Type: Null #0772


The Synthetic Pokémon


TypingNormal
Abilities
ClassificationThe Synthetic Pokémon
National ID#0772
Regional ID#0381

Type Effectiveness

Weak x2
Fighting
Immune x0
Ghost
View all Typings:
This page displays data from Shield (the most recent standard appearance of this Pokémon). To view data from other games, use the game selector in the sidebar.

Official Artwork

Type: Null(type-null) official artwork

Base Stats

StatAmountStat Range
HP95
155—202
Attack95
90—161
Defense95
90—161
Sp. Attack95
90—161
Sp. Defense95
90—161
Speed59
57—122
Total534Calculated Stat Range
HP95Atk95Def95Spe59SpD95SpA95
Calculated stats: Lv. 50Lv. 100Nature details:

Breeding and Species Information

Egg Group(s)
Undiscovered
Egg Cycles120
Egg Steps
30720 - Generations II, III, and VII
30600 - Generations IV
30840 - Generations V and VI
30600 - Brilliant Diamond and Shining Pearl
15360 - Sword, Shield, Scarlet, and Violet
Gender Ratio
Unknown
Height1.9 m (6'3")
Weight120.5 kg (265.7 lbs.)

Battle Information

EV Yield
2 HP
Base Exp. Yield107
Catch Rate3
Catch Chance
Exp. Growth RateSlow
Base Friendship0
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Pokédex Entries

"Rumor has it that the theft of top-secret research notes led to a new instance of this Pokémon being created in the Galar region."

"It was modeled after a mighty Pokémon of myth. The mask placed upon it limits its power in order to keep it under control."

"The heavy control mask it wears suppresses its intrinsic capabilities. This Pokémon has some hidden special power."

"Due to the danger that this synthetic Pokémon may go on a rampage, it wears a control mask to restrain its power."

"A Pokémon weapon developed for a specific mission, it went berserk during an experiment, so it was cryogenically frozen."

"There’s danger of its going on a rampage, so its true power is sealed away beneath its control mask."

Learnset

Learnset via Level-up

The following moves are learned by Type: Null via level-up in Pokémon Shield:
Level
Name
Power
Acc.
Type
Cat.
1——PsychicStat.
140100NormalPhys.
560—FlyingPhys.
10—100NormalStat.
153590NormalPhys.
20—85SteelStat.
257595NormalPhys.
307595FlyingSpec.
3580100NormalSpec.
4080100BugPhys.
4580100SteelPhys.
509085NormalPhys.
55120100NormalPhys.

Tutor Moves

The following moves are learned by Type: Null as Tutor Moves in Pokémon Shield:
Name
Power
Acc.
Type
Cat.
50100NormalSpec.

Tutor moves can only be learned by visiting a special Move Tutor.

Learnset via TM

The following moves are learned by Type: Null via TM in Pokémon Shield:
TM
Name
Power
Acc.
Type
Cat.
TM00815090NormalSpec.
TM00915090NormalPhys.
TM014—90ElectricStat.
TM021——PsychicStat.
TM0227590RockPhys.
TM02450100NormalSpec.
TM025——NormalStat.
TM026—100NormalStat.
TM0275595IceSpec.
TM032——RockStat.
TM033——WaterStat.
TM034——FireStat.
TM035——IceStat.
TM03970100NormalPhys.
TM04060—NormalSpec.
TM044——PsychicStat.
TM05670100BugPhys.
TM05750100DarkPhys.
TM06570100GhostPhys.
TM07660100NormalSpec.
TM0957595FlyingSpec.

Learnset via TR

The following moves are learned by Type: Null via TR in Pokémon Shield:
TR
Name
Power
Acc.
Type
Cat.
TR00——NormalStat.
TR1980100NormalSpec.
TR20——NormalStat.
TR26——NormalStat.
TR27——NormalStat.
TR46——SteelStat.
TR4780100DragonPhys.
TR6080100BugPhys.
TR7480100SteelPhys.
TR85——NormalStat.

Transfer Moves

The following moves are learned by Type: Null via Transfer from an older game:
Name
Origin Games
Power
Acc.
Type
Cat.
SM
USUM
——NormalStat.
SM
USUM
——NormalStat.
SM
USUM
50100FirePhys.
SM
USUM
1100NormalPhys.
SM
USUM
—100PsychicStat.
SM
USUM
60100NormalSpec.
USUM
140100NormalPhys.
USUM
——PsychicStat.
SM
USUM
1100DarkPhys.
SM
USUM
40100DarkPhys.
SM
USUM
20100NormalPhys.
SM
USUM
80100NormalSpec.
SM
USUM
1100NormalPhys.
SM
USUM
——NormalStat.
USUM
75100BugSpec.
SM
USUM
—85NormalStat.
SM
USUM
—90PoisonStat.

Transfer moves require transferring the Pokémon from a previous generation where it could learn the move.

How to Obtain

Available In

Generation VII

Sun

Obtainable

Moon

Obtainable

Ultra Sun

Obtainable

Ultra Moon

Obtainable

Generation VIII

Sword

Obtainable

Shield

Obtainable
What does each category mean?

Catchable Can be caught in the base game without special requirements. It spawns somewhere in game.

Obtainable Available only through an in-game gift, such as a starter or in-game trade with an NPC.

Evolve Only available through evolution. A pre-evolution is available for catching or obtaining.

Event Only available through some sort of event or distribution.

Transfer Exists within the game's data, but can only be obtained via a trade with another player (version exclusive) or transfer through another means like Pokémon HOME.

In-Game Images

Standard Sprites

  • Main Sprite

    Main Sprite

Shiny Sprites

  • Main Sprite

    Main Sprite

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