X & Y

Medicham #10144(Nat. #0308)


The Meditate Pokémon



TypingFightingPsychic
Abilities
Telepathy - Hidden
ClassificationThe Meditate Pokémon
National ID#0308
Regional ID#10144

Type Effectiveness

Weak x2
FlyingGhostFairy
Resists x½
FightingRock
View all Typings:

Sprite and Official Artwork

Medicham (medicham) game sprite

Base Stats

StatAmountStat Range
HP60
120167
Attack60
58123
Defense75
72139
Sp. Attack60
58123
Sp. Defense75
72139
Speed80
76145
Total410Calculated Stat Range
HP60Atk60Def75Spe80SpD75SpA60
Calculated stats: Lv. 50Lv. 100Nature details:

Breeding and Species Information

Egg Group(s)
Human-Like
Egg Cycles20
Egg Steps
5140
Gender Ratio
50.00%
50.00%
Height1.3 m (4'3")
Weight31.5 kg (69.4 lbs.)

Battle Information

EV Yield
2 Speed
Base Exp. Yield144
Catch Rate90
Catch Chance
Exp. Growth RateMedium Fast
Base Friendship50
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Pokédex Entries

"It elegantly avoids attacks with dance-like steps, then launches a devastating blow in the same motion."

"Through yoga training, it gained the psychic power to predict its foe’s next move."

Learnset

Learnset via Level-up

The following moves are learned by Medicham via level-up in Pokémon X and Y:
Level
Name
Power
Acc.
Type
Cat.
11NormalPhys.
150100PsychicSpec.
1FightingStat.
175100FirePhys.
175100IcePhys.
1PsychicStat.
175100ElectricPhys.
18090PsychicPhys.
4PsychicStat.
850100PsychicSpec.
11FightingStat.
1560100NormalSpec.
18NormalStat.
2230100NormalPhys.
25PsychicStat.
2960100FightingPhys.
3213090FightingPhys.
36NormalStat.
42NormalStat.
49PsychicStat.
551100FightingPhys.
62NormalStat.

Egg Moves

The following moves are learned by Medicham as Egg Moves in Pokémon X and Y:
Name
Power
Acc.
Type
Cat.
NormalStat.
40100SteelPhys.
75100FightingPhys.
10050FightingPhys.
40100NormalPhys.
75100FirePhys.
NormalStat.
PsychicStat.
75100IcePhys.
PsychicStat.
70100PsychicPhys.
FightingStat.
70100NormalPhys.
75100ElectricPhys.

Learnset via TM

The following moves are learned by Medicham via TM in Pokémon X and Y:
TM
Name
Power
Acc.
Type
Cat.
TM00380100PsychicSpec.
TM004PsychicStat.
TM00690PoisonStat.
TM008FightingStat.
TM01060100NormalSpec.
TM011FireStat.
TM01515090NormalSpec.
TM016PsychicStat.
TM017NormalStat.
TM018WaterStat.
TM0211100NormalPhys.
TM0271100NormalPhys.
TM02990100PsychicSpec.
TM03080100GhostSpec.
TM03175100FightingPhys.
TM032NormalStat.
TM033PsychicStat.
TM0396095RockPhys.
TM04270100NormalPhys.
TM044PsychicStat.
TM045100NormalStat.
TM04765100FightingPhys.
TM04860100NormalSpec.
TM05212070FightingSpec.
TM05390100GrassSpec.
TM0561100DarkPhys.
TM06770100NormalPhys.
TM06815090NormalPhys.
TM070100NormalStat.
TM077NormalStat.
TM0807590RockPhys.
TM08480100PoisonPhys.
TM085100100PsychicSpec.
TM0861100GrassSpec.
TM08790NormalStat.
TM088NormalStat.
TM090NormalStat.
TM09440100FightingPhys.
TM09840100FightingPhys.
TM100NormalStat.

Learnset via HM

The following moves are learned by Medicham via HM in Pokémon X and Y:
TM
Name
Power
Acc.
Type
Cat.
HM0480100NormalPhys.

Transfer Moves

The following moves are learned by Medicham via Transfer from an older game:
Name
Origin Games
Power
Acc.
Type
Cat.
E
FRLG
85100NormalPhys.
DP
HGSS
Pt
100NormalStat.
E
FRLG
ORAS
1100FightingPhys.
E
FRLG
120100NormalPhys.
E
DP
HGSS
Pt
BW
B2W2
ORAS
NormalStat.
E
FRLG
RS
DP
HGSS
Pt
ORAS
150100FightingPhys.
HGSS
B2W2
ORAS
PsychicStat.
HGSS
70100NormalPhys.
HGSS
Pt
B2W2
ORAS
NormalStat.
HGSS
B2W2
ORAS
1100FightingPhys.
HGSS
B2W2
ORAS
PsychicStat.
E
FRLG
12075NormalPhys.
E
FRLG
8085NormalPhys.
E
FRLG
NormalStat.
E
FRLG
NormalStat.
E
HGSS
Pt
20100GroundSpec.
DP
HGSS
Pt
1100NormalPhys.
HGSS
B2W2
ORAS
NormalStat.
DP
HGSS
Pt
B2W2
ORAS
NormalStat.
HGSS
B2W2
ORAS
PsychicStat.
E
FRLG
1100FightingPhys.
HGSS
Pt
B2W2
ORAS
75100BugSpec.
E
HGSS
Pt
B2W2
ORAS
50100NormalSpec.
E
HGSS
Pt
60NormalSpec.
BW
B2W2
PsychicStat.
HGSS
Pt
B2W2
ORAS
100PsychicStat.
HGSS
Pt
40100FightingSpec.
BW
B2W2
NormalStat.

Transfer moves require transferring the Pokémon from a previous generation where it could learn the move.

In-Game Images

Standard Sprites

  • Main Sprite

    Main Sprite

Shiny Sprites

  • Main Sprite

    Main Sprite

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