Cloyster #0091
| Typing | WaterIce |
| Abilities | Shell Armor - Ability 1 Skill Link - Ability 2 Overcoat - Hidden |
| Classification | The Bivalve Pokémon |
| National ID | #0091 |
| Regional ID | #0330 |
Type Effectiveness
Official Artwork

Base Stats
| Stat | Amount | Stat Range | |
| HP | 50 | 110—157 | |
| Attack | 95 | 90—161 | |
| Defense | 180 | 166—255 | |
| Sp. Attack | 85 | 81—150 | |
| Sp. Defense | 45 | 45—106 | |
| Speed | 70 | 67—134 | |
| Total | 525 | Calculated Stat Range |
Evolutionary Family
Breeding and Species Information
| Egg Group(s) | Water 3 |
| Egg Cycles | 20 |
| Egg Steps | 5120 - Generations II, III, and VII 5100 - Generations IV 5140 - Generations V and VI 5100 - Brilliant Diamond and Shining Pearl 2560 - Sword, Shield, Scarlet, and Violet |
| Gender Ratio | 50.00% 50.00% |
| Height | 1.5 m (4'11") |
| Weight | 132.5 kg (292.1 lbs.) |
Battle Information
Pokédex Entries
"Cloyster that live in seas with harsh tidal currents grow large, sharp spikes on their shells." "When attacked, it launches its spikes in quick volleys. Its innards have never been seen." | |
"Its shell is extremely hard. It cannot be shattered, even with a bomb. The shell opens only when it is attacking." "Once it slams its shell shut, it is impossible to open, even by those with superior strength." | |
"It fights by keeping its shell tightly shut for protection and by shooting spikes to repel foes." | |
"Its hard shell cannot be shattered—not even by a bomb. The contents of the shell remain unknown." "Excavation of the tombs of ancient hunting tribes has turned up many spears tipped with spikes that had fallen off this Pokémon’s shell." | |
"If areas of Cloyster’s very hard shell get damaged, those areas swell, gradually growing into large sharp spikes." "Slowpoke tails are its favorite food. It has even been known to come up on land to look for Slowpoke from time to time." | |
"For protection, it uses its harder-than-diamond shell. It also shoots spikes from the shell." | |
"Cloyster that live in seas with harsh tidal currents grow large, sharp spikes on their shells." "Its shell is extremely hard. It cannot be shattered, even with a bomb. The shell opens only when it is attacking." | |
"Cloyster is capable of swimming in the sea. It does so by swallowing water, then jetting it out toward the rear. This Pokémon shoots spikes from its shell using the same system." | |
"It fights by keeping its shell tightly shut for protection and by shooting spikes to repel foes." | |
"Once it slams its shell shut, it is impossible to open, even by those with superior strength." "CLOYSTER that live in seas with harsh tidal currents grow large, sharp spikes on their shells." | |
"Its shell is extremely hard. It cannot be shattered, even with a bomb. The shell opens only when it is attacking." "When attacked, it launches its horns in quick volleys. Its innards have never been seen." | |
"It swims in the sea by swallowing water, then jetting it out toward the rear. The CLOYSTER shoots spikes from its shell using the same system." | |
"Once it slams its shell shut, it is impossible to open, even by those with superi or strength." "CLOYSTER that live in seas with harsh tidal currents grow large, sharp spikes on their shells." | |
"Even a missile can't break the spikes it uses to stab opponents. They're even hard er than its shell." | |
"For protection, it uses its harder- than-diamonds shell. It also shoots spikes from the shell." |
Learnset
Learnset via Level-up
Level | Name | Power | Acc. | Type | Cat. |
|---|---|---|---|---|---|
| 1 | 65 | 100 | Ice | Spec. | |
| 1 | 110 | 80 | Water | Spec. | |
| 1 | 90 | 100 | Ice | Spec. | |
| 1 | 40 | 100 | Ice | Phys. | |
| 1 | 85 | 90 | Ice | Phys. | |
| 1 | — | — | Steel | Stat. | |
| 1 | — | 100 | Normal | Stat. | |
| 1 | — | — | Normal | Stat. | |
| 1 | — | — | Normal | Stat. | |
| 1 | — | — | Ground | Stat. | |
| 1 | — | 55 | Normal | Stat. | |
| 1 | 40 | 100 | Normal | Phys. | |
| 1 | — | — | Poison | Stat. | |
| 1 | 40 | 100 | Water | Spec. | |
| 1 | 35 | 85 | Water | Spec. | |
| 1 | — | — | Water | Stat. | |
| 5 | 75 | 95 | Water | Phys. |
Learnset via Evolution
Name | Power | Acc. | Type | Cat. |
|---|---|---|---|---|
| 25 | 100 | Ice | Phys. |
Pre-evolution Moves
Name | Power | Acc. | Type | Cat. |
|---|---|---|---|---|
| — | — | Water | Stat. | |
| 65 | 100 | Water | Spec. | |
| — | — | Water | Stat. |
Learnset via TM
TM | Name | Power | Acc. | Type | Cat. |
|---|---|---|---|---|---|
| TM001 | 90 | 85 | Normal | Phys. | |
| TM006 | — | 100 | Normal | Stat. | |
| TM007 | — | — | Normal | Stat. | |
| TM011 | 60 | 100 | Water | Spec. | |
| TM022 | 50 | 100 | Water | Spec. | |
| TM025 | 70 | 100 | Normal | Phys. | |
| TM032 | 60 | — | Normal | Spec. | |
| TM034 | 55 | 95 | Ice | Spec. | |
| TM035 | 55 | 95 | Ground | Spec. | |
| TM046 | 60 | 100 | Ice | Phys. | |
| TM047 | — | — | Normal | Stat. | |
| TM050 | — | — | Water | Stat. | |
| TM052 | — | — | Ice | Stat. | |
| TM053 | 70 | — | Steel | Phys. | |
| TM066 | 85 | 100 | Normal | Phys. | |
| TM070 | — | — | Normal | Stat. | |
| TM075 | — | — | Psychic | Stat. | |
| TM076 | 25 | 90 | Rock | Phys. | |
| TM077 | 80 | 100 | Water | Phys. | |
| TM083 | 80 | 100 | Poison | Phys. | |
| TM085 | — | — | Psychic | Stat. | |
| TM090 | — | — | Ground | Stat. | |
| TM091 | — | — | Poison | Stat. | |
| TM103 | — | — | Normal | Stat. | |
| TM104 | — | — | Steel | Stat. | |
| TM106 | 80 | 95 | Ground | Phys. | |
| TM110 | 85 | 100 | Water | Phys. | |
| TM123 | 90 | 100 | Water | Spec. | |
| TM124 | 80 | 100 | Ice | Phys. | |
| TM130 | — | — | Normal | Stat. | |
| TM135 | 90 | 100 | Ice | Spec. | |
| TM142 | 110 | 80 | Water | Spec. | |
| TM143 | 110 | 70 | Ice | Spec. | |
| TM152 | 150 | 90 | Normal | Phys. | |
| TM163 | 150 | 90 | Normal | Spec. | |
| TM171 | 80 | 100 | Normal | Spec. | |
| TM187 | 25 | 100 | Ice | Phys. | |
| TM193 | 50 | 100 | Normal | Spec. | |
| TM208 | 35 | 85 | Water | Spec. |
How to Obtain
Available In
Generation I
Generation II
Generation III
Generation IV
Generation V
Generation VI
Generation VII
Sun
EvolveMoon
EvolveUltra Sun
EvolveUltra Moon
EvolveLet's Go, Pikachu!
CatchableLet's Go, Eevee!
CatchableGeneration VIII
Sword
CatchableShield
CatchableThe Isle of Armor (Sword)
CatchableThe Isle of Armor (Shield)
CatchableBrilliant Diamond
EvolveShining Pearl
EvolveGeneration IX
What does each category mean?
Catchable Can be caught in the base game without special requirements. It spawns somewhere in game.
Obtainable Available only through an in-game gift, such as a starter or in-game trade with an NPC.
Evolve Only available through evolution. A pre-evolution is available for catching or obtaining.
Event Only available through some sort of event or distribution.
Transfer Exists within the game's data, but can only be obtained via a trade with another player (version exclusive) or transfer through another means like Pokémon HOME.
In-Game Images
Standard Sprites

Main Sprite
Shiny Sprites

Main Sprite

