - Generations IV
5140 - Generations V and VI
5100 - Brilliant Diamond and Shining Pearl
2560 - Sword, Shield, Scarlet, and Violet
Gender Ratio
100.00%
Height0.4 m (1'4")
Weight3.4 kg (7.5 lbs.)

Battle Information

EV Yield
1 Sp. Attack
Base Exp. Yield53
Catch Rate235
Catch Chance
Exp. Growth RateSlow
Base Friendship50
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Pokédex Entries

"Because the emotions of others constantly flow into its head, this Pokémon prefers environments where no other creatures live."

"It senses the feelings of other living creatures. Be careful not to expose it to strong emotions for too long, or it will end up exhausted."

"Via the protrusion on its head, it senses other creatures’ emotions. If you don’t have a calm disposition, it will never warm up to you."

"If this Pokémon senses a strong emotion, it will run away as fast as it can. It prefers areas without people."

Learnset

Learnset via Level-up

The following moves are learned by Hatenna via level-up in Pokémon The Teal Mask (Violet):
Level
Name
Power
Acc.
Type
Cat.
150100PsychicSpec.
1NormalStat.
5WaterStat.
1040FairySpec.
15FairyStat.
2065100PsychicSpec.
25PsychicStat.
3080100FairySpec.
35PsychicStat.
4090100PsychicSpec.
45PsychicStat.

Egg Moves

The following moves are learned by Hatenna as Egg Moves in Pokémon The Teal Mask (Violet):
Name
Power
Acc.
Type
Cat.
NormalStat.
75100FireSpec.
20100ElectricPhys.
100DarkStat.

Learnset via TM

The following moves are learned by Hatenna via TM in Pokémon The Teal Mask (Violet):
TM
Name
Power
Acc.
Type
Cat.
TM002100FairyStat.
TM007NormalStat.
TM01665100PsychicSpec.
TM01940FairySpec.
TM02570100NormalPhys.
TM03260NormalSpec.
TM03360GrassSpec.
TM03750100FairySpec.
TM04120100PsychicSpec.
TM047NormalStat.
TM05480100PsychicSpec.
TM070NormalStat.
TM074PsychicStat.
TM075PsychicStat.
TM07980100FairySpec.
TM080NormalStat.
TM08290ElectricStat.
TM085PsychicStat.
TM092PsychicStat.
TM09480100DarkSpec.
TM098PsychicStat.
TM103NormalStat.
TM109100PsychicStat.
TM11175100GrassSpec.
TM12090100PsychicSpec.
TM1279090FairyPhys.
TM129PsychicStat.
TM130NormalStat.
TM132NormalStat.
TM138PsychicStat.
TM139FairyStat.
TM161PsychicStat.
TM17180100NormalSpec.
TM203NormalStat.
TM217120100PsychicSpec.
TM21880100PsychicSpec.

How to Obtain

Available In

Generation VIII

Sword

PokeballCatchable

Shield

PokeballCatchable

The Crown Tundra (Sword)

PokeballCatchable

The Crown Tundra (Shield)

PokeballCatchable

Generation IX

Scarlet

PokeballCatchable

Violet

PokeballCatchable

The Teal Mask (Scarlet)

PokeballCatchable

The Teal Mask (Violet)

PokeballCatchable
What does each category mean?

Catchable Can be caught in the base game without special requirements. It spawns somewhere in game.

Obtainable Available only through an in-game gift, such as a starter or in-game trade with an NPC.

Evolve Only available through evolution. A pre-evolution is available for catching or obtaining.

Event Only available through some sort of event or distribution.

Transfer Exists within the game's data, but can only be obtained via a trade with another player (version exclusive) or transfer through another means like Pokémon HOME.

In-Game Images

Standard Sprites

  • Main Sprite

    Main Sprite

Shiny Sprites

  • Main Sprite

    Main Sprite

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